Current master post-4.2.1
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Still doesn't work. The regular 4.2.1 version launches fine without an ini and creates it, the angband-win-82-4.2.1-g4da93f743 version stops working at "loading basic pref file" even with an ini.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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There have been a few updates since the last Windows build, mostly by backwardsEric and others, Mac build on the nightlies page and source on github. I'll try to get a Windows build done soon, and see if I can see what's up with the .ini problem and other possible issues.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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The latest build (source and Mac builds on the nightlies page, Windows build here) has some more fixes from backwardsEric, and another attempted solution to food issues.
The food fix is that potions are reverted to their previous behaviour (ie adding 1% to food bar), and digestion has been massively sped up for characters with the 'Full' status. Let me know how this plays.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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It's an interesting effect. I like that the overeating penalty doesn't last long. Eat as much as you want and 9 turns later you're back to full speed!Comment
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OK, thanks - that's been reported a couple of times now, I'll follow it up.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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A possible Id-on-Use bug. What is clearly and amulet of devotion fails to have the regeneration rune identified by use. That seems strange since an amulet of regeneration would id by use. @ should be able to tell hps and sps are regenerating faster with the item than without.
*Edit* Duh! Never mind. I was thinking of the Jewel of Evenstar, but this is just an Amulet of Devotion. Brain lapse, sorry.Last edited by Ingwe Ingweron; September 28, 2020, 01:54.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Small error in hard_centre_gen():
Code:/* Upper */ chunk_copy(c, upper_cavern, 0, side_cavern_wid, 0, false); find_empty_range(c, &grid, loc(0, 0), loc(side_cavern_wid + centre_cavern_wid - 1, centre_cavern_hgt - 1));
Code:find_empty_range(c, &grid, loc([COLOR="Red"]side_cavern_wid[/COLOR], 0), loc(side_cavern_wid + centre_cavern_wid - 1, centre_cavern_hgt - 1));
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Can anyone tell me how Hard Centre levels look like in current V? I have implemented them in my variant and found 2 problems:
1) If the center vault is not rectangular, outer area is filled with "unknown feature" instead of walls or floor
2) If vault width/height is an odd number, the vault is truncated to the right/bottom by one line
Would like to know if this happens in V too.
EDIT: tested with regular 4.2.1 and tweaking cutoff in dungeon_profile.txt to generate mostly hard center levels. Point 1) also appears in V, point 2) doesn't (I think).Last edited by PowerWyrm; September 30, 2020, 16:48.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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OK, new Windows build, should work.Last edited by Nick; September 30, 2020, 21:54.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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