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  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    Originally posted by tangar
    But I'm not sure about moving Nazguls to >75 lvl.... nazguls was a 'gradually' threat, which was increase in time. Also Nazguls made mid-game more interesing to new players; and killing your first Nazgul it's always a big achievement: I remember how I was happy to do so first time, so proud

    As I suppose that this particular change (moving to >75) made to follow Tolkien's lore (as Nazguls should be together etc). But imho it's not 'angbandish'
    I agree about the desirability of having the Nazguls appear as a more gradual threat (though I tend to dive fast enough that I avoid them at first and by the time I fight them they can all show up together). As for Tolkien lore, they were gradual in their pursuit of Frodo. If I recall, one went to Bag End, four were at the Brandywine, five were at Weathertop, etc.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

    Comment

    • Thraalbee
      Knight
      • Sep 2010
      • 707

      +1 to that. First Nazgul (Uvatha) is nice to meet early. But following lore it should probably be someone you ran from rather than fought or repeatedly got instakilled by.

      Comment

      • Thraalbee
        Knight
        • Sep 2010
        • 707

        monster viewer updated, added table and filters

        Added ability to switch between plot and table once datafiles are uploaded. You can also alter groups or filter and then click Plot or Tabulate to look at subsets of the data

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9638

          Originally posted by Thraalbee
          Added ability to switch between plot and table once datafiles are uploaded. You can also alter groups or filter and then click Plot or Tabulate to look at subsets of the data

          https://thraalbee.azurewebsites.net/monview/
          That is AWESOME
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Thraalbee
            Knight
            • Sep 2010
            • 707

            No more changes planned for monster view. But I am open to suggestions, it's easy to add stuff now that all data is in an internal SQL database.

            I just started with a similar page for artifacts and randarts

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9638

              Originally posted by wobbly
              Hmm, if I try & change this in my own copy (pre-compiled but not yet run & in a fresh directory) I get a parser error, what's the deal here?
              I don't know, that should work fine. What was the exact error?

              As for the Ringwraiths, here is my reasoning:
              1. They were meant to be Sauron's most powerful servants
              2. The only one that was distinguished in any way was the Witch-King, so spreading them out seems artificial
              3. Uvatha is currently at the same level as spirit trolls


              If anyone can point out the flaw in that, let me know

              More generally, once I've had a go at all the monster bases, it will be time to assess how the overall balance is. Things may then get moved around considerably relative to each other. Some of the ideas I'm having may not be viable (wait until you see blood falcons...), but I figure better to throw them all out there and then moderate later.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • wobbly
                Prophet
                • May 2012
                • 2631

                Originally posted by wobbly
                Hmm, if I try & change this in my own copy (pre-compiled but not yet run & in a fresh directory) I get a parser error, what's the deal here?
                Originally posted by Nick
                I don't know, that should work fine. What was the exact error?
                Parse error in monster line 1 column 1

                Same error if I change the depth back again.

                Windows 10 & notepad if it matters.

                Ok, tested something. Opened it in notepad, changed nothing, hit save, same error.
                Last edited by wobbly; February 5, 2019, 12:37.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9638

                  Originally posted by wobbly
                  Windows 10 & notepad if it matters.

                  Ok, tested something. Opened it in notepad, changed nothing, hit save, same error.
                  Yes, notepad is not the editor you want for any sort of code. I have heard good things about notepad++ (and I have occasionally used wordpad successfully).
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • wobbly
                    Prophet
                    • May 2012
                    • 2631

                    Energy hounds used to be lit right? They are now not. Deliberate?

                    Comment

                    • fph
                      Veteran
                      • Apr 2009
                      • 1030

                      if Nazgul are meant to vary a lot in power, it would be good to give them different colors, otherwise it's easy to mix them up. (Which of them was the easy one again?)
                      --
                      Dive fast, die young, leave a high-CHA corpse.

                      Comment

                      • Thraalbee
                        Knight
                        • Sep 2010
                        • 707

                        In my imagination they all look alike.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9638

                          Originally posted by wobbly
                          Energy hounds used to be lit right? They are now not. Deliberate?
                          Monsters lit or carrying light used to get a standard intensity of 2 (so they would light their own grid, and the grids immediately next to them). With the introduction of variable light intensities, I had the choice for each monster, and I basically went with
                          • Really light intensive monsters (eg shimmering vortex) get an intensity of 3 (so radius 2)
                          • Monsters that carry light (eg apprentice) or are fire-based (eg fire spirit) get an intensity of 2 (radius 1, like the old monster lights)
                          • Monsters which are electricity based (eg energy hound) get an intensity of 1 (radius 0, but they are lit)
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9638

                            Originally posted by fph
                            if Nazgul are meant to vary a lot in power, it would be good to give them different colors, otherwise it's easy to mix them up. (Which of them was the easy one again?)
                            They're not and there isn't one
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • wobbly
                              Prophet
                              • May 2012
                              • 2631

                              Originally posted by Nick
                              You should be able to see just as well without the lantern, and carrying a light hurts your spell failure rates
                              My necromancer's fail rates are indeed better without a light, except for the bit where the game tells me I can not see if I try to cast without it. I can't read scrolls either.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9638

                                Originally posted by wobbly
                                My necromancer's fail rates are indeed better without a light, except for the bit where the game tells me I can not see if I try to cast without it. I can't read scrolls either.
                                Hm, OK. This must be a bug from the light revamp. I'll look into it.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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