Current master post-4.2.1

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  • PowerWyrm
    replied
    Originally posted by Sideways
    Might be due to lack of angband.ini - does the problem persist if you grab a copy of angband.ini from a previously installed Angband?
    Still doesn't work. The regular 4.2.1 version launches fine without an ini and creates it, the angband-win-82-4.2.1-g4da93f743 version stops working at "loading basic pref file" even with an ini.

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  • Sideways
    replied
    Originally posted by PowerWyrm
    Last Win version (angband-win-82-4.2.1-g4da93f743) doesn't run, game closes immediately.
    Might be due to lack of angband.ini - does the problem persist if you grab a copy of angband.ini from a previously installed Angband?

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  • PowerWyrm
    replied
    Last Win version (angband-win-82-4.2.1-g4da93f743) doesn't run, game closes immediately.

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  • wobbly
    replied
    Found a lantern(??). When I examine it "provides protection from blindness", yet I don't know the rune & pblind is displaying a ? in the light column.

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  • archolewa
    replied
    Originally posted by Ingwe Ingweron
    It just encourages TO of everything remotely dangerous and eschewing melee almost completely. That might be fine for mage type characters, but melee characters are inordinately screwed over by the changes.
    This is mostly what I do anyway with vaults, even with melee characters. The way I see it, unless you're a sneaky type, you're better off diving 20 floors and finding the same damn thing on the floor, more lightly guarded. Especially since if I try to fight the monsters in the vaults, I end up burning way more consumables than is usually worth it.

    Before the endgame, I view vaults as a source of treasure for rogues and mages. Warriors get their treasure by killing lots of at-depth-or-higher monsters.

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  • Ingwe Ingweron
    replied
    Originally posted by whartung
    Well, before, >80% was bloated. I don't know how much food the current healing system is consuming. So, the question is now how much time is 20 extra food points (i.e. unslowed "full") going to buy a character in combat?
    Not enough, to my mind. Try clearing a vault without healing! It's really messed up. You go a ways in the vault, fighting monsters and healing as needed, but there's not any food sources. You have to abandon the vault and recall home to get food, or as ironman you just starve to death. It just encourages TO of everything remotely dangerous and eschewing melee almost completely. That might be fine for mage type characters, but melee characters are inordinately screwed over by the changes.

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  • whartung
    replied
    Originally posted by archolewa
    When I was making the suggestion, I was imagining that bloated no longer slows you...
    Well, before, >80% was bloated. I don't know how much food the current healing system is consuming. So, the question is now how much time is 20 extra food points (i.e. unslowed "full") going to buy a character in combat?

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Inscribing an object does not take up any game turns, rightly so, as it is for convenience of the player, not the @. However, why does inscribing an object require a shape-changed @ to change back to humanoid shape? To my mind, that is a bug, or is there a rationale I'm missing?
    Looks like a bug to me.

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  • Ingwe Ingweron
    replied
    Inscribing an object does not take up any game turns, rightly so, as it is for convenience of the player, not the @. However, why does inscribing an object require a shape-changed @ to change back to humanoid shape? To my mind, that is a bug, or is there a rationale I'm missing?

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  • archolewa
    replied
    Originally posted by Ingwe Ingweron
    No, still absolutely hate it. Under the previous system, one could still dive and fight, just being careful to starve a little before going into battle with big monsters. Now, however, one is caught at both ends. You can't fully top-up food because of slowing and can't fight big monsters very long without becoming *Weak* or even *Fainting*. Sure you can pick off one or maybe two big monsters in melee (which is going to require healing), but then have to return home to get food (not an option for ironman). Yeah, you can also use up another very precious inventory slot to carry food, but still have to use up turns to scarf food, which in melee is pretty screwed. The penalties for healing are much too great under this new system and food sources aren't plentiful enough at the penultimate and ultimate levels. Try clearing a vault! Ironman characters are completely screwed and ordinary characters have to recall to town a whole lot more. You can't even rest to recover the hitpoints, since your going to starve! Not fun. My opinion stands, this new system is f*ckd.
    When I was making the suggestion, I was imagining that bloated no longer slows you...

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  • Ingwe Ingweron
    replied
    Originally posted by wobbly
    Ingwe - Curious how you find it on your next run, now that you actually know what it does, rather then dying randomly to not realizing there was a mechanics change.
    No, still absolutely hate it. Under the previous system, one could still dive and fight, just being careful to starve a little before going into battle with big monsters. Now, however, one is caught at both ends. You can't fully top-up food because of slowing and can't fight big monsters very long without becoming *Weak* or even *Fainting*. Sure you can pick off one or maybe two big monsters in melee (which is going to require healing), but then have to return home to get food (not an option for ironman). Yeah, you can also use up another very precious inventory slot to carry food, but still have to use up turns to scarf food, which in melee is pretty screwed. The penalties for healing are much too great under this new system and food sources aren't plentiful enough at the penultimate and ultimate levels. Try clearing a vault! Ironman characters are completely screwed and ordinary characters have to recall to town a whole lot more. You can't even rest to recover the hitpoints, since your going to starve! Not fun. My opinion stands, this new system is f*ckd.

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  • wxman
    replied
    Originally posted by archolewa
    Or giving people a quiver-like food bag for food?
    I'm picturing a metal lunchbox with licensed Tarrasque pictures...

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  • archolewa
    replied
    Originally posted by fph
    Maybe this can be fixed by simply increasing the food drop rate for Ironman even more?
    Or giving people a quiver-like food bag for food?

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  • fph
    replied
    Maybe this can be fixed by simply increasing the food drop rate for Ironman even more?

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  • Sphara
    replied
    I can imagine this new food system does put on a little cramp on an ironman game. Even ONE inventory slot is a true luxury doing ironman, and I can understand reserving even one for food, can really get on the nerves. Whether you know that potions drain satiation ahead or not.

    Otherwise, the new system is thousandmillionf*****g times better than a system that bloats you 5% for every healing or *healing*.

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