First rogue past level 10 I think

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  • Petoften
    replied
    Originally posted by mrfy
    Gorlim is dangerous, you don't want to fight him hand-to-hand. He can also cause critical wounds, hit with water bolts and mana bolts. He doesn't resist fire, so that's a way to damage him, but best to hit him from far away with arrows. Shoot at him until he gets close, then phase door, and repeat.
    Thanks, that just wouldn't work in the layout.

    Heck, there was even another sleeping unique too strong to kill not far below him.

    Some of these guys move fast also. With speed I could get off a couple shots per round, but if I moved, he moved just as fast.

    I'm gonna restore and skip him.

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  • mrfy
    replied
    Gorlim is dangerous, you don't want to fight him hand-to-hand. He can also cause critical wounds, hit with water bolts and mana bolts. He doesn't resist fire, so that's a way to damage him, but best to hit him from far away with arrows. Shoot at him until he gets close, then phase door, and repeat.

    Leave a comment:


  • Mondkalb
    replied
    The drops are entirely random (with some uniques giving better drops), so you never know what you will get. If you are deep enough or have a lucky roll, even simple foes like orcs could drop artifacts or other great items.

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  • Petoften
    replied
    I ran into 'Gorlim, Betrayer of Barahir' and decided to do a save and just see how he was.

    Very difficult. He disenchanted like crazy. I had to use all 4 healing potions and speed.

    He dropped two crowns with nothing but (0,3) and (0,6) - maybe they're worth a lot of gold with item selling turned on? They look useless.

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  • Petoften
    replied
    Originally posted by mrfy
    So it should tell you when you hit level 20 and 40 that you get an extra shot? Would that be enough? It does state when you create the character that a ranger "Gains extra shots with bow".
    It'd be nice if it listed level bonuses for each class in char creation.

    I assumed 'extra shots with bow' probably meant any ranged weapon.

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  • mrfy
    replied
    Originally posted by Petoften
    Right, but if you don't know to look for 'extra shot at this level' or with a bow, you probably aren't going to notice or plan for it.
    So it should tell you when you hit level 20 and 40 that you get an extra shot? Would that be enough? It does state when you create the character that a ranger "Gains extra shots with bow".

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  • Petoften
    replied
    Originally posted by Pete Mack
    Detrct treasure is fine for you. You already have the other detection spells. That said, it may be worth storing the detection rods until you have enough, since the activation is so much better, and it saves mana and time. They also cant be broken by lightning.


    That said, what you really want is clairvoyance on your light source.
    Wait, I don't use spells - just the treasure detection rod and telepathy.

    What is clairvoyance and how do you get it on a light source?

    Do you mean upgrading from the Galadriel?

    That's the best I've seen.

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  • Petoften
    replied
    Originally posted by mrfy
    It already lists the number of shots per round in the character information screen.
    Right, but if you don't know to look for 'extra shot at this level' or with a bow, you probably aren't going to notice or plan for it.

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  • mrfy
    replied
    Originally posted by Petoften
    Another thing I'd like the game to inform players of better. Thanks.
    It already lists the number of shots per round in the character information screen.
    Last edited by mrfy; August 12, 2018, 17:16.

    Leave a comment:


  • Petoften
    replied
    Originally posted by Monkey Face
    Rangers get extra shots using a bow that they don't get using a sling or crossbow. I believe it is one extra shot per turn at level 20 and 2 extra shots at level 40.
    Another thing I'd like the game to inform players of better. Thanks.

    Leave a comment:


  • Pete Mack
    replied
    Detrct treasure is fine for you. You already have the other detection spells. That said, it may be worth storing the detection rods until you have enough, since the activation is so much better, and it saves mana and time. They also cant be broken by lightning.


    That said, what you really want is clairvoyance on your light source.

    Leave a comment:


  • wobbly
    replied
    Originally posted by Petoften
    The rod of detection versus two rods of treasure finding has come up again - but this time I have telepathy, changing the tradeoffs.

    I'm not sure the detection has any advantage over treasure detection now other than non-sentient creatures showing up.
    Qs and golems wont show to telelathy. Don't you have an object detecting spell? You'll want detection for when you find a second. I'm on dlvl 99 with telepathy & still using detection a lot.

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  • Monkey Face
    replied
    Originally posted by Petoften
    Good to know. Why is that (this crossbow is (15,10) which is pretty nice?) It lets me free a spot if I don't need it.
    Rangers get extra shots using a bow that they don't get using a sling or crossbow. I believe it is one extra shot per turn at level 20 and 2 extra shots at level 40.

    Leave a comment:


  • Petoften
    replied
    The rod of detection versus two rods of treasure finding has come up again - but this time I have telepathy, changing the tradeoffs.

    I'm not sure the detection has any advantage over treasure detection now other than non-sentient creatures showing up.

    Leave a comment:


  • Petoften
    replied
    Originally posted by Pete Mack
    Ranger will never use the crossbow, either. He gets no extra shot, so an x3 bow is strictly better than an x3 crossbow. An endgame Ranger will always, always use a bow--Bard or an x5 Lothlorien longbow if he can get it.
    Good to know. Why is that (this crossbow is (15,10) which is pretty nice?) It lets me free a spot if I don't need it.

    Leave a comment:

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