FAangband 0.3.6

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  • Psi
    Knight
    • Apr 2007
    • 870

    Originally posted by Arralen
    PS: Running a dwarf through the desert of Lothlann feels like cheating .. all that rubble, that I can move through freely, while most mosters can't. And traps cannot appear in those squares either ... so there's little need of detecting them, or to fear trap-creating spells from monsters
    This is partly the reason for the Ghoul scenario above. Basically to be able to attack you the monster has to make a roll for entering the rubble square - if it fails then it misses its turn.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9634

      Originally posted by buzzkill
      Are there any plans to make shafts functionally different than long staircases.
      No - if anything, I'd change the name to 'long staircases' and the message to 'you enter a maze of upward staircases, which are long'.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9634

        Originally posted by Arralen
        PS: Running a dwarf through the desert of Lothlann feels like cheating .. all that rubble, that I can move through freely, while most mosters can't. And traps cannot appear in those squares either ... so there's little need of detecting them, or paying attention to trap-creating spells from monsters
        Some wilderness is supposed to be easy for some races. Desert is getting a new feature next time - sand dunes - so there will be less rubble. Also, traps in rubble are going to happen at some point. So enjoy it while it lasts.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • buzzkill
          Prophet
          • May 2008
          • 2939

          I ran into a lurker in a wilderness level. Needless to say, it didn't blend in very well. Shouldn't these be confined to the dungeon?

          And while I'm at it, should ents be able to eat food rations? I could see them eating mushrooms, maybe, or gaining sustenance naturally (or a foraging ability) while in a forested area.

          Can someone tell be what the spell CL19 spell Hit and Run does? I don't want to learn a useless spell if I don't have to. Why isn't a brief description available before you learn a spell?
          Last edited by buzzkill; February 24, 2009, 23:05.
          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
          My banding life on Buzzkill's ladder.

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            You may have stunned and/or confused the ghoul--shield bashes can do that. They make a big difference--all other things equal, you should always wear the heaviest shield you can carry.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9634

              Originally posted by buzzkill
              I ran into a lurker in a wilderness level. Needless to say, it didn't blend in very well. Shouldn't these be confined to the dungeon?
              ...along with gelatinous cubes. Yes, probably.

              And while I'm at it, should ents be able to eat food rations?
              They buy ent food - the general store also deals in garden supplies.

              Can someone tell be what the spell CL19 spell Hit and Run does?
              From the O spoilers:
              The next time the caster attempts to steal or attack, after the
              steal attempt or the first successful blow the caster will be
              teleported randomly a distance of 6 + level / 5 spaces.
              I don't want to learn a useless spell if I don't have to. Why isn't a brief description available before you learn a spell?
              Good point. Anyone else see a good reason why?
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                [asked about a description before learning a spell]

                Originally posted by Nick
                Good point. Anyone else see a good reason why?
                Because telling the player the rules of the game is considered "spoiling" the experience of flailing away with no idea what the rules are. I am not being sarcastic. The [O] and [S] authors felt that way. I, as you know, think anything determined from the code except the RNG should be given in online help.

                Comment

                • PowerDiver
                  Prophet
                  • Mar 2008
                  • 2820

                  I have a question on recall points. Suppose I am in one town A, with a home in a different town B. I want to move the home to A, but keep a recall point to the town B.

                  What happens if I cast recall in A, and then move the home before the recall kicks in?

                  Comment

                  • PowerDiver
                    Prophet
                    • Mar 2008
                    • 2820

                    Originally posted by Donald Jonker
                    I can't seem to get autoinscriptions to kick in playing on winXP...
                    Curiouser and curiouser. I could not get autoinscription to work on my scrolls of id {25% off} and thought it was a discount bug, but much later when I autoinscribed a rod of trap location, suddenly the scrolls inscribed too.

                    Comment

                    • Donald Jonker
                      Knight
                      • Jun 2008
                      • 593

                      Originally posted by PowerDiver
                      Curiouser and curiouser. I could not get autoinscription to work on my scrolls of id {25% off} and thought it was a discount bug, but much later when I autoinscribed a rod of trap location, suddenly the scrolls inscribed too.
                      Yeah - I posted about that but it got promptly buried.

                      The only time (as far as I've found) the autoinscriptions kick in is when you add/modify/delete an autoinscription, and when you do it applies all of them to your inventory. Picking up or buying won't do it.
                      Bands, / Those funny little plans / That never work quite right.
                      -Mercury Rev

                      Comment

                      • buzzkill
                        Prophet
                        • May 2008
                        • 2939

                        Originally posted by PowerDiver
                        I have a question on recall points. Suppose I am in one town A, with a home in a different town B. I want to move the home to A, but keep a recall point to the town B.

                        What happens if I cast recall in A, and then move the home before the recall kicks in?
                        I'm not sure. Since you home doesn't move until you physically leave town A, I'd say you have a chance. Worst case scenario is you end up in town A and wasted a WoR (and have to walk back to town B to set a recall point). Then again, maybe you'll end up in Nowhere Town.
                        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                        My banding life on Buzzkill's ladder.

                        Comment

                        • Pete Mack
                          Prophet
                          • Apr 2007
                          • 6883

                          Recommendation: recall to town A, set a recall point immediately outside, then return to town B.

                          EDIT:
                          Then there's always the save, try it and find out, and if it doesn't work, kill the process. That's the one time I feel save-scumming is at least arguably OK. (I've done it for bugs, anyway, most recently the one where I wasn't sure if I could take off heavy curses with *Remove Curse*. I could, so no scumming was necessary.)

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            Bug in equipment attributes

                            Just spotted a bug looking at the ladder: Weapon of angband shows "+" for stealth, rather than "-".

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9634

                              Originally posted by Pete Mack
                              Recommendation: recall to town A, set a recall point immediately outside, then return to town B.
                              Yes, this looks like the best workaround to me. A workaround is needed, because the home is deemed to be in the new town as soon as you agree to move there - so recalling will just land you back there again, and you will have a recall point in your home town.

                              I think the logical way for me to fix this is that if the player has a recall point in a town that they move to, this point gets changed to their old home town.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9634

                                Originally posted by Pete Mack
                                Just spotted a bug looking at the ladder: Weapon of angband shows "+" for stealth, rather than "-".
                                Yes, fair enough - although it's more of a lack of feature. Any "-" in the power section is against the player only - since originally the "+"s in that section were just "is affected by", rather than "adds to", and the player had to go and look up the pval. But now I've expanded on the resists, it does look inconsistent.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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