Current master post-4.1.3
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Not necessarily - you're assuming only the human hearing range. If you have Ears of the Bat, well, some bats can hear as high as 200kHz, which would give a wavelength of 1.7mm if I'm correct. (In 20-degree air.)Comment
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You can SHIFT+DIR fast-travel through webs without tearing them up. Again, I don't know if this is a bug and furthermore, this behavior actually provides smoother gameplay. Especially, since a pack of Mirkwood spiders usually leave quite a webby scenery after they are killed.Comment
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Just a random comment: many of the recent changes go in the direction of making the game more Tolkien-themed, but the necromancer at the moment feels more like a Dracula knock-off: fears light, turns into a bat, bites monsters to drain their life... What's next, vulnerability to wooden stakes?
I don't have specific suggestions on how to reduce this effect, though.--
Dive fast, die young, leave a high-CHA corpse.Comment
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Commit b6ebf27 (timed monster disenchantment), typo in look_mon_desc:
Code:if (mon->m_timed[MON_TMD_HOLD]) my_strcat(buf, ", disenchanted", max);
Code:if (mon->m_timed[MON_TMD_DISEN]) my_strcat(buf, ", disenchanted", max);
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Another random piece of feedback on necromancers: I realized that I basically never cast Create Darkness. In the very first levels, 3 mana for a spell that just creates darkness is a lot (especially when compared to the priest's Call Light, which costs only 1), while in the later levels the spell penalty matters a lot less and it feels like a waste of a turn.
What if "create darkness" was instead the side effect of another spell that does something useful? For instance, something like "channel the light nearby into a bolt that damages monsters for XdY".
Maybe a different version of Dark Spear, moved earlier, or a ball effect to replace Noxious Fumes (another spell I basically never cast, because who wants to become poisoned to kill a couple of worms or clear mushroom patches?).Last edited by fph; May 17, 2019, 13:08.--
Dive fast, die young, leave a high-CHA corpse.Comment
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What if the necromancer just had their own darkness aura, like some monsters do? So they're automatically in darkness all the time unless a monster with a strong enough light aura gets close. That does away with a lot of the fiddliness of staying in darkness, but means that you can make the penalty for stepping into light much more extreme, like "taking significant damage every turn" or "automatically blinded".Comment
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That sounds to me more like a "race" based innate quality rather than the "learned" skill of a class. Maybe an advanced necro would gain such ability after reaching a certain level, like rangers extra shots or warriors overcoming fear, but I don't think it should be from "birth".“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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One other necromancer disadvantage, particularly with randarts is the number of artifacts rendered unsuitable because they have a small bonus to light radius.
Speaking of randarts, one thing that really needs to be looked at is max depths - particularly bad for lights, but can also be an issue for other weaker object types.Comment
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I've been having problems with crash on save (usually when going down stairs) with the last two builds but the latest is significantly worse. I'm ending up with incomplete .new files that seem to cut off at arbitrary points (not including everything that the character actually did), with the original savefile still stuck in its initial state (complete with Farmer Maggot showing up and dropping the same item every time). I can't get the current character off the shop level at all -- if I go downstairs, it crashes on save, and if I try to save first, it still crashes on save.
Savefile and .new files attached. Interestingly, three of the .new files turned up in C:\Program Files (x86)\!angband-4.1.3-424-gfb1a969bd\lib\user\save, and one of them turned up in C:\Users\meredith\AppData\Local\VirtualStore\Progr am Files (x86)\!angband-4.1.3-424-gfb1a969bd. (I stick an exclamation point in front of the folder I'm using so I know which one is the most recent. Hopefully that's not what's causing the issue.)Attached FilesComment
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The character you attached is dead - was that intended? Also, when you're providing a savefile when you've used randarts, attaching the randart file as well (it will be the newest file in your user\archive directory) makes my life easier.
EDIT: On the plus side, this did result in me finding a bug with incrementing the roman numeral after the player name when doing quickstart. It's just possible that this was the bug you were getting - was it happening after quickstarting a character and then going down stairs?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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And yes, the character was dead. I was trying to start over from the savefile.
EDIT: On the plus side, this did result in me finding a bug with incrementing the roman numeral after the player name when doing quickstart. It's just possible that this was the bug you were getting - was it happening after quickstarting a character and then going down stairs?Comment
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I'm seeing a crash in one of the nightlies. Specifically, this one:
angband-84ffecf82ebd6f686fc90c80ac2d3f00a24ede13
Savefile should be attached. The character is trying to recharge a stack of Lightning Ball wands, one wand at a time. I've dropped one, recharged it, and moved to the side. I now again try to drop one Lightning Ball wand from my inventory stack (i.e. the sequence of commands "d", "n", "1"). The game aborts with the message "software bug".Attached FilesComment
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I'm seeing a crash in one of the nightlies. Specifically, this one:
angband-84ffecf82ebd6f686fc90c80ac2d3f00a24ede13
Savefile should be attached. The character is trying to recharge a stack of Lightning Ball wands, one wand at a time. I've dropped one, recharged it, and moved to the side. I now again try to drop one Lightning Ball wand from my inventory stack (i.e. the sequence of commands "d", "n", "1"). The game aborts with the message "software bug".One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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