First rogue past level 10 I think
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Haven't seen any speed - right now I want STR since I'm encumbered losing speed and bow damage. I lost some STR drinking a potion...Leave a comment:
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Ranger will never use the crossbow, either. He gets no extra shot, so an x3 bow is strictly better than an x3 crossbow. An endgame Ranger will always, always use a bow--Bard or an x5 Lothlorien longbow if he can get it.Leave a comment:
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I don't play 4.1.2, so i don't know how ranger shots were changed in that version (in older versions rangers get +1 shot at level 20 and one more at level 40).
But i would take a look at the ammo you store at home.
After next recall i would equip the sling and check how much damage the different types do compared to the basic (0:0) arrows (and probably drop most of them). I know that your sling is weaker than your bow but i bet you will never use most of those pebbles and iron shots.
Also carrying 5 types of books with 45 SP seems to much to me, but it depends on playstyle (what spells you use from them and how often). For example i normally don't carry book 2, teleport staff or scroll is enough. Book 4 may also be something to think about, TO/haste is probably too much mana and too high failure rate (at least to my taste, i don't rest just to retry haste again).
You have temp resist activation on your cloak, don't forget to use it (but i would still carry the resistances book).Leave a comment:
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Besides destroying 1 when you have 2 isn't so bad and if you don't have rblind you'll probably want 2 teleport staves to deal with accidentsLeave a comment:
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Don't reduce !CCW, reduce !CSW.
Regarding your subsequent question on wands versus staffs, staffs usually have a wider area of effect. For example, wand of sleep monster affects one monster whereas staff affects all in LOS (although personally, I keep many of either except wands of drain life, annihilation, teleport other, and maybe some other offensive ones and staff of mapping or teleportation).Leave a comment:
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Regarding your subsequent question on wands versus staffs, staffs usually have a wider area of effect. For example, wand of sleep monster affects one monster whereas staff affects all in LOS (although personally, I keep many of either except wands of drain life, annihilation, teleport other, and maybe some other offensive ones and staff of mapping or teleportation).Leave a comment:
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I am. I limited each book to 2 in case one gets destroyed. Maybe I can reduce CCW but I've seen people say 'carry at least 30' I thought.Leave a comment:
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Charges are implemented in a crude way. The game does not keep track of the charges of each individual item, but only of the number of charges of the whole stack; when you separate a wand from a stack of n it always gets 1/n charges, rounded. This makes it very tedious to micromanage the number of charges, and I think most players don't bother doing it --- they just recharge when the stack is at 0 and that's it.
If that's the case, doesn't it defeat the purpose of carrying multiple of the same item, because you only want a few charges?
Also: weapons that cause earthquakes are annoying because they make dungeon navigation cumbersome. Most players won't touch them with a 10ft pole (apart from maybe wearing a certain 'trophy' artifact at the very end of the game, just before quitting).
Maybe if it had been on something better than a pick.
Also people said 'watch for acid branded' and clarifying the reason.Leave a comment:
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Also: weapons that cause earthquakes are annoying because they make dungeon navigation cumbersome. Most players won't touch them with a 10ft pole (apart from maybe wearing a certain 'trophy' artifact at the very end of the game, just before quitting).Leave a comment:
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