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  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    Originally posted by Nick
    [*]I plan to introduce some more variety of food, so the player can have more control over their hunger level...

    ...in the same way as I'm not going to introduce this
    Code:
    #####
    #123#
    #4>5#
    #678#
    #####
    as a town layout
    Yes, I've finally found those hard biscuits to be useful.

    Admittedly, I do tend to restart to get a favorable town layout (i.e., home relatively close to the stairs) except in comps, if I were really worried about keystrokes, I'd just play ironman!
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

    Comment

    • gtrudeau88
      Scout
      • Nov 2018
      • 32

      Bug in the code -all uniques resurrected

      Hi all,
      Just playing the latest build, I had killed a whole bunch of uniques and exited the game for a while. Restarted the game, opened my character, and found myaself fighting someone I already killed (one of the stone trolls), Did ` so I could see a list of all the uniques my character knew of and all uniques are alive.

      Comment

      • gtrudeau88
        Scout
        • Nov 2018
        • 32

        Interestingly my player history shows all the unique kills.

        Originally posted by gtrudeau88
        Hi all,
        Just playing the latest build, I had killed a whole bunch of uniques and exited the game for a while. Restarted the game, opened my character, and found myaself fighting someone I already killed (one of the stone trolls), Did ` so I could see a list of all the uniques my character knew of and all uniques are alive.

        Comment

        • gtrudeau88
          Scout
          • Nov 2018
          • 32

          Originally posted by gtrudeau88
          Hi all,
          Just playing the latest build, I had killed a whole bunch of uniques and exited the game for a while. Restarted the game, opened my character, and found myaself fighting someone I already killed (one of the stone trolls), Did ` so I could see a list of all the uniques my character knew of and all uniques are alive.
          I can duplicate the problem at will. I created a new character, killed Maggot's 2 dogs on level 2. Exited and restarted the game. The list of uniques (via `) shows the dogs as alive. Player history shows both dogs dead.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9647

            Originally posted by gtrudeau88
            Hi all,
            Just playing the latest build, I had killed a whole bunch of uniques and exited the game for a while. Restarted the game, opened my character, and found myaself fighting someone I already killed (one of the stone trolls), Did ` so I could see a list of all the uniques my character knew of and all uniques are alive.
            The last build (4b2e883bf) but one had this problem, but a fixed one (be48a3a47) was put up - I'm guessing you didn't get the fix. Let me know if I'm wrong; the new one is leaving uniques dead for me.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • gtrudeau88
              Scout
              • Nov 2018
              • 32

              You're right. I downloaded it on the 14th but somehow didn't get the latest and greatest

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9647

                New builds up on the nightlies page and angband.live with the following changes:
                • Fix to game-breaking bug when standarts were chosen following a randart game
                • Satisfy Hunger renamed to Remove Hunger, now brings player up to 50% fed but never reduces food level
                • Several new and interesting foods introduced
                • New option on death - "New Game" - which restarts the game without closing
                This last one is something which has been talked about forever and put off because of all the potential difficulties - all of which were cut through when sanedragon submitted a patch which just did it. There were still a few issues to sort out with exactly what was stopped and started again, but now it is I believe functional, although I have only tested it in Linux. I believe it still leaks a little memory, too, but only a little.

                Please let me know how all these things go.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Ingwe Ingweron
                  Veteran
                  • Jan 2009
                  • 2129

                  Just got an odd error on Angband.live while trying to load my current game for Angband nightly build:

                  At the top of the splash screen:

                  "Error reading known item
                  Savefile corrupted -- Couldn't load block stores"

                  and at the bottom of the splash screen:

                  A list of 4 lines of items dropped (stuff @ dropped in his home last time I played), followed by this line:

                  "No object: 25:255 (scroll)"
                  “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                  ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9647

                    Originally posted by Ingwe Ingweron
                    Just got an odd error on Angband.live while trying to load my current game for Angband nightly build:

                    At the top of the splash screen:

                    "Error reading known item
                    Savefile corrupted -- Couldn't load block stores"

                    and at the bottom of the splash screen:

                    A list of 4 lines of items dropped (stuff @ dropped in his home last time I played), followed by this line:

                    "No object: 25:255 (scroll)"
                    Oops, sorry. I renamed "Satisfy Hunger" to "Remove Hunger" and this will break a savefile where Satisfy Hunger scrolls appear (and it looks like the Alchemist has some in your game).
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Tibarius
                      Swordsman
                      • Jun 2011
                      • 429

                      Angband 4.1.3

                      Birth options:
                      Lose Artifacts when leaving level = yes
                      Show level feelings = yes

                      Program behavior:
                      Seeing in the character history that i missed out more than a dozens of artifacts just being CL20, DL around 20.
                      Watched the shown level feelings and noticed that i miss artifacts because they are not shown right away.

                      I consider that a bug.

                      I define the expected program behavior as:
                      If birth option lose artifacts = yes, then the level feeling has to be shown at once entering the level, IF there is an artifact generated on level creation
                      Blondes are more fun!

                      Comment

                      • Thraalbee
                        Knight
                        • Sep 2010
                        • 707

                        I wouldn't mind a change, but then also I don't have a problem with the normal delay before displaying the "$" indication of one or more artifacts.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9647

                          Originally posted by Tibarius
                          I define the expected program behavior as:
                          If birth option lose artifacts = yes, then the level feeling has to be shown at once entering the level, IF there is an artifact generated on level creation
                          Since delayed level feelings were introduced mainly for people playing with lose_artifacts=no, I'm inclined to agree. What do others think?
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • mrfy
                            Swordsman
                            • Jul 2015
                            • 328

                            Originally posted by Nick
                            Since delayed level feelings were introduced mainly for people playing with lose_artifacts=no, I'm inclined to agree. What do others think?
                            Seems reasonable. Though you can't guarantee the level feelings will always include artifacts on a level right? I just found a Phial on a 3-2 level in a locked chest. But I guess that wouldn't affect the level feeling if the Phial is only generated when you open the chest?

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              Originally posted by mrfy
                              Seems reasonable. Though you can't guarantee the level feelings will always include artifacts on a level right? I just found a Phial on a 3-2 level in a locked chest. But I guess that wouldn't affect the level feeling if the Phial is only generated when you open the chest?
                              I think that special feelings are only for items generated on the ground. If they included monster inventories then you'd always be at risk for losing artifacts if a monster got generated with an artifact in-inventory the round you left the level. As for chests, I guess that's an implementation detail -- as you say, I don't think chests generate their contents before they're opened. Plus there's weirdness with chests being able to be destroyed without dropping their contents.

                              Comment

                              • Voovus
                                Adept
                                • Feb 2018
                                • 158

                                Originally posted by Tibarius
                                If birth option lose artifacts = yes, then the level feeling has to be shown at once entering the level, IF there is an artifact generated on level creation
                                Isn't this going to encourage stair scumming? Might be ok with forced descent or with no connected stairs.

                                Comment

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