First rogue past level 10 I think

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  • Petoften
    replied
    Originally posted by Adam
    You have temp resist activation on your cloak, don't forget to use it (but i would still carry the resistances book).
    Thanks for the reminder - I had forgotten that was on the cloak because it didn't seem to matter when I thought it was not useful.

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  • Petoften
    replied
    Originally posted by wobbly
    The only stat ring I'd care about for hobbit ranger is con. The others don't effect a bow, it's only going to be an issue of whether you can get the hps. Chances are you can find enough con else where to use speed rings instead.
    Haven't seen any speed - right now I want STR since I'm encumbered losing speed and bow damage. I lost some STR drinking a potion...

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  • Pete Mack
    replied
    Ranger will never use the crossbow, either. He gets no extra shot, so an x3 bow is strictly better than an x3 crossbow. An endgame Ranger will always, always use a bow--Bard or an x5 Lothlorien longbow if he can get it.

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  • Adam
    replied
    I don't play 4.1.2, so i don't know how ranger shots were changed in that version (in older versions rangers get +1 shot at level 20 and one more at level 40).
    But i would take a look at the ammo you store at home.
    After next recall i would equip the sling and check how much damage the different types do compared to the basic (0:0) arrows (and probably drop most of them). I know that your sling is weaker than your bow but i bet you will never use most of those pebbles and iron shots.
    Also carrying 5 types of books with 45 SP seems to much to me, but it depends on playstyle (what spells you use from them and how often). For example i normally don't carry book 2, teleport staff or scroll is enough. Book 4 may also be something to think about, TO/haste is probably too much mana and too high failure rate (at least to my taste, i don't rest just to retry haste again).
    You have temp resist activation on your cloak, don't forget to use it (but i would still carry the resistances book).

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  • wobbly
    replied
    Originally posted by Petoften
    Doesn't the risk of destroying the item when recharging increase the more charges it has? So, you don't want to recharge much?

    If that's the case, doesn't it defeat the purpose of carrying multiple of the same item, because you only want a few charges?
    .
    I think this might of been fixed in recent versions. If you have x no. of wands & x-1 charges it's the same odds as an empty device

    Besides destroying 1 when you have 2 isn't so bad and if you don't have rblind you'll probably want 2 teleport staves to deal with accidents

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  • wobbly
    replied
    Originally posted by Petoften
    I can get rid of the 4 dex ring, right?
    The only stat ring I'd care about for hobbit ranger is con. The others don't effect a bow, it's only going to be an issue of whether you can get the hps. Chances are you can find enough con else where to use speed rings instead.

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  • Petoften
    replied
    Originally posted by Monkey Face
    Don't reduce !CCW, reduce !CSW.

    Regarding your subsequent question on wands versus staffs, staffs usually have a wider area of effect. For example, wand of sleep monster affects one monster whereas staff affects all in LOS (although personally, I keep many of either except wands of drain life, annihilation, teleport other, and maybe some other offensive ones and staff of mapping or teleportation).
    Ah, I hadn't noticed it's wand of confuse monster, but staff of confuse monsters. Good point on CSW, I'll put them in the house, but it's full also.

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  • Monkey Face
    replied
    Originally posted by Petoften
    Maybe I can reduce CCW but I've seen people say 'carry at least 30' I thought.
    Don't reduce !CCW, reduce !CSW.

    Regarding your subsequent question on wands versus staffs, staffs usually have a wider area of effect. For example, wand of sleep monster affects one monster whereas staff affects all in LOS (although personally, I keep many of either except wands of drain life, annihilation, teleport other, and maybe some other offensive ones and staff of mapping or teleportation).

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  • Petoften
    replied
    I can get rid of the 4 dex ring, right?

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  • Petoften
    replied
    Is there any reason to prefer wand or staff? Wands are lighter...

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  • Petoften
    replied
    Originally posted by wobbly
    If you're still carrying what's on the ladder dump I spy 12lbs of book 3 & 13ish lbs of !csw. Both are useful but I'd prefer 2 more speed
    I am. I limited each book to 2 in case one gets destroyed. Maybe I can reduce CCW but I've seen people say 'carry at least 30' I thought.

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  • Petoften
    replied
    Originally posted by fph
    Charges are implemented in a crude way. The game does not keep track of the charges of each individual item, but only of the number of charges of the whole stack; when you separate a wand from a stack of n it always gets 1/n charges, rounded. This makes it very tedious to micromanage the number of charges, and I think most players don't bother doing it --- they just recharge when the stack is at 0 and that's it.
    Doesn't the risk of destroying the item when recharging increase the more charges it has? So, you don't want to recharge much?

    If that's the case, doesn't it defeat the purpose of carrying multiple of the same item, because you only want a few charges?

    Also: weapons that cause earthquakes are annoying because they make dungeon navigation cumbersome. Most players won't touch them with a 10ft pole (apart from maybe wearing a certain 'trophy' artifact at the very end of the game, just before quitting).
    Ya, I left that weapon on the ground. Just thought it was interesting with the (14,14) and earthquake I hadn't seen.

    Maybe if it had been on something better than a pick.

    Also people said 'watch for acid branded' and clarifying the reason.

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  • wobbly
    replied
    Originally posted by Petoften
    I need some str; encumbered.
    If you're still carrying what's on the ladder dump I spy 12lbs of book 3 & 13ish lbs of !csw. Both are useful but I'd prefer 2 more speed

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  • fph
    replied
    Originally posted by Petoften
    How do you recharge a wand when you have multiples - like '3 wands with 19 charges' as they get lower?

    You're supposed to charge one only when it's low, right? Should you drop one at a time and look for a low one?
    Charges are implemented in a crude way. The game does not keep track of the charges of each individual item, but only of the number of charges of the whole stack; when you separate a wand from a stack of n it always gets 1/n charges, rounded. This makes it very tedious to micromanage the number of charges, and I think most players don't bother doing it --- they just recharge when the stack is at 0 and that's it.

    Also: weapons that cause earthquakes are annoying because they make dungeon navigation cumbersome. Most players won't touch them with a 10ft pole (apart from maybe wearing a certain 'trophy' artifact at the very end of the game, just before quitting).

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  • Petoften
    replied
    I need some str; encumbered.

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