Angband 4.2.2

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #91
    Originally posted by Ingwe Ingweron
    @ arrived in a cavern level at DL 63 and received the message, "Teleportation is forbidden" upon attempting to teleport. @ is wearing nothing that is cursed. Is this a new feature of cavern levels? Or any levels? Is it randomly assigned or limited to caverns? Is it true of vaults on otherwise regular levels? Curious minds want to know if this is a new feature of 4.2.2 and what the parameters are.
    See post 47 in this thread.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Ingwe Ingweron
      Veteran
      • Jan 2009
      • 2129

      #92
      Originally posted by Nick
      See post 47 in this thread.
      Cool! I missed that post. I liked the new challenge.
      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #93
        All it takes is one Medusa or 9-headed Hydra to end your Ironman game. (Or is TO allowed?)

        Comment

        • jevansau
          Adept
          • Jan 2009
          • 200

          #94
          My gripe with the gauntlet level is that they don't seem that rare. And of course there is no corresponding reward to the risk.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9637

            #95
            Originally posted by jevansau
            My gripe with the gauntlet level is that they don't seem that rare. And of course there is no corresponding reward to the risk.
            They should be roughly 1 in 200 levels, and only deeper than level 20.

            Point taken on the rewards.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • will_asher
              DaJAngband Maintainer
              • Apr 2007
              • 1124

              #96
              Found another bug: unable to target monsters who are standing on rubble.
              EDIT: weird... sometimes I can and sometimes I can't. Not sure what makes the difference.
              Last edited by will_asher; March 22, 2021, 06:28.
              Will_Asher
              aka LibraryAdventurer

              My old variant DaJAngband:
              http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                #97
                Originally posted by will_asher
                Found another bug: unable to target monsters who are standing on rubble.
                EDIT: weird... sometimes I can and sometimes I can't. Not sure what makes the difference.
                Passable vs unpassable rubble?
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • will_asher
                  DaJAngband Maintainer
                  • Apr 2007
                  • 1124

                  #98
                  It was an orc, so he wouldn't be standing on impassable rubble.

                  (I think you should be able to target monsters in a wall too, but that's another thing)
                  Will_Asher
                  aka LibraryAdventurer

                  My old variant DaJAngband:
                  http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                  Comment

                  • wobbly
                    Prophet
                    • May 2012
                    • 2631

                    #99
                    There seems to be a bug with lighting. I'm wielding forasgil (+1 light) but don't have a light radius without a torch.

                    Edit: ok, I can still see my own square, e.g. cast and read scrolls

                    Comment

                    • wobbly
                      Prophet
                      • May 2012
                      • 2631

                      The changes that stop item landing on webs is causing arrows to boomerang.

                      Comment

                      • Sphara
                        Knight
                        • Oct 2016
                        • 504

                        Necromancer 4.2.2 on angband.live:
                        Warg Form spell description doesn't mention you getting two bonus attacks. Just that you gain a form of a warg and get Berserk status with cost of some HP.

                        Don't know if this is intentional or not, but the extra attacks are invariably the reason to cast this spell.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          Thanks everyone for all the commentary, bug reports etc on 4.2.2. They are not being ignored.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Bogatyr
                            Knight
                            • Feb 2014
                            • 525

                            So I just got to a game-winning clvl 40 gnome mage in 4.2.2 before dying in a major vault on DL 74 (Narya, Soulkeeper, Ingwe, Rohirrim, RoS+10, RoS+9, the list goes on), and about 20 uniques, the unique vortex got me, never saw him coming. Decided my Narya and RoS+10 left me with too few HP so I swapped in Calris. Duh. Decided I didn't really want all the not-yet-TO'd guys waking up, so took off Calris. But then my HP were low *and* I had woken up some things, obviously wasn't aware of 'v' waking up, though. First gnome mage death in many years, winning's become quite easy with stealthy mages. Pissed me off, because I'd just found Narya and was preparing to go unique Balrog hunting (Smaug was there, too).

                            My take on 4.2.2 is that it's OK for mages. But recharge / tap have been swung so heavily in the nerfed direction after the "free infinite mana" excesses of 4.2.0 that they've become unusable. Recharge backfires way too frequently and at lower charge counts, so building up a decent stack of charges to tap later is nigh on impossible. I found myself basically never using Tap, and just reaching for !Restore Mana every time. So I'd say: ease up on the charge limits a bit, and backfire a bit less frequently. It was fun to have another means to gain mana back, now that's gone.

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              You never see the unique 'v' coming as it never moves. You may want to change its color, as the pale violet is hard to notice. I recommend editing monster.txt to give it the SHIMMER flag.

                              Comment

                              • Pete Mack
                                Prophet
                                • Apr 2007
                                • 6883

                                Also: the way to get a lot of charges is to drop identical items on the ground and recharge them individually. A stack of 7 STM will hold something like 90 charges after this.

                                Comment

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