Angband 4.2.2

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #61
    Originally posted by PowerWyrm
    Weight is decreased in gear_object_for_use(), which returns the detached object which can be used. If that object is not used, which is the case when you wield it, weight should be increased again. Should be an easy fix.

    In inven_wield():

    Code:
    wielded = gear_object_for_use(obj, 1, false, &dummy);
    
    [COLOR="Red"]p->upkeep->total_weight += (wielded->number * wielded->weight);[/COLOR]
    Excellent, thanks. There are some fixes in the works by backwardsEric that may have dealt with this already, but this makes it easy to check.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #62
      Verify it still works when your currently wielded item drops on the floor.

      Comment

      • DavidMedley
        Veteran
        • Oct 2019
        • 1004

        #63
        Originally posted by AceRimmer
        Put me in the opposite camp. This is exactly the type of thing to keep the game spicy. I miss the old days when an adventurer felt that the dungeon is actively trying to kill you. Unmappable, un-ESP-able, hydras? Yup, that's the stuff.
        I agree. Fun stuff! Can you recall, though? If so these gauntlets are only a challenge for forced decent, right?
        Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

        Comment

        • DavidMedley
          Veteran
          • Oct 2019
          • 1004

          #64
          Originally posted by Sphara
          There should be a head-up message upon arrival on no-teleport level, imo. A huorn killed me in one of these levels. I could only phase and it kept commanding me back to it and beating my ass til I died. I didn't have TO so I was basically screwed.

          Not that a heads up message would've helped, once the huorn was awake

          Also a little question about these levels: are there reduced amount of loot or is all the loot on the right side? I've stumbled into one of these few times now, and detect treasure never seems to show anything.
          We already have the no tele curse flag. Perhaps could make it like you drank a potion of no tele? Maybe if you don't recognize the rune you don't know you can't tele until you try?
          Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

          Comment

          • Sphara
            Knight
            • Oct 2016
            • 504

            #65
            Originally posted by DavidMedley
            We already have the no tele curse flag. Perhaps could make it like you drank a potion of no tele? Maybe if you don't recognize the rune you don't know you can't tele until you try?
            Yeah, that would be even better although I could live with just a message upon arrival. However, I think new players would appreciate a flag better, unless the message is something crystal clear like "YOU CANNOT USE TELEPORT ON THIS PARTICULAR LEVEL. GOT IT? GOOD!"



            EDIT: Oh, and thanks to PowerWyrm for the answer.
            Last edited by Sphara; March 12, 2021, 17:25.

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #66
              Yes, an orange warning on arrival (or restore) would be good. So would a status bar reminder "no tele".

              Comment

              • Selkie
                Swordsman
                • Aug 2020
                • 434

                #67
                Come on lads, Angband is all about game knowledge and new surprises. Necessity is the mother of invention and all that. I've never actually seen one of these levels before but I think it would be quite exciting to face something new and strange. If my character dies, then I'll move on and try to learn a lesson.

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  #68
                  Weird pathfinding bug.

                  Zip files for repro attached. Just watch Khamul moving. I waited too long and got hungry.
                  Version 4.2.1
                  Edit: to see the bug, just rest a few turns.
                  Attached Files
                  Last edited by Pete Mack; March 13, 2021, 16:09.

                  Comment

                  • archolewa
                    Swordsman
                    • Feb 2019
                    • 400

                    #69
                    Originally posted by Selkie
                    Come on lads, Angband is all about game knowledge and new surprises. Necessity is the mother of invention and all that. I've never actually seen one of these levels before but I think it would be quite exciting to face something new and strange. If my character dies, then I'll move on and try to learn a lesson.
                    I guess my question is, what lesson are you learning from an unmappable level that doesn't let you teleport, and forces you to take one path to the next floor? "Refresh the level?"

                    My favorite part about Angband is firing off mapping and detection and planning my path through the level that lets me avoid nasty monsters, assassinate loot pinatas and pick up some treasure on the way down. A level that forces me through a single path that involves a gauntlet of nasty monters I would normally avoid feels like an unfun combination of boring and deadly. I mean, it's not a big deal, because while I don't play with WoR I *do* play with connected stairs and without forced descent, so I can just refresh the level if I find myself on one of these. But this still feels like it's trying to introduce challenge by taking away all the fun parts.

                    Now, if the gauntlet was a kind of greater vault that had a metric ton of loot at the end, but not the stairs, then I might be a bit more keen on the idea. Similarly if you had types of vaults that blocked ESP.

                    Basically, I'd rather be tempted with treasure than backed into a corner.

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #70
                      Paladin class ability list shows "blessed fighter" with description "You get improved melée with blessed and hated weapons".
                      But the effect does not apply to my unblessed Quarterstaff of Death (3d9 (+29), slay everything, cold brand.)

                      Comment

                      • Egavactip
                        Swordsman
                        • Mar 2012
                        • 442

                        #71
                        Originally posted by Pete Mack
                        Mobs of Huorn are just tedious once you can defeat them easily. And they come in massive numbers.
                        I've been finding the number of huorns ridiculous in 4.2.1.

                        Comment

                        • Ingwe Ingweron
                          Veteran
                          • Jan 2009
                          • 2129

                          #72
                          Why do people keep posting 4.2.1 things in this 4.2.2 thread?
                          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                          Comment

                          • Egavactip
                            Swordsman
                            • Mar 2012
                            • 442

                            #73
                            Originally posted by archolewa
                            I guess my question is, what lesson are you learning from an unmappable level that doesn't let you teleport, and forces you to take one path to the next floor? "Refresh the level?"
                            yeah, I'm not sure I'd voluntarily play such a level.

                            Comment

                            • Egavactip
                              Swordsman
                              • Mar 2012
                              • 442

                              #74
                              Originally posted by Ingwe Ingweron
                              Why do people keep posting 4.2.1 things in this 4.2.2 thread?
                              Some things that are in 4.2.1 are also in 4.2.2 and vice versa. That's not rocket science.

                              Comment

                              • bughunter
                                Adept
                                • Nov 2019
                                • 141

                                #75
                                When I was still able to play 4.2.?, I saved my _Banishment charges just for huorns.*

                                (And druj. Frak those guys.)

                                Made it a tough choice whether or not to use charges when I encountered a summoning unique and he started calling his buddies, cuz I knew there'd be a forest of huorns just around an upcoming corner...

                                (*soon... soon... almost saved enough for a new laptop)

                                Comment

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