Current master post 4.2.0

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    New builds are up on the nightlies page and angband.live (source is here) with the following changes:
    • Fixed a couple of bugs in curses (#4190, #4334) caused by not fully storing learned knowledge
    • Updated help as indicated by PowerWyrm (#4227)
    • Improved datafile documentation (#4229)
    • Implemented backwardsEric's fix to targeting hang (#4217)
    • Allowed wizard mode tweaking of curses (entirely done by backwardsEric)
    • More plugging of memory leaks (backwardsEric again)
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • PowerWyrm
      Prophet
      • Apr 2008
      • 2987

      Fixing typos in the help files added more typos

      "Many items found, especially early in the game, will unidentified or partially"

      "however, when youreach this point"

      "Each iteration through, the this loop runs the level main loop"
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9647

        Originally posted by PowerWyrm
        Fixing typos in the help files added more typos
        Not as many, though...
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9647

          New builds are up on the nightlies page and angband.live (source is here) with the following changes:
          • Correct several errors found by PowerWyrm (#4240)
          • Remove some redundant flags in monster.txt (thanks eastwind) (#4265)
          • Made some improvements to necromancers, including notable replacing Noxious Fumes by a chaos attack (suggested by Sinquen, #4331)
          • Fix some quiver anomalies pointed out by wobbly (#4238); there's still some slight weirdness where you can carry more stuff with careful use of inscriptions, but it's pretty intuitive now
          • Implementation by backwardsEric of his idea that detect/sense objects should also wipe things that the player thought were objects but now aren't, and some other code improvements

          Big change to blackguards from David Medley should be landing soon, too.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • fph
            Veteran
            • Apr 2009
            • 1030

            Inventory letters aren't supposed to go up to x, are they? Recent master, g0130e370. I can provide a savefile on request.

            --
            Dive fast, die young, leave a high-CHA corpse.

            Comment

            • fph
              Veteran
              • Apr 2009
              • 1030

              Another small report: I just found Draught of the Ents at the Black Market for 6000 gold. That seems insanely cheap, considering that it is worth at least as much as a !str plus a !con.
              --
              Dive fast, die young, leave a high-CHA corpse.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9647

                Originally posted by fph
                Inventory letters aren't supposed to go up to x, are they? Recent master, g0130e370. I can provide a savefile on request.
                This is precisely the bug I just fixed in the most recent build

                Originally posted by fph
                Another small report: I just found Draught of the Ents at the Black Market for 6000 gold. That seems insanely cheap, considering that it is worth at least as much as a !str plus a !con.
                It does, but somehow it seems appropriate.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • fph
                  Veteran
                  • Apr 2009
                  • 1030

                  Originally posted by Nick
                  This is precisely the bug I just fixed in the most recent build
                  Oops, thanks, I will update right now!
                  --
                  Dive fast, die young, leave a high-CHA corpse.

                  Comment

                  • wobbly
                    Prophet
                    • May 2012
                    • 2633

                    Originally posted by Nick
                    • Make Alchemist's gloves have a better AC bonus (they needed something now gloves don't hamper spellcasting) (#4221)
                    Surely there are better options then AC for alchemist gloves? Perhaps a set of mage-y egos for them?

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      Ooh ..

                      Gloves of the Mage: +INT, FA
                      Gloves of the Forge: +STR, rDis, rFire. Activate for rFire

                      Comment

                      • DavidMedley
                        Veteran
                        • Oct 2019
                        • 1004

                        Originally posted by Pete Mack
                        Gloves of the Forge
                        +2 smithing?
                        Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                        Comment

                        • Pete Mack
                          Prophet
                          • Apr 2007
                          • 6883

                          In V? Heaven forbid.

                          Comment

                          • Voovus
                            Adept
                            • Feb 2018
                            • 158

                            Originally posted by wobbly
                            Surely there are better options then AC for alchemist gloves? Perhaps a set of mage-y egos for them?
                            +20 magic device skill?

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9647

                              New builds are now up on the nightlies page and angband.live (source is here) with some big changes. Changes are:
                              • Massive changes to blackguards, mainly by David Medley. They have a completely reworked spell list, and now *lose* mana over time but *regain it* from hitting monsters. Please check for balance and fun-ness
                              • Big effort to reduce object-related crashes and difficulties from backwardsEric. This has potential to be a step forward in stability of the game - please report if you find any problems.
                              I would greatly appreciate play and comment - this is likely to be the last gameplay change before 4.2.1.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • mrfy
                                Swordsman
                                • Jul 2015
                                • 328

                                Using my already existing Blackguard character with the new version. Is there still a chance of hitting multiple nearby enemies through normal melee or does that require the Whirlwind Attack spell?

                                Comment

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