OK, there are new builds for macOS and Windows up on the build page (source is here) with these changes:
I decided I needed to do a big (as in many monsters) change first, so as to have a starting framework for more changes; dragons seemed like the obvious one. I will probably try to do some other big ones next - I'm thinking demons, ainur and probably orcs and/or trolls, and maybe some undead.
The dragon changes can be summarised as follows:
This is not the final word on dragons, but it's a start; we'll see how the rest of the list evolves.
- Significant rewrite of monster group code (meaning breaking of savefiles, sorry) which I think has eliminated at least the common crashes
- The first of the monster overhauls - dragons!
I decided I needed to do a big (as in many monsters) change first, so as to have a starting framework for more changes; dragons seemed like the obvious one. I will probably try to do some other big ones next - I'm thinking demons, ainur and probably orcs and/or trolls, and maybe some undead.
The dragon changes can be summarised as follows:
- Baby and young dragons untouched;
- Almost everything else buffed (more HP, better melee, sometimes more speed) and moved deeper;
- Smaug buffed a lot and moved much deeper;
- Great wyrms of Law and Chaos have been replaced with better things
This is not the final word on dragons, but it's a start; we'll see how the rest of the list evolves.
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