I have no idea about Dev-C++. In Visual Studio, see:
(I don't know why Visual Studio Express isn't the default non-gcc MS compile. You are almost crazy not to use it.)
For gdb, see (for example):
OS X works the same way. If you are using XCode rather than gdb directly, use the gdb control panel.
					(I don't know why Visual Studio Express isn't the default non-gcc MS compile. You are almost crazy not to use it.)
For gdb, see (for example):
OS X works the same way. If you are using XCode rather than gdb directly, use the gdb control panel.
 
	 
	 
							
						 I don't know what to do longer term about autoscum - it is a big hack, but I guess people are used to it now.  One solution is the one I mentioned earlier of generating monsters and objects to a target minimum difficulty rather than just generating stuff and seeing what happens, but I'm sure there are others.  I suspect it needs to sit for a bit.
  I don't know what to do longer term about autoscum - it is a big hack, but I guess people are used to it now.  One solution is the one I mentioned earlier of generating monsters and objects to a target minimum difficulty rather than just generating stuff and seeing what happens, but I'm sure there are others.  I suspect it needs to sit for a bit. 
							
						
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