Preparing for 4.2 release
Collapse
X
-
The amount of visible subwindows (monsters, objetcs) also affects the performance of running. Sometimes too many redraws is a problem. Perhaps this was solved long ago with an optimization. I don't remember.Comment
-
Back in the early 90's, I was working in a group doing compiler optimization, and function inlining was definitely a thing way back then.Comment
-
Playing a gnome mage on latest nightly build (gbaacb2d0c) on Windows 10 x64.
When my character dies and I select "n) new game" at the tombstone screen, sometimes the application dies immediately after displaying "Initialization complete" (or something similar - it only appears for a moment). The window just disappears. Re-starting the application works fine.
This is not always reproducable though - sometimes it happens, and sometimes it doesn't.Playing roguelikes on and off since 1984.
rogue, hack, moria, nethack, angband & zangband.Comment
-
Playing a gnome mage on latest nightly build (gbaacb2d0c) on Windows 10 x64.
When my character dies and I select "n) new game" at the tombstone screen, sometimes the application dies immediately after displaying "Initialization complete" (or something similar - it only appears for a moment). The window just disappears. Re-starting the application works fine.
This is not always reproducable though - sometimes it happens, and sometimes it doesn't.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
On reflection, I think the best way to handle this whole idea is to create a point_set of the relevant grids (probably by making a new create_rectangle_point_set(), or something), and then iterate across the point_set.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
Downloaded a local version and it seemed totally fine there though.
Edit: A couple things while playing necromancer: wielding a light should give a message saying it impacts spellcasting I think. Firing nether bolt at an undead produces no message and upon inspecting it (in this case a zombie kobold) it says that it "does not resist nether" despite being immune.Last edited by clouded; August 3, 2019, 03:59.Comment
-
But... code golfing aside, does it actually make the code more comprehensible? Seems like two loops, an inner and an outer, are really easy to understand...takkaria whispers something about options. -more-Comment
-
Yeah, I'm thinking along those lines too (and Gwarl has been from the beginning). My basic guideline is "make the code look like it's describing the game world", and so I'm deciding which of the current two loops or "define this area, then do stuff to it" is more intuitive. And the fact that I'm still wondering probably means there's not enough difference to go through all the fussOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
Half-Troll Blackguard's regeneration consumes food even when you're not wounded. Resting with already full HP consumes 1% in precisely 30 turns, exactly the same time it takes to lose when resting wounded. Eating one food ration keeps you fed about 500 turns before hunger penalties kick in. This no good.
I guess this is because Blackguard's innate regeneration penalty overlaps with Half-Troll's own regen all the time? Innate impaired HP-regen and infravision both show non-highlighted gray plus in character sheet.
It kinda makes sense Trolls needing to eat much, but for me, it's too much. Let me know if this is a bug or not. I won't touch Half Troll-Blackguard, if this is intentional.Comment
-
Half-Troll Blackguard's regeneration consumes food even when you're not wounded. Resting with already full HP consumes 1% in precisely 30 turns, exactly the same time it takes to lose when resting wounded. Eating one food ration keeps you fed about 500 turns before hunger penalties kick in. This no good.
I guess this is because Blackguard's innate regeneration penalty overlaps with Half-Troll's own regen all the time? Innate impaired HP-regen and infravision both show non-highlighted gray plus in character sheet.
It kinda makes sense Trolls needing to eat much, but for me, it's too much. Let me know if this is a bug or not. I won't touch Half Troll-Blackguard, if this is intentional.- Half-trolls get regen, which means an added 15 (food bar is 10000) digested every game turn (usual digestion per game turn is roughly 10+speed, so at normal speed digestion is more than doubled);
- Blackguards get impaired HP regen, which stacked with Half-troll regen means a HT blackguard just gets normal speed regen;
- All characters regenerate hitpoints faster the fuller they are;
- HP makes no difference to digestion speed.
So HT blackguard gets fast digestion with no effect on regen. Slow digestion (which divides digestion by 5) is probably a good thing to have.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
I don't think there are any bugs here, but let me clarify exactly what's happening:- Half-trolls get regen, which means an added 15 (food bar is 10000) digested every game turn (usual digestion per game turn is roughly 10+speed, so at normal speed digestion is more than doubled);
- Blackguards get impaired HP regen, which stacked with Half-troll regen means a HT blackguard just gets normal speed regen;
- All characters regenerate hitpoints faster the fuller they are;
- HP makes no difference to digestion speed.
So HT blackguard gets fast digestion with no effect on regen. Slow digestion (which divides digestion by 5) is probably a good thing to have.
For slow digestion: I have sDigest and it CERTAINLY did not divide the characters hunger rate by 5. Did you mean 2? I lost 1% in about every 60 turns of waiting and 1%/30 turns without it. This was tested by resting at 32% satiation level.Comment
Comment