Latest builds for Windows and macOS now up on the builds page (source is here) with the following changes:
I'm pretty happy with this generally, but webs may be a bit OP - interested to hear comments. At some point I plan to introduce Slay Spider; the obvious artifacts will get it (Sting, Gothmog) and maybe some egos.
A couple of general comments about the progress of this branch:
More generally, please do give feedback on any aspect of this branch; so far the lack of negative feedback is encouraging me to be creative, which is something of a double-edged sword
- Allow monster.txt to be copied to lore.txt for full monster memory (this had been broken)
- Rework spiders:
- Spider webs can now be woven by some spiders. They take a turn to clear if you walk into one, also a turn to clear for most monsters, although some (insects etc) just get stuck in them
- Driders and brown ticks removed
- Scorpions nastier (especially black, formerly grey)
- Araneas and elder araneas replaced by abyss spiders (from O) and ancient spiders (idea from Sil)
- Added spiders of Gorgoroth, which are similar to Shelob but deeper (a bit like children of Ungoliant in FA)
- Mirkwood spiders and phase spiders moved deeper because of buffing (webs and teleport to respectively)
I'm pretty happy with this generally, but webs may be a bit OP - interested to hear comments. At some point I plan to introduce Slay Spider; the obvious artifacts will get it (Sting, Gothmog) and maybe some egos.
A couple of general comments about the progress of this branch:
- It's gone much faster than I expected
- But that's mainly because I've been on holiday, which stops tomorrow
- I'm inclined fairly soon (a week or two) to just pull it into master and continue development there - if anyone can see a problem with that, let me know.
More generally, please do give feedback on any aspect of this branch; so far the lack of negative feedback is encouraging me to be creative, which is something of a double-edged sword
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