FAangband 2.0.1

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  • quercus
    replied
    Effect of Enhance Magic specialty

    Do the following qualify as "beneficial magic effects" for the Enhance Magic specialty? If so, which aspects of the spells are modified (duration, stat gains, damage modifier, etc.)?

    -Temporary brands such as Smite Evil, Demon Bane, etc.
    -Polymorphic spells such a Bat Form, Bear Form, Vampire Form, etc.
    -Vampire Strike (as healing spell of sorts)

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  • backwardsEric
    replied
    Originally posted by Nick
    Hm, maybe one of the changes I pulled in from V broke something.
    In obj-design.c's get_property() the handling of OBJ_PROPERTY_MOD and OBJ_PROPERTY_STAT seems suspicious. According to line 235, the passed in value is being treated as an increment to the current value, but the calculated cost for the adjusted value (from line 224) only accounts for the increment and does not include the current value. There's something similarly suspicious about the handling of OBJ_PROPERTY_ELEMENT.

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  • Nick
    replied
    Originally posted by MITZE
    I could have sworn that resistances stacked multiplicatively, with diminishing returns (i.e. 50% + 50% = 75%) and that vulnerabilities were applied last, multiplicatively, to the resistance total (so if you have 80% resistance and 50% vulnerability your actual resistance is 40%).

    However, Eriloth has a character with rCold (50%, 34%, -55%, 40%, 10%, 35%) which tallied up to ~83%, which seemed too high to me.

    Did it work differently in FA1, and I'm remembering from that?
    83% is correct. The easy way to check is to calculate the amount of damage that gets through, multiplicatively - so 34% resist is 66% damage, etc. In this case,
    Code:
    .5 * .66 * 1.55 * .6 * .9 * .65 ~= .17
    so roughly 83% resist.

    Originally posted by MITZE
    [ATTACH]2122[/ATTACH]

    Never again, huh.
    Hm, maybe one of the changes I pulled in from V broke something.

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  • MITZE
    replied
    Question: How do resistances and vulnerabilities work?

    I could have sworn that resistances stacked multiplicatively, with diminishing returns (i.e. 50% + 50% = 75%) and that vulnerabilities were applied last, multiplicatively, to the resistance total (so if you have 80% resistance and 50% vulnerability your actual resistance is 40%).

    However, Eriloth has a character with rCold (50%, 34%, -55%, 40%, 10%, 35%) which tallied up to ~83%, which seemed too high to me.

    Did it work differently in FA1, and I'm remembering from that?
    Last edited by MITZE; September 7, 2022, 01:47. Reason: Fixed formatting.

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  • MITZE
    replied
    Bug: Ya Still Got Jewellery Shenanigans

    Click image for larger version

Name:	Eriloth.JPG
Views:	1
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ID:	233482

    Never again, huh.

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  • swim
    replied
    Originally posted by Nick
    Nope, doesn't count amulets, rings or lights.
    Thanks!

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  • Nick
    replied
    Originally posted by swim
    What about amulets?
    Nope, doesn't count amulets, rings or lights.

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  • swim
    replied
    Originally posted by Nick
    Yes, armor is used in the broad sense - so body armor, cloaks, shields, boots, gloves, hats.
    What about amulets?

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  • Nick
    replied
    Originally posted by swim
    For the "Evasion" special ability, do shields count towards the weight to be considered lightly armored?
    Yes, armor is used in the broad sense - so body armor, cloaks, shields, boots, gloves, hats.

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  • swim
    replied
    For the "Evasion" special ability, do shields count towards the weight to be considered lightly armored?

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  • MITZE
    replied
    Crits

    Was looking into Mana Burn, but noticed something about crits in general that I'm confused by.

    player-attack.c, line 804 seems to imply that melee and throwing share the same crit tiering (and consequently that shooting has a different tiering).

    However, the critical_shot function starting at player-attack.c, line 435 seems to imply that shooting and throwing share a crit tiering (and that consequently melee has its own).

    Do melee, throwing, and shooting have differences or limitations in which crits they can get? Or is this just the result of obtuse/old code comments resulting in me having the wrong idea? (Also, and I'm pretty sure this has been brought up before, probably even by me, but are crits in fact working as intended?)
    Last edited by MITZE; April 22, 2022, 04:31. Reason: Grammar fix.

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  • MITZE
    replied
    FA1 Assassins

    Wanted to play FA2 again and thought I'd see if problems new and old cropped up offline in the Windows version.

    Ended up creating a Rogue, and while going through Rogue's innate specialties it occurred to me there seems to be some overlap with FA1 Assassins, so I wanted to ask: were the Assassin-specific specialties ever considered for being ported, and if not, could that maybe be done? It seems to me that Deadly Shot and Assassinate would be reasonably thematic for Ranger and/or Rogue, at least (either as an innate or a chosen, haven't put that much thought into it yet).
    Last edited by MITZE; April 22, 2022, 03:49. Reason: Post-posting addition.

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  • clouded
    replied
    Originally posted by swim
    Starting from Gladden Fields, on the way over to Amon Rudh. Maybe I'm overthinking things. Do I just need to stock up on potions that cure blindness? =p
    Yeah, the thing with FA's monster AI is that it loves to blind and confuse you as much as it can. Stock up on cure serious wounds potions and maybe play as a dwarf (with rBlind) for an easier time. Carry a staff of teleportation and stay far away from black scorpions and nrulings, blindness is a brutal early game killer in FA.
    Last edited by clouded; March 31, 2022, 21:59.

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  • swim
    replied
    Originally posted by Nick
    Which dungeon, and where are you starting from?
    Starting from Gladden Fields, on the way over to Amon Rudh. Maybe I'm overthinking things. Do I just need to stock up on potions that cure blindness? =p

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  • Nick
    replied
    Originally posted by swim
    I keep running into trouble on the way to the first dungeon with getting constantly hit with a lot of confusion and blindness. Any tips?
    Which dungeon, and where are you starting from?

    Leave a comment:

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