Current master post-4.2.1

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  • Sphara
    Knight
    • Oct 2016
    • 504

    Originally posted by fph
    Do you get to know what the generated items are when choosing? Are they fully identified?
    in DCSS acquirement, the three items to choose from, are all different item type and all are generated identified. It also will not generate completely useless or forbidden items. This means that if you worship a "good" god for example, acquirement won't offer you a necromancy-based item, such as vampiric weapon or necromancy spellbook. Player race that cannot wear armor won't receive one etc.

    The change is lauded in DCSS community afaik. Scroll of Acquirement had a nickname Scroll of Disappointment in the past.

    Not sure if this would fit in Angband. Hard to say. It feels kinda like after killing Wormtongue, you'd get to choose one from 3 _GREAT_ items and rest of them would vanish in the thin air. DCSS can give any artifact or item after dungeon level 4. Angband-acquirement is level-dependent, so I feel like it would encourage me even more to store acq-scrolls to read them deeper.

    Comment

    • Ingwe Ingweron
      Veteran
      • Jan 2009
      • 2129

      Have Runes of Protection been changed? They seem to disappear after two or three turns, but there's no blow from the monster or any message that the rune has been broken, they just vanish from beneath the @'s feet.
      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9634

        Originally posted by Ingwe Ingweron
        Have Runes of Protection been changed? They seem to disappear after two or three turns, but there's no blow from the monster or any message that the rune has been broken, they just vanish from beneath the @'s feet.
        They haven't changed deliberately. Where are you experiencing this? What else is going on at the time?
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Ingwe Ingweron
          Veteran
          • Jan 2009
          • 2129

          Originally posted by Nick
          They haven't changed deliberately. Where are you experiencing this? What else is going on at the time?
          Fighting Morgoth. The runes of protection just vanish underfoot. No message is given that the rune was broken, and in fact no message that Morgoth had hit. He moved around the player, as if the rune of protection had stopped his hits, but the rune just disappeared. This happened after only two or three turns. I had three rune scrolls, and it was the same problem for each.
          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9634

            Originally posted by Ingwe Ingweron
            Fighting Morgoth. The runes of protection just vanish underfoot. No message is given that the rune was broken, and in fact no message that Morgoth had hit. He moved around the player, as if the rune of protection had stopped his hits, but the rune just disappeared. This happened after only two or three turns. I had three rune scrolls, and it was the same problem for each.
            Aha, it may be an unintended side-effect of Morgoth's "remove all adjacent walls" property. I guess it's undesirable behaviour...
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Ingwe Ingweron
              Veteran
              • Jan 2009
              • 2129

              Originally posted by Nick
              Aha, it may be an unintended side-effect of Morgoth's "remove all adjacent walls" property. I guess it's undesirable behaviour...
              I don't know that it is undesirable, it just meant that all the careful hoarding of any scroll of protection for use in the final fight become suddenly pretty useless. Had I known, I would have used them for other purposes. But that's what makes it interesting. Your work to continue developing the game is much appreciated.
              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9634

                Originally posted by Ingwe Ingweron
                I don't know that it is undesirable, it just meant that all the careful hoarding of any scroll of protection for use in the final fight become suddenly pretty useless. Had I known, I would have used them for other purposes. But that's what makes it interesting. Your work to continue developing the game is much appreciated.
                I hope you like the new feature where saying something nice about me on the forum gets you an unusually good out-of-depth item
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Ingwe Ingweron
                  Veteran
                  • Jan 2009
                  • 2129

                  Originally posted by Nick
                  I've added the ability to put throwing weapons in the quiver (taking up the same space as 5 pieces of ammo) - just inscribe with @v0, @v1, or whatever.

                  Let me know how this pans out.
                  I wasn't sure this had been implemented on angband.live. I had to look up this post to figure out that I had to inscribe the throwing object with "v" to get it into the quiver. Not intuitive at the outset.

                  Maybe add a category to the <Enter> help for common inscriptions, and what they do. E.g, "=g" picks up object on walkover, "v#" puts throwing object in quiver and allows @ to throw with the v # command, !k prevents accidental ignoring, etc.
                  “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                  ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                  Comment

                  • wobbly
                    Prophet
                    • May 2012
                    • 2629

                    So I step next to a zombified human

                    The zombified human wakes up.

                    At the bottom of the screen where it lists the terrain it says I'm standing on an ancient mechanism.

                    bunch of combat messages.

                    then I move

                    A section of the ceiling falls in behind you!

                    Has this been changed and working as intended? or is it a bug?

                    Comment

                    • DavidMedley
                      Veteran
                      • Oct 2019
                      • 1004

                      Pretty sure that's what's supposed to happen. I first saw it months ago and it's pretty cool IMO. We had a thread where some lowbie starved to death because of this trap!
                      Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        Somehow I missed this. Previously the only guaranteed escape trap activation was the trap door, with teleport trap allowing a dangerous escape. Now there's a more valuable one that let's you stay on the level. (Assuming monster isn't PASS_WALL or KILL_WALL.)

                        Comment

                        • Ingwe Ingweron
                          Veteran
                          • Jan 2009
                          • 2129

                          Originally posted by Pete Mack
                          Somehow I missed this. Previously the only guaranteed escape trap activation was the trap door, with teleport trap allowing a dangerous escape. Now there's a more valuable one that let's you stay on the level. (Assuming monster isn't PASS_WALL or KILL_WALL.)
                          And that the rock fall happens advantageously cutting off the monster, rather than blocking player in with the baddie.
                          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            Originally posted by Ingwe Ingweron
                            And that the rock fall happens advantageously cutting off the monster, rather than blocking player in with the baddie.
                            That's what I meant by a guaranteed escape. Two doors are the same. You do need to remember to use the jump command _, not just walk on it and disarm.

                            Comment

                            • Ingwe Ingweron
                              Veteran
                              • Jan 2009
                              • 2129

                              Originally posted by Pete Mack
                              That's what I meant by a guaranteed escape. Two doors are the same. You do need to remember to use the jump command _, not just walk on it and disarm.
                              What is the jump command?
                              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9634

                                Originally posted by Pete Mack
                                That's what I meant by a guaranteed escape. Two doors are the same. You do need to remember to use the jump command _, not just walk on it and disarm.
                                It's 'W' in the regular keyset now (and '-' in the roguelike).
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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