Current master post-4.2.1
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Ha ha, no matter what you do with food you pea off someone, glad you changed it? Does pretty much nothing outside aesthetics had its advantages.
Anyway, I'm finding it fairly ok so far & an improvement on the last system.
Ingwe - Curious how you find it on your next run, now that you actually know what it does, rather then dying randomly to not realizing there was a mechanics change.Comment
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I can imagine this new food system does put on a little cramp on an ironman game. Even ONE inventory slot is a true luxury doing ironman, and I can understand reserving even one for food, can really get on the nerves. Whether you know that potions drain satiation ahead or not.
Otherwise, the new system is thousandmillionf*****g times better than a system that bloats you 5% for every healing or *healing*.Comment
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No, still absolutely hate it. Under the previous system, one could still dive and fight, just being careful to starve a little before going into battle with big monsters. Now, however, one is caught at both ends. You can't fully top-up food because of slowing and can't fight big monsters very long without becoming *Weak* or even *Fainting*. Sure you can pick off one or maybe two big monsters in melee (which is going to require healing), but then have to return home to get food (not an option for ironman). Yeah, you can also use up another very precious inventory slot to carry food, but still have to use up turns to scarf food, which in melee is pretty screwed. The penalties for healing are much too great under this new system and food sources aren't plentiful enough at the penultimate and ultimate levels. Try clearing a vault! Ironman characters are completely screwed and ordinary characters have to recall to town a whole lot more. You can't even rest to recover the hitpoints, since your going to starve! Not fun. My opinion stands, this new system is f*ckd.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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No, still absolutely hate it. Under the previous system, one could still dive and fight, just being careful to starve a little before going into battle with big monsters. Now, however, one is caught at both ends. You can't fully top-up food because of slowing and can't fight big monsters very long without becoming *Weak* or even *Fainting*. Sure you can pick off one or maybe two big monsters in melee (which is going to require healing), but then have to return home to get food (not an option for ironman). Yeah, you can also use up another very precious inventory slot to carry food, but still have to use up turns to scarf food, which in melee is pretty screwed. The penalties for healing are much too great under this new system and food sources aren't plentiful enough at the penultimate and ultimate levels. Try clearing a vault! Ironman characters are completely screwed and ordinary characters have to recall to town a whole lot more. You can't even rest to recover the hitpoints, since your going to starve! Not fun. My opinion stands, this new system is f*ckd.Comment
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Inscribing an object does not take up any game turns, rightly so, as it is for convenience of the player, not the @. However, why does inscribing an object require a shape-changed @ to change back to humanoid shape? To my mind, that is a bug, or is there a rationale I'm missing?“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Inscribing an object does not take up any game turns, rightly so, as it is for convenience of the player, not the @. However, why does inscribing an object require a shape-changed @ to change back to humanoid shape? To my mind, that is a bug, or is there a rationale I'm missing?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Well, before, >80% was bloated. I don't know how much food the current healing system is consuming. So, the question is now how much time is 20 extra food points (i.e. unslowed "full") going to buy a character in combat?Comment
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Not enough, to my mind. Try clearing a vault without healing! It's really messed up. You go a ways in the vault, fighting monsters and healing as needed, but there's not any food sources. You have to abandon the vault and recall home to get food, or as ironman you just starve to death. It just encourages TO of everything remotely dangerous and eschewing melee almost completely. That might be fine for mage type characters, but melee characters are inordinately screwed over by the changes.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Before the endgame, I view vaults as a source of treasure for rogues and mages. Warriors get their treasure by killing lots of at-depth-or-higher monsters.Comment
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Last Win version (angband-win-82-4.2.1-g4da93f743) doesn't run, game closes immediately.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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