First rogue past level 10 I think
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Haven't seen any speed - right now I want STR since I'm encumbered losing speed and bow damage. I lost some STR drinking a potion...Leave a comment:
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Ranger will never use the crossbow, either. He gets no extra shot, so an x3 bow is strictly better than an x3 crossbow. An endgame Ranger will always, always use a bow--Bard or an x5 Lothlorien longbow if he can get it.Leave a comment:
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I don't play 4.1.2, so i don't know how ranger shots were changed in that version (in older versions rangers get +1 shot at level 20 and one more at level 40).
But i would take a look at the ammo you store at home.
After next recall i would equip the sling and check how much damage the different types do compared to the basic (0:0) arrows (and probably drop most of them). I know that your sling is weaker than your bow but i bet you will never use most of those pebbles and iron shots.
Also carrying 5 types of books with 45 SP seems to much to me, but it depends on playstyle (what spells you use from them and how often). For example i normally don't carry book 2, teleport staff or scroll is enough. Book 4 may also be something to think about, TO/haste is probably too much mana and too high failure rate (at least to my taste, i don't rest just to retry haste again).
You have temp resist activation on your cloak, don't forget to use it (but i would still carry the resistances book).Leave a comment:
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I think this might of been fixed in recent versions. If you have x no. of wands & x-1 charges it's the same odds as an empty device
Besides destroying 1 when you have 2 isn't so bad and if you don't have rblind you'll probably want 2 teleport staves to deal with accidentsLeave a comment:
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Ah, I hadn't noticed it's wand of confuse monster, but staff of confuse monsters. Good point on CSW, I'll put them in the house, but it's full also.Don't reduce !CCW, reduce !CSW.
Regarding your subsequent question on wands versus staffs, staffs usually have a wider area of effect. For example, wand of sleep monster affects one monster whereas staff affects all in LOS (although personally, I keep many of either except wands of drain life, annihilation, teleport other, and maybe some other offensive ones and staff of mapping or teleportation).Leave a comment:
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Don't reduce !CCW, reduce !CSW.
Regarding your subsequent question on wands versus staffs, staffs usually have a wider area of effect. For example, wand of sleep monster affects one monster whereas staff affects all in LOS (although personally, I keep many of either except wands of drain life, annihilation, teleport other, and maybe some other offensive ones and staff of mapping or teleportation).Leave a comment:
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I am. I limited each book to 2 in case one gets destroyed. Maybe I can reduce CCW but I've seen people say 'carry at least 30' I thought.Leave a comment:
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Doesn't the risk of destroying the item when recharging increase the more charges it has? So, you don't want to recharge much?Charges are implemented in a crude way. The game does not keep track of the charges of each individual item, but only of the number of charges of the whole stack; when you separate a wand from a stack of n it always gets 1/n charges, rounded. This makes it very tedious to micromanage the number of charges, and I think most players don't bother doing it --- they just recharge when the stack is at 0 and that's it.
If that's the case, doesn't it defeat the purpose of carrying multiple of the same item, because you only want a few charges?
Ya, I left that weapon on the ground. Just thought it was interesting with the (14,14) and earthquake I hadn't seen.Also: weapons that cause earthquakes are annoying because they make dungeon navigation cumbersome. Most players won't touch them with a 10ft pole (apart from maybe wearing a certain 'trophy' artifact at the very end of the game, just before quitting).
Maybe if it had been on something better than a pick.
Also people said 'watch for acid branded' and clarifying the reason.Leave a comment:
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Charges are implemented in a crude way. The game does not keep track of the charges of each individual item, but only of the number of charges of the whole stack; when you separate a wand from a stack of n it always gets 1/n charges, rounded. This makes it very tedious to micromanage the number of charges, and I think most players don't bother doing it --- they just recharge when the stack is at 0 and that's it.
Also: weapons that cause earthquakes are annoying because they make dungeon navigation cumbersome. Most players won't touch them with a 10ft pole (apart from maybe wearing a certain 'trophy' artifact at the very end of the game, just before quitting).Leave a comment:
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