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  • Chud
    Swordsman
    • Jun 2010
    • 309

    Originally posted by mrfy
    Though I feel Satisfy Hunger should take you to more than 49%.
    Eh - it does satisfy you. :-)

    I do find now that slime molds have surpassed scrolls of Satisfy Hunger as the best weight-efficient food source.

    Comment

    • Voovus
      Adept
      • Feb 2018
      • 158

      Originally posted by Nick
      Is this the very latest version you're playing? It has changed a lot in the last couple of builds.

      ...

      Yep, that's still on my list of unfixed bugs. Is there any idea of when this tends to happen? Is it all the time?

      ...

      What would you suggest? Is it just a matter of how difficult, or does it need some other dimension to it?
      Re: food. Latest build. The issue is that it increases the amount of uninteresting micromanagement. It's not hard to avoid getting @ overfed, but I'd rather concentrate on more fun parts of the game! I don't have strong views on the new percentage display - it's nice to see what different food does, but "Hungry" has more atmosphere.

      Re: running bug. Just tested on Word-of-Recall. Yes, it appears that @ always takes an extra step when teleporting out of the dungeon while running. I guess this would be the same issue as with traps.

      Re: rogue theft. I'll try to come up with something constructive. How sacred is the cow that says that the loot carried by uniques is determined by the dungeon level, rather than by their native depth? (In the context of theft, it's currently worth keeping Wormtongue alive and steal from him every time.)

      Comment

      • Sphara
        Knight
        • Oct 2016
        • 504

        Click image for larger version

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        Is a non-property artifact going to be a thing when playing randarts? This is a second one I've seen in just under two weeks. I can live with this, alright, it just seems a bit silly.

        Comment

        • Vorczar
          Rookie
          • Jul 2019
          • 10

          Managed to take a screenshot, hilarious red text.
          "A gruesome software bug LEAPS out at you! Panic save..."

          Originally posted by Vorczar
          I started playing a necromancer with persistent levels and randarts twice now and have had the character crash when trying to go down or up levels, leaving me back at the beginning of that level. This is the latest nightly build windows version, and Angband.Live Sometimes taking a different stairs work, sometimes I'm stuck on a level or a deep descent works. At first I thought it was only unbuilt levels but it also crashed before trying to go back to town.

          I don't remember which thread, but I think someone else posted this same issue a few weeks ago.
          Attached Files

          Comment

          • Egavactip
            Swordsman
            • Mar 2012
            • 442

            I would like to see a pre-game option to start stores close together, so that I don't have to waste useless time scurrying around the screen.

            I would still like to see Non-Flammable Basic Spellbooks added as new items that could be found in the dungeon.

            I would like the ability to order my own inventory.

            I REALLY WANT the default order of arrows to have SEEKER arrows come AFTER MITHRIL arrows, rather than the reverse, which makes no sense to the usual order of weakest on top.

            Really would like more powerful & useful mushrooms to be found deep in the dungeon.

            Too many wolf-type creatures appear in the game. Later in the game, they are just a constant minor irritation, as they can't kill you but they are just always there, forcing you to go around killing them so they don't clutter your path or stop you from resting, etc.

            Why do the stores contain huge multiples of items no one is ever going to buy a multiple of at all?

            Comment

            • Egavactip
              Swordsman
              • Mar 2012
              • 442

              Oh, I forgot, I would like an ignore option that would allow me to ignore dragon scale mails by type. After a certain point in the game, I will have no use for red dragon, blue dragon, etc. scale mails, even with an ego, but might still have an interest in the more exotic dragon scale mails even without an ego. As it is, there is no flexibility in terms of ignoring dragon scale mails.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9633

                Originally posted by Vorczar
                I started playing a necromancer with persistent levels and randarts twice now and have had the character crash when trying to go down or up levels, leaving me back at the beginning of that level. This is the latest nightly build windows version, and Angband.Live Sometimes taking a different stairs work, sometimes I'm stuck on a level or a deep descent works. At first I thought it was only unbuilt levels but it also crashed before trying to go back to town.
                If you could provide a save file (and randart file if you're playing with randarts) that would be really helpful.

                Thanks for all the other comments, they will be considered. One small other note - Satisfy Hunger setting food level to 50% was intended, to make actual food more valuable. Maybe it should be called Alleviate Hunger.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Egavactip
                  Swordsman
                  • Mar 2012
                  • 442

                  Originally posted by Nick
                  Thanks for all the other comments, they will be considered. One small other note - Satisfy Hunger setting food level to 50% was intended, to make actual food more valuable. Maybe it should be called Alleviate Hunger.
                  If you're going to do stuff like this, please make HUNGER OFF a pre-game option, because unless you want to challenge yourself with ironman, the whole hunger thing is nothing but a pain in the ass. Why anybody would want to make people have to deal with it even more than they already do is beyond me.

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    Originally posted by Nick
                    If you could provide a save file (and randart file if you're playing with randarts) that would be really helpful.

                    Thanks for all the other comments, they will be considered. One small other note - Satisfy Hunger setting food level to 50% was intended, to make actual food more valuable. Maybe it should be called Alleviate Hunger.
                    I have to agree with the push for the spell/scroll to take @ to 66%. It makes sense to me that Elven waybread is the best, but I also think the other magical hunger mechanic should be a better option than rations (which I think of as MREs, they get you by, but not the tastiest things) and certainly should be better than slime molds. Slime molds having a better benefit/weight ratio than the magical scroll just doesn't seem right.
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • Ingwe Ingweron
                      Veteran
                      • Jan 2009
                      • 2129

                      Originally posted by Nick
                      I initially wanted to remove all XP modifiers, but was talked in to (essentially) keeping them for humans. Maybe High Elves and Dunedain should get a bigger modifier. It just seems like such a lame mechanic to me. What do others think?
                      I still think the race xp modifiers have value, or else there's just not much reason to play less powerful races.
                      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                      Comment

                      • Ingwe Ingweron
                        Veteran
                        • Jan 2009
                        • 2129

                        Originally posted by Egavactip
                        I would like to see a pre-game option to start stores close together, so that I don't have to waste useless time scurrying around the screen.
                        That would be convenient. Except for comps (where the rule is you must start with the original savefile, not rebirth, so everyone is on a level playing field), I find myself quit/rebirthing until I get a favorable town layout.
                        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                        Comment

                        • Egavactip
                          Swordsman
                          • Mar 2012
                          • 442

                          Originally posted by Ingwe Ingweron
                          I still think the race xp modifiers have value, or else there's just not much reason to play less powerful races.
                          Exactly. If the Race XP modifications are removed, then the humans need to be given some bonuses/advantages or it won't make much sense. There needs to be a penalty somewhere for playing a high elf, etc.

                          Comment

                          • Egavactip
                            Swordsman
                            • Mar 2012
                            • 442

                            Originally posted by Ingwe Ingweron
                            That would be convenient. Except for comps (where the rule is you must start with the original savefile, not rebirth, so everyone is on a level playing field), I find myself quit/rebirthing until I get a favorable town layout.
                            Yeah, you know something's wrong when someone is motivated to do multiple restarts just in order to play the game.

                            Comment

                            • Vorczar
                              Rookie
                              • Jul 2019
                              • 10

                              Originally posted by Nick
                              If you could provide a save file (and randart file if you're playing with randarts) that would be really helpful.
                              Attached. Hope that is what you need.
                              I'm playing a separate one without persistent levels, seems to run smoothly.
                              Attached Files

                              Comment

                              • wobbly
                                Prophet
                                • May 2012
                                • 2627

                                Originally posted by Ingwe Ingweron
                                I still think the race xp modifiers have value, or else there's just not much reason to play less powerful races.
                                I disagree, "is weaker" is as much a reason as "is stronger". Though for the most part I'm fine with it either way (xp penalties or no xp penalties).

                                Comment

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