Preparing for 4.2 release
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Is this the very latest version you're playing? It has changed a lot in the last couple of builds.
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Yep, that's still on my list of unfixed bugs. Is there any idea of when this tends to happen? Is it all the time?
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What would you suggest? Is it just a matter of how difficult, or does it need some other dimension to it?
Re: running bug. Just tested on Word-of-Recall. Yes, it appears that @ always takes an extra step when teleporting out of the dungeon while running. I guess this would be the same issue as with traps.
Re: rogue theft. I'll try to come up with something constructive. How sacred is the cow that says that the loot carried by uniques is determined by the dungeon level, rather than by their native depth? (In the context of theft, it's currently worth keeping Wormtongue alive and steal from him every time.)Comment
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Managed to take a screenshot, hilarious red text.
"A gruesome software bug LEAPS out at you! Panic save..."
I started playing a necromancer with persistent levels and randarts twice now and have had the character crash when trying to go down or up levels, leaving me back at the beginning of that level. This is the latest nightly build windows version, and Angband.Live Sometimes taking a different stairs work, sometimes I'm stuck on a level or a deep descent works. At first I thought it was only unbuilt levels but it also crashed before trying to go back to town.
I don't remember which thread, but I think someone else posted this same issue a few weeks ago.Comment
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I would like to see a pre-game option to start stores close together, so that I don't have to waste useless time scurrying around the screen.
I would still like to see Non-Flammable Basic Spellbooks added as new items that could be found in the dungeon.
I would like the ability to order my own inventory.
I REALLY WANT the default order of arrows to have SEEKER arrows come AFTER MITHRIL arrows, rather than the reverse, which makes no sense to the usual order of weakest on top.
Really would like more powerful & useful mushrooms to be found deep in the dungeon.
Too many wolf-type creatures appear in the game. Later in the game, they are just a constant minor irritation, as they can't kill you but they are just always there, forcing you to go around killing them so they don't clutter your path or stop you from resting, etc.
Why do the stores contain huge multiples of items no one is ever going to buy a multiple of at all?Comment
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Oh, I forgot, I would like an ignore option that would allow me to ignore dragon scale mails by type. After a certain point in the game, I will have no use for red dragon, blue dragon, etc. scale mails, even with an ego, but might still have an interest in the more exotic dragon scale mails even without an ego. As it is, there is no flexibility in terms of ignoring dragon scale mails.Comment
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I started playing a necromancer with persistent levels and randarts twice now and have had the character crash when trying to go down or up levels, leaving me back at the beginning of that level. This is the latest nightly build windows version, and Angband.Live Sometimes taking a different stairs work, sometimes I'm stuck on a level or a deep descent works. At first I thought it was only unbuilt levels but it also crashed before trying to go back to town.
Thanks for all the other comments, they will be considered. One small other note - Satisfy Hunger setting food level to 50% was intended, to make actual food more valuable. Maybe it should be called Alleviate Hunger.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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If you're going to do stuff like this, please make HUNGER OFF a pre-game option, because unless you want to challenge yourself with ironman, the whole hunger thing is nothing but a pain in the ass. Why anybody would want to make people have to deal with it even more than they already do is beyond me.Comment
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If you could provide a save file (and randart file if you're playing with randarts) that would be really helpful.
Thanks for all the other comments, they will be considered. One small other note - Satisfy Hunger setting food level to 50% was intended, to make actual food more valuable. Maybe it should be called Alleviate Hunger.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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I still think the race xp modifiers have value, or else there's just not much reason to play less powerful races.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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That would be convenient. Except for comps (where the rule is you must start with the original savefile, not rebirth, so everyone is on a level playing field), I find myself quit/rebirthing until I get a favorable town layout.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Exactly. If the Race XP modifications are removed, then the humans need to be given some bonuses/advantages or it won't make much sense. There needs to be a penalty somewhere for playing a high elf, etc.Comment
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Yeah, you know something's wrong when someone is motivated to do multiple restarts just in order to play the game.Comment
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I'm playing a separate one without persistent levels, seems to run smoothly.Attached FilesComment
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