Preparing for 4.2 release
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead -
Bug in the code -all uniques resurrected
Hi all,
Just playing the latest build, I had killed a whole bunch of uniques and exited the game for a while. Restarted the game, opened my character, and found myaself fighting someone I already killed (one of the stone trolls), Did ` so I could see a list of all the uniques my character knew of and all uniques are alive.Comment
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Interestingly my player history shows all the unique kills.
Hi all,
Just playing the latest build, I had killed a whole bunch of uniques and exited the game for a while. Restarted the game, opened my character, and found myaself fighting someone I already killed (one of the stone trolls), Did ` so I could see a list of all the uniques my character knew of and all uniques are alive.Comment
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Hi all,
Just playing the latest build, I had killed a whole bunch of uniques and exited the game for a while. Restarted the game, opened my character, and found myaself fighting someone I already killed (one of the stone trolls), Did ` so I could see a list of all the uniques my character knew of and all uniques are alive.Comment
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Hi all,
Just playing the latest build, I had killed a whole bunch of uniques and exited the game for a while. Restarted the game, opened my character, and found myaself fighting someone I already killed (one of the stone trolls), Did ` so I could see a list of all the uniques my character knew of and all uniques are alive.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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New builds up on the nightlies page and angband.live with the following changes:- Fix to game-breaking bug when standarts were chosen following a randart game
- Satisfy Hunger renamed to Remove Hunger, now brings player up to 50% fed but never reduces food level
- Several new and interesting foods introduced
- New option on death - "New Game" - which restarts the game without closing
Please let me know how all these things go.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Just got an odd error on Angband.live while trying to load my current game for Angband nightly build:
At the top of the splash screen:
"Error reading known item
Savefile corrupted -- Couldn't load block stores"
and at the bottom of the splash screen:
A list of 4 lines of items dropped (stuff @ dropped in his home last time I played), followed by this line:
"No object: 25:255 (scroll)"“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Just got an odd error on Angband.live while trying to load my current game for Angband nightly build:
At the top of the splash screen:
"Error reading known item
Savefile corrupted -- Couldn't load block stores"
and at the bottom of the splash screen:
A list of 4 lines of items dropped (stuff @ dropped in his home last time I played), followed by this line:
"No object: 25:255 (scroll)"One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Angband 4.1.3
Birth options:
Lose Artifacts when leaving level = yes
Show level feelings = yes
Program behavior:
Seeing in the character history that i missed out more than a dozens of artifacts just being CL20, DL around 20.
Watched the shown level feelings and noticed that i miss artifacts because they are not shown right away.
I consider that a bug.
I define the expected program behavior as:
If birth option lose artifacts = yes, then the level feeling has to be shown at once entering the level, IF there is an artifact generated on level creationBlondes are more fun!Comment
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Since delayed level feelings were introduced mainly for people playing with lose_artifacts=no, I'm inclined to agree. What do others think?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Seems reasonable. Though you can't guarantee the level feelings will always include artifacts on a level right? I just found a Phial on a 3-2 level in a locked chest. But I guess that wouldn't affect the level feeling if the Phial is only generated when you open the chest?Comment
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I think that special feelings are only for items generated on the ground. If they included monster inventories then you'd always be at risk for losing artifacts if a monster got generated with an artifact in-inventory the round you left the level. As for chests, I guess that's an implementation detail -- as you say, I don't think chests generate their contents before they're opened. Plus there's weirdness with chests being able to be destroyed without dropping their contents.Comment
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