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  • tangar
    replied
    lib\user\save\tangar
    worked, thanks! DD

    Leave a comment:


  • Werbaer
    replied
    Originally posted by tangar
    But how? Please could you describe it in details.
    Without - or -u:
    C:\games\angband\angband.exe "C:\games\angband\lib\user\save\tangar"

    Or, if you have the angband directory as working directory, just:
    angband.exe lib\user\save\tangar

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  • tangar
    replied
    But how? Please could you describe it in details. I tried to add in command line path to my save file:
    C:\games\angband\angband.exe -C:\games\angband\lib\user\save\tangar
    or
    C:\games\angband\angband.exe -uC:\games\angband\lib\user\save\tangar
    or
    C:\games\angband\angband.exe -"C:\games\angband\lib\user\save\tangar"
    but it didn't help

    Leave a comment:


  • Werbaer
    replied
    Originally posted by tangar
    Do you mean that it's possible to make auto-load in Windows right now? Or you just describing algorithm how developers could solve this issue?
    It is possibe in 4.0.4 (the version i'm playing). I assume it is still possible.
    It was buggy in 4.0.2.

    Leave a comment:


  • tangar
    replied
    Originally posted by Werbaer
    In windows, you need to include the path of the save file.
    If you have the angband folder as working directory, add lib\user\save\savefilename to the command line (otherwise, you need the full path).
    Do you mean that it's possible to make auto-load in Windows right now? Or you just describing algorithm how developers could solve this issue?

    Leave a comment:


  • Werbaer
    replied
    Originally posted by takkaria
    This is a unix-only feature - the windows port doesn't support this in V at least.
    In windows, you need to include the path of the save file.
    If you have the angband folder as working directory, add lib\user\save\savefilename to the command line (otherwise, you need the full path).

    Leave a comment:


  • takkaria
    replied
    Originally posted by Gwarl
    if you right click the exe there should be a field in properties somewhere where you can add -utangar to the command line where tangar is the name of your savefile
    This is a unix-only feature - the windows port doesn't support this in V at least.

    Leave a comment:


  • tangar
    replied
    Originally posted by Gwarl
    if you right click the exe there should be a field in properties somewhere where you can add -utangar to the command line where tangar is the name of your savefile
    Thanks, but I got an error:

    Cannot find required file:
    -utangar
    (also I've tried to add simple -tangar , it didn't help too)

    And I've got 'tangar' savefile there ..\lib\user\save ; it works when I load it manually: file -> open

    Leave a comment:


  • MattB
    replied
    Hi all,

    picked it up again after a break and I'm delighted to say that, despite your best efforts to the contrary Nick, running around as a Half-Troll Warrior is largely unchanged! :-D
    I did get seriously flummoxed by some trees at one point though... that was cool.
    Just one question, what's the mechanic behind shield bashes?
    I seemed to stumble *Every* time and miss my attack. Was I just unlucky or is it coz I is a troll?
    Because if so, I think I'd rather not try and shield bash, given the choice.

    Anyway, loving all the work.
    Thanks as ever.

    Matt

    Leave a comment:


  • Gwarl
    replied
    Originally posted by tangar
    Is it possible to make auto-load my character when I open the game? So there won't be need to 'open' manually every time
    if you right click the exe there should be a field in properties somewhere where you can add -utangar to the command line where tangar is the name of your savefile

    Leave a comment:


  • tangar
    replied
    Is it possible to make auto-load my character when I open the game? So there won't be need to 'open' manually every time

    Leave a comment:


  • Chud
    replied
    Originally posted by Nick
    Could you attach your lore.txt file? That seems like the most likely culprit.
    Here you go...
    Attached Files

    Leave a comment:


  • Nick
    replied
    Originally posted by Chud
    Minor display bug -- when looking at a monster, it looks like sometimes one of the damage items gets printed in the same color as the screen background, making it unreadable.

    I can't reproduce this reliably, but I have seen it several times. I *think* I've only seen it in the description of breath attacks.



    This happened to be a great swamp wyrm.

    This is one or two builds back from the latest nightly -- baacb2d0c I believe -- on Linux mint 18.
    Could you attach your lore.txt file? That seems like the most likely culprit.

    Leave a comment:


  • Saplaran
    replied
    Originally posted by Nick
    OK, wandered around and got breathed on a lot, but no graphics glitches. I'm using Windows 10 Home 1803. Very odd.
    I tested this on another machine, Win 10 Home 1903, and had no problems, too. Indeed very odd.

    Leave a comment:


  • Nick
    replied
    Originally posted by Saplaran
    Walking around while getting hit by the dark hounds should reproduce the bug. Default graphics with "center map continously" enabled.
    OK, wandered around and got breathed on a lot, but no graphics glitches. I'm using Windows 10 Home 1803. Very odd.

    EDIT: This and Chud's black writing for monster spells I have not fixed yet; Sphara's bodyguards and fph's slay learning are fixed in development.
    Last edited by Nick; August 14, 2019, 13:38. Reason: Summary

    Leave a comment:

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