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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    #91
    Originally posted by jevansau
    And thanks, it seems to be working well, except for the dark mode display.
    What's the problem with dark mode display?
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • jevansau
      Adept
      • Jan 2009
      • 200

      #92
      Light mode and dark mode attached. If I try to move into a wall in dark mode the missing walls are very briefly displayed.
      Attached Files

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #93
        Plural of main gauche is mains gauches.

        Comment

        • mrfy
          Swordsman
          • Jul 2015
          • 328

          #94
          Possible bug:

          Hit trolls with a rod of light:
          A line of shimmering blue light appears.
          3 forest trolls cringe from the light!
          2 forest trolls flee in terror!
          The forest troll is frozen to the spot!

          hit them again:
          A line of shimmering blue light appears.
          3 forest trolls shrivel away in the light!
          The forest troll can move again.

          They probably shouldn't be able to move after shriveling away in the light.

          Comment

          • Cuboideb
            Adept
            • May 2020
            • 196

            #95
            In prt_moves (ui-display.c) there is a misplaced parenthesis in the return statement. The movement display overlaps the nutrition counter. It should be:

            return (i != 0) ? (9 + ABS(i) / 10) : 0;

            Comment

            • Ingwe Ingweron
              Veteran
              • Jan 2009
              • 2129

              #96
              Rooms/Vaults that don't map? I've never seen this before. Using a staff of mapping, but the vault remains unmapped. I can see treasure inside with detection. I can see monsters inside with detection. But mapping leaves a big black blank space. Not even the outer walls to get an idea of the dimensions. Is this something completely new?
              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9647

                #97
                Originally posted by Ingwe Ingweron
                Rooms/Vaults that don't map? I've never seen this before. Using a staff of mapping, but the vault remains unmapped. I can see treasure inside with detection. I can see monsters inside with detection. But mapping leaves a big black blank space. Not even the outer walls to get an idea of the dimensions. Is this something completely new?
                Yes - it's been technically in the code for a while, but only implemented in the new special levels. Those have been in the code for a while too, waiting for me to fix bugs in them, until I realised that the easy thing to do was just stick them in a nightly and wait for backwardsEric and PowerWyrm to fix the bugs.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Sphara
                  Knight
                  • Oct 2016
                  • 504

                  #98
                  That black reaver is not breaking that wall. Just staying there instead of "advancing steadily and unstoppably".

                  Is granite somehow protected on outer layers of a permawall vault?
                  If it isn't, this is a bug, right?

                  EDIT: jfc, that pic came out crappy. Reaver is at 1W 3N from @.
                  Attached Files

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    #99
                    Originally posted by Nick
                    ...until I realised that the easy thing to do was just stick them in a nightly and wait for backwardsEric and PowerWyrm to fix the bugs.
                    LMAO! That's brilliant!
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9647

                      I've added the ability to put throwing weapons in the quiver (taking up the same space as 5 pieces of ammo) - just inscribe with @v0, @v1, or whatever.

                      Let me know how this pans out. It will be on the nightlies page for macOS users and on angband.live, and I'll try and get another windows build done soon too.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Ingwe Ingweron
                        Veteran
                        • Jan 2009
                        • 2129

                        Is it just me, or have Scrolls of Acquirement been seriously nerfed (i.e., impossible to get an artifact)? They were already a total crap shoot, but without even the possibility of something great, they have become fairly useless.
                        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9647

                          Originally posted by Ingwe Ingweron
                          Is it just me, or have Scrolls of Acquirement been seriously nerfed (i.e., impossible to get an artifact)? They were already a total crap shoot, but without even the possibility of something great, they have become fairly useless.
                          Nothing has changed, they should still be a guaranteed great object.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            For a highly technical definition of 'Great'.

                            On the other hand:
                            g) The Metal Brigandine Armor of the Rohirrim [50,+15] <+2>
                            Conjured forth by magic at 2400'

                            Comment

                            • Gorbad
                              Apprentice
                              • Sep 2008
                              • 74

                              At the risk of angering the Angband gods... DCSS has done a nice improvement to Acquirement where you get to choose between 3 generated items or Gold.

                              Comment

                              • fph
                                Veteran
                                • Apr 2009
                                • 1030

                                Originally posted by Gorbad
                                At the risk of angering the Angband gods... DCSS has done a nice improvement to Acquirement where you get to choose between 3 generated items or Gold.
                                Do you get to know what the generated items are when choosing? Are they fully identified?
                                --
                                Dive fast, die young, leave a high-CHA corpse.

                                Comment

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