FAangband 0.3.6

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    FAangband 0.3.6

    FAangband 0.3.6 is now available from the usual place, as source, or compiled for windows, WinCE and OSX (no NDS port yet).

    This is an unusual release, though - Psi is responsible for this one. After putting up with my ignorance of what it's like to play the endgame for some time, he finally started making tweaks, and this is the result. The big changes to my eye are:
    • Pseudo-id quicker and stronger
    • Many tweaks to item, ego and artifact types, and artifact sets
    • NPP-style shafts have replaced the optional double down stairs
    • Archery is better in the early game, toned down in the late game
    • Ents' superstealth is more sensible


    Full change list:
    NPP style shafts replace the old double stairs
    Automatic pseudo happens on wielding
    Weak pseudo now detects {average} items
    Monsters that hit you when you are hidden (superstealth) will now target that
    grid until you move
    Enhanced dice for weapons are more variable
    New damage dice on ammo. Archery should be better in the early game and less
    powerful at the end
    Brand and slay multipliers on ammo have been reduced
    New ammo egos: 'of the Noldor' (combines and replaces Hurt Orc, Hurt Troll,
    Hurt Giant), *Hurt* Evil, Holy Might (slay evil, demon, undead)
    New shield ego 'of Preservation' (at a minimum sustains STR, DEX, CON and has a
    selection of resists)
    Reworked weapon ego 'of Angband' (can now potentially be a good weapon - at a
    physical price)
    Reworked weapon ego 'of Nogrod' (will now have more dice, be lighter and also
    give a bonus to strength)
    Great Axes are now 4d5 rather than 5d4 (marginally better criticals, but
    enhanced dice versions will be much better)
    Potions of Death and Ruination are a lot less likely to ruin your game
    Crowns of Lordliness now get a bonus power
    Multiple resists slightly more common on extra resist items (elvenkinds etc)
    Wands and rods of Teleport Away and Staves of Banish Evil are now considered
    good items
    Perception rods are much more common
    The three sustain rings have been replaced by rings of physical endurance and
    mental strength
    Rings of Light and Dark have been replaced by Rings of the Dawn, which also
    give blindness resistance
    Eregion rings now have power + resistance(s)
    Rings of Speed have a slightly better chance of a higher pval
    Rings of <Element> now apply a (weaker) brand to your melee attacks in addition
    to their old properties
    Dragon armour now gets a DL weighted speed bonus (1-5), quicker recharge and
    can be Dwarven or Resistance ego
    The breath activation is now based on player level and is potentially a lot
    more powerful
    New item from V: Amulet of Trickery (max pval +3)
    Rebalanced how various objects, egos and artifacts affect the level feeling
    Throwing hammers and axes are no longer considered powerful base objects for
    randarts (their dice are rubbish)
    Randart Dragon armour will be slightly better
    Powerful randarts are less likely to aggravate
    The enhance dice code for randart weapons has been improved. It is now more
    likely to generate extra damage dice rather than spiralling
    dice sides.
    Randarts are more likely to get speed boosts
    Randarts are less rare (no point in generating random content if you can't find
    it!) except...
    Randart jewelry is rarer and power rings rarer still
    Randart shields can now get immunities
    Many other tweaks and bugfixes to randarts!
    Ents can now walk easily through trees
    Ents now get superstealth when on tree grids rather than on Forest levels
    Rangers now get strong pseudo - same as rogues and assassins
    Great launcher speed and rapid fire now give less bonus shots
    Paladins have faster pseudo
    Runes of Protection are easier for monsters to break
    Morgoth casts teleport to
    Morgoth is faster
    More artifacts have speed bonuses
    Nearly all the equivalent artifacts with speed in Vanilla now have speed
    bonuses and...
    Razorback gets +10 speed
    Bladeturner gets +5 speed
    Cubragol now fires (weaker) branded bolts rather than having a branding
    activation
    Belthronding has a (weaker) slay evil
    Bregor has a (weaker) slay animals
    Several artifacts have bigger dice
    Firestar (3d6)
    Eonwe (4d7)
    Dramborleg (5d5)
    Several artifacts have been tweaked
    Holhenneth has rConf
    Carlammas has rNether
    Angrist is less rare
    Elessar gets combat bonuses
    Stone of Lore grants ID on pickup
    Chain Mail (Dwarven) of the Mormegil is now [19,+15] - in line with AC boost
    from Dwarven ego armour
    New artifact: The Amulet of Denethor (formerly Faramir in OAngband)
    New artifact: The Small Metal Shield of Khazad-Dum (formerly Thorin in OAngband)
    New artifact: The Spear of Boldog
    New artifact set: Mablung's Items
    *Big* enhancements to all existing artifact sets.
    Bug fixes:
    Artifact set item resistances now work properly on reloading the game
    Artifact set item immunities now provide immunity
    Greater vault, Snake Maze is no longer considered an interesting room
    OoD monsters were not included in level feelings unless you were cheating (!?)
    Various bug fixes from Nick's enhancements to OAngband
    Buttons no longer vanish after changing name from 'C' screen
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.
  • Seany C
    Swordsman
    • Apr 2007
    • 283

    #2
    Hurrah - this sounds like fun - right, it's download time... Well done, both of you...

    Comment

    • HallucinationMushroom
      Knight
      • Apr 2007
      • 785

      #3
      So, does the complainer have some new quotes?
      You are on something strange

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9647

        #4
        Originally posted by HallucinationMushroom
        So, does the complainer have some new quotes?
        Not yet - I'll have to pay him some attention for 040.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • HallucinationMushroom
          Knight
          • Apr 2007
          • 785

          #5
          I can see it now... the complainer whines that there hasn't been enough whining lately.

          Cool! You made a prediction long ago that one day you could kill the complainer and not see any repeat whines... I think I came awfully close today.
          You are on something strange

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #6
            The 3.6 source distribution is really massive--6.5MB. Most of it is various binary objects in the src directory, apparently related to nds. Are they necessary?

            There are also a couple main~.nib directories in osx, which are not useful (oops). (They are backup data for OSX Integration Builder.)

            Also, there are still a lot of bmp files in lib/xtra/graf; these are really huge compared to png. Is the windows port still unable to use png files? I know png is supported in windows now.

            EDIT:
            Also, the various Makefile.osx files need -DHAVE_FCNTL_H added to CFLAGS to get rid of some really annoying diagnostics.
            Last edited by Pete Mack; February 9, 2009, 08:42.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9647

              #7
              Originally posted by Pete Mack
              The 3.6 source distribution is really massive--6.5MB. Most of it is various binary objects in the src directory, apparently related to nds. Are they necessary?
              Completely unnecessary, not for this version, and probably not even functional - 3.5ish MB versions now uploaded.

              There are also a couple main~.nib directories in osx, which are not useful (oops). (They are backup data for OSX Integration Builder.)
              Not very big, though? I'll remember that for next time.

              Also, there are still a lot of bmp files in lib/xtra/graf; these are really huge compared to png. Is the windows port still unable to use png files? I know png is supported in windows now.
              I have done very little to main-win.c versus Vanilla - and V still uses bmp. I'm hoping that takkaria (or one of his minions) will have an SDL port for windows soon

              Also, the various Makefile.osx files need -DHAVE_FCNTL_H added to CFLAGS to get rid of some really annoying diagnostics.
              Yeah, thanks for the reminder - I see that every time I compile for OSX and think "I really should fix that - but later"
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Pete Mack
                Prophet
                • Apr 2007
                • 6883

                #8
                OK, I got things to compile, sort of, using Makefile.osx-ppc (which really should be Makefile.osx-native.) Using Makefile.osx-ub, I get a weird link error:

                ld: library not found for -lcrt1.10.5.o

                Unfortunately, with the native compile there are massive missing symbols. The following files are missing from the object file list:
                ui.o
                z-files.o
                randname.o

                Additionally, the file osx/Angband.icns has been renamed FAAngband.icns

                EDIT:
                BTW the new V makefile model is infinitely cleaner than what you are using. If you switch over, you will never have to maintain individual OS makefiles again (knock on wood.)
                Last edited by Pete Mack; February 9, 2009, 09:11.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9647

                  #9
                  Originally posted by Pete Mack
                  BTW the new V makefile model is infinitely cleaner than what you are using. If you switch over, you will never have to maintain individual OS makefiles again (knock on wood.)
                  I'm planning to look into all the Vanilla improvements for 0.4.0. Thanks for the feedback - much appreciated.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Seany C
                    Swordsman
                    • Apr 2007
                    • 283

                    #10
                    One minor glitch - it's still not possible to access slots '2' and '4' in the quiver (as in 0.3.4)...

                    Comment

                    • Seany C
                      Swordsman
                      • Apr 2007
                      • 283

                      #11
                      Originally posted by Seany C
                      One minor glitch - it's still not possible to access slots '2' and '4' in the quiver (as in 0.3.5)...
                      (edit: might be 0.3.5 rather than 0.3.4)

                      Comment

                      • buzzkill
                        Prophet
                        • May 2008
                        • 2939

                        #12
                        Originally posted by Nick
                        Not yet - I'll have to pay him some attention for 040.
                        I can see a whole new line of attack for the complainer. He can mumble about town scumming and stat potions and too much junk being left behind by inconsiderate (dead) monsters.
                        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                        My banding life on Buzzkill's ladder.

                        Comment

                        • Donald Jonker
                          Knight
                          • Jun 2008
                          • 593

                          #13
                          Originally posted by buzzkill
                          I can see a whole new line of attack for the complainer. He can mumble about town scumming and stat potions and too much junk being left behind by inconsiderate (dead) monsters.
                          Of course you realize that this means war...
                          Bands, / Those funny little plans / That never work quite right.
                          -Mercury Rev

                          Comment

                          • Donald Jonker
                            Knight
                            • Jun 2008
                            • 593

                            #14
                            Strange bug - faangband crashed after exiting after a death. The death dump, and scoreboard were all successfully displayed.. I wouldn't have known the program crashed hadn't winXP told me so.
                            Bands, / Those funny little plans / That never work quite right.
                            -Mercury Rev

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9647

                              #15
                              Originally posted by Donald Jonker
                              Strange bug - faangband crashed after exiting after a death. The death dump, and scoreboard were all successfully displayed.. I wouldn't have known the program crashed hadn't winXP told me so.
                              It used to do this after every exit in windows - anyone else seen it this time?
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

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