First rogue past level 10 I think

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  • Pete Mack
    replied
    Resist fire e.g. reduces max fire breath damage from 1600HP to 533. Add a second resistance and it becomes 177. Poison and acid max damage are 1/2 that (for acid, this assumes you have non-zero armor in all slots.)

    It is a huge deal. Monsters like Smaug become a pushover.

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  • Petoften
    replied
    Originally posted by Mondkalb
    The resistance spells are all very useful, because they stack with resistances from equipment, reducing basic breath attacks to 1/9.
    Interesting - the game isn't clear what stacks.

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  • Mondkalb
    replied
    Originally posted by Petoften
    But won't that leave two of the three without charges?

    I didn't find out about dreadmaster - teleport other.
    The charges are somehow shared between all devices. Just wait until they go to zero and recharge again. At least you don't loose any charges if the item is destroyed at zero.

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  • Mondkalb
    replied
    Originally posted by Petoften
    Found a spellbook of resistances but the only one that looks a little useful is 50 armor.
    The resistance spells are all very useful, because they stack with resistances from equipment, reducing basic breath attacks to 1/9.

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  • Petoften
    replied
    Originally posted by Mondkalb
    I'm not sure how the code works, but it wait till the stack is at zero and than recharge.

    Dreadmaster can be dangerous.
    But won't that leave two of the three without charges?

    I didn't find out about dreadmaster - teleport other.

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  • Petoften
    replied
    Found a spellbook of resistances but the only one that looks a little useful is 50 armor.

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  • Mondkalb
    replied
    Originally posted by Petoften
    How do you recharge a wand when you have multiples - like '3 wands with 19 charges' as they get lower?

    You're supposed to charge one only when it's low, right? Should you drop one at a time and look for a low one?
    I'm not sure how the code works, but it wait till the stack is at zero and than recharge.

    Dreadmaster can be dangerous.

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  • Petoften
    replied
    How do you recharge a wand when you have multiples - like '3 wands with 19 charges' as they get lower?

    You're supposed to charge one only when it's low, right? Should you drop one at a time and look for a low one?

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  • Petoften
    replied
    Never had a telepathy item before this game, now I have it on weapon and an amulet of ESP.

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  • Petoften
    replied
    I was about to kill a pretty nasty dark elven sorcerer that summoned when he summoned a dreadmaster.

    It gives over 11k experience.

    I assume that's a bad thing, one of these 'one shotters'.

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  • Petoften
    replied
    Oops - brain fart - I'm playing a hobbit ranger, not a hobbit rogue.

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  • Ingwe Ingweron
    replied
    Originally posted by Pete Mack
    And no: accuracy rings are not worth keeping. There are too many other valuable things to use ring slots for. The only tone i use them is as a high level mage or priest who needs experience fast.
    I would add Ranger to the list of classes that find Accuracy rings useful. Especially a ranger that is relying on missiles far more than melee. Damage rings are less useful, in that case, and accuracy may have more value. Also, even for other classes, an early accuracy ring is more valuable than most of the other rings you may come across. If not Speed, Damage, Slaying, or a special case need of fire, cold, poison resistance or see invisible, I would tend to favor Accuracy over pretty much every other non-artifact ring.

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  • Pete Mack
    replied
    Regen doesn't stack, no. ESP is a no brainer for a swap weapon. You may want to carry a different one with more damage for fighting serious enemies.

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  • Petoften
    replied
    Another interesting choice - weapon with 3 stealth and 'adds to regeneration' and one with telepathy.

    I've picked telepathy.

    Does that regeneration stack with an amulet of regeneration?

    I'd carry both but the former adds 15 pounds.

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  • Mondkalb
    replied
    Scrolls of destruction and *destruction* destroy everything in a wide circle around the player similar to the staff of earthquakes and the priest spell.

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