Angband 4.2.2

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9634

    Angband 4.2.2

    Angband 4.2.2 is now available for Windows, macOS and as source. It can be downloaded from Github, and played at angband.live.
    This version is almost entirely bug-fixing and quality-of-life improvements, plus a few balance tweaks. The game was also set up to automatically build and run tests on Github.
    • many bugfixes and UI improvements
    • a further significant overhaul of blackguard spells
    • tweaks to some priest spells
    • new knowledge menu for player shapes
    • increase to chest frequency
    • uniques can no longer be trampled
    • adjustment to food system, including much quicker reduction of Full status
    • afraid monsters with nowhere to run become held
    • throwing weapons can be stored in the quiver
    • improved method for default stat point allocation at birth
    • tweaks to powerful modifiers in randart generation


    Many thanks to all the contributors to this version, especially the indefatigable backwardsEric.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.
  • Sacksquatch
    Apprentice
    • Jun 2020
    • 50

    #2
    Thanks to everyone involved in keeping this game alive!

    Alright, breaks over, 4.2.3 when?

    Comment

    • Selkie
      Swordsman
      • Aug 2020
      • 434

      #3
      Thanks Nick, looking forward to trying it.

      "tweaks to powerful modifiers in randart generation"

      Does this mean powerful randarts will be more common or less?

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9634

        #4
        Originally posted by Selkie
        Does this mean powerful randarts will be more common or less?
        Less. In particular:
        • movement speed will probably only appear on boots;
        • off-weapon extra blows, extra shots and slays are less likely;
        • movement speed, extra blows and extra might bonuses will be smaller;
        • there's a fix to a bug which was messing up depths.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Ingwe Ingweron
          Veteran
          • Jan 2009
          • 2129

          #5
          Congratulations, Nick! What a great amount of effort from you and everyone who contributed. Of course, now people will be clamoring for the new version of First Age Angband.

          Note: 4.2.2 does not yet appear available on angband.live.
          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

          Comment

          • Egavactip
            Swordsman
            • Mar 2012
            • 442

            #6
            Originally posted by Nick
            Less. In particular:
            • movement speed will probably only appear on boots;
            • off-weapon extra blows, extra shots and slays are less likely;
            • movement speed, extra blows and extra might bonuses will be smaller;
            • there's a fix to a bug which was messing up depths.
            This is not quite what I had hoped for, especially that limitation on speed. In most cases, players are going to need speed from at least three sources in order to reach +20: a ring, boots, and something else. Unless you get really lucky with a ring, you'll typically need that sort of multi-source speed. Making it appear only on boots is a problem.

            I was hoping more that the pluses for damage would not get into the high 20s or into the 30s except very rarely, and that elemental immunities would not be as common. To me, those were the two things mostly wrong with randarts in 4.2.1. I didn't think the other things were problems.

            Comment

            • Grotug
              Veteran
              • Nov 2013
              • 1637

              #7
              @Ega I think Nick means that movement speed will mostly be restricted to boots, and that items getting regular speed will be left unchanged.

              I personally haven't seen any broken randarts in awhile, except maybe a ring that had double immunities.
              Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

              Detailed account of my Ironman win here.

              "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

              Comment

              • will_asher
                DaJAngband Maintainer
                • Apr 2007
                • 1124

                #8
                <A question I accidently deleted when I pressed edit instead of quote.>

                EDIT: It's kind of funny to keep flasks of oil in the quiver...
                Last edited by will_asher; March 8, 2021, 10:22.
                Will_Asher
                aka LibraryAdventurer

                My old variant DaJAngband:
                http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9634

                  #9
                  Originally posted by will_asher
                  Does it work to copy the lore.txt file (as well as any savefiles) from the 4.2.1 folder into the 4.2.2 user folder?
                  It certainly should.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Bogatyr
                    Knight
                    • Feb 2014
                    • 525

                    #10
                    I'm lagging behind the releases, I just started a 4.2.1 game (MacOS). I notice that all the UI windows have the text laid out strangely, even though the font is identical to 4.2.0 -- the characters are spaced too widely on all the informational windows, making them need to be much wider in order to fit , and in general they seem not to update correctly or reformat to deal with width changes.

                    Is this fixed in 4.2.2?

                    Hmmm, unfortunately not. See these two screenshots, one 4.2.0 where all the non-main-window glyphs are laid out fine (and like how it has been for a long time), and 4.2.2, where the glyphs in the non-main window are are placed too widely apart, so that all the information no longer fits in the window widths I had set up.



                    Last edited by Bogatyr; March 8, 2021, 09:13.

                    Comment

                    • will_asher
                      DaJAngband Maintainer
                      • Apr 2007
                      • 1124

                      #11
                      Originally posted by will_asher
                      EDIT: It's kind of funny to keep flasks of oil in the quiver...
                      ...And it won't let you refuel your lantern while your oil is in the quiver. Is that intended?
                      Will_Asher
                      aka LibraryAdventurer

                      My old variant DaJAngband:
                      http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9634

                        #12
                        Originally posted by Bogatyr
                        I'm lagging behind the releases, I just started a 4.2.1 game (MacOS). I notice that all the UI windows have the text laid out strangely, even though the font is identical to 4.2.0 -- the characters are spaced too widely on all the informational windows, making them need to be much wider in order to fit , and in general they seem not to update correctly or reformat to deal with width changes.

                        Is this fixed in 4.2.2?

                        Hmmm, unfortunately not. See these two screenshots, one 4.2.0 where all the non-main-window glyphs are laid out fine (and like how it has been for a long time), and 4.2.2, where the glyphs in the non-main window are are placed too widely apart, so that all the information no longer fits in the window widths I had set up.



                        https://i.postimg.cc/zGnsDZzv/4-2-2-too-wide.png
                        Are you using the same font and text size?
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9634

                          #13
                          Originally posted by will_asher
                          ...And it won't let you refuel your lantern while your oil is in the quiver. Is that intended?
                          No, nobody had come up with that one before. That's quite amusing
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Bogatyr
                            Knight
                            • Feb 2014
                            • 525

                            #14
                            Originally posted by Nick
                            Are you using the same font and text size?
                            Yes. English/Menlo/Regular/10

                            Comment

                            • backwardsEric
                              Knight
                              • Aug 2019
                              • 527

                              #15
                              Originally posted by Bogatyr
                              Hmmm, unfortunately not. See these two screenshots, one 4.2.0 where all the non-main-window glyphs are laid out fine (and like how it has been for a long time), and 4.2.2, where the glyphs in the non-main window are are placed too widely apart, so that all the information no longer fits in the window widths I had set up.
                              For the same font and font size, the 4.2.1 and later Mac front end will take up more space. That was a side effect of rendering changes to speed things up, avoid clearing artifacts with some fonts, and allow the front end to work reasonably well with some of the variants (Hengband, Sil-q).

                              Comment

                              Working...
                              😀
                              😂
                              🥰
                              😘
                              🤢
                              😎
                              😞
                              😡
                              👍
                              👎