First rogue past level 10 I think
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I found a ring of CON +5 - not using it, but how should it be used - should I put it on when about to level up for more HP?Leave a comment:
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Teleporting away a monster wakes it up, and a dungeon with a guaranteed dangerous monster awake and walking around is, in general, less safe than a new level. So unless you have important business to do on this level (read: major loot to pick up), you are safer if you hit the reset button by taking the closest stairs (or reading a ?recall).Leave a comment:
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Darn, I thought it was a good bow with (16,11). Haven't seen another nearly as good.Leave a comment:
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Man, the levels are just nasty. Just ran into the balrog of Moria (didn't Gandalf kill him?), 48k exp, and fought a rather interesting approach - no way wanting to deal with him, he was at the corner of a long L corridor filled with mobs on both legs.
I shot them all one by one up to him, then walked up next to him and started on the next leg.
Finally he woke up and I TO'd him. Next room: Smaug the golden is back.
Ugh.Leave a comment:
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It's weird, the damage from my melee weapon went down from about 68 to 41, without any changes I'm aware of why (weapon stats are the same).
I found a ring of STR +5, it lowers damage even more (to 35), but does get rid of encumberance removing a current +1 penalty to speed for the bow.Leave a comment:
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Yes. You are hitting a wall because your bow sucks. It is about the weakest possible bow you could have--essentially an enchanted longbow. A longbow of power would be doing about 50% more damage. An artifact bow would be doing at least 140 damage per turn, and 200 with enchanted ammo.Leave a comment:
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There are 100 "feeling squares" randomly distributed across the level, and @ must see at least 10 of them to get the treasure feeling. Standing in place and resting (or simply moving back and forth, as you suggest) will get you nowhere closer to a level feeling.Leave a comment:
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Lorgan, Chief of the Easterlings didn't sound so bad at 1300 xp, but 3 arrows were shrugged off (not sure if that means no damage or little), then two of my few 5,7 arrows were shrugged off also and finally he took one star damage. So I guess it means little damage. But yet another unique probably too hard, I'd have to do a lot of phase door/speed/use my good arrows etc.Leave a comment:
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Is getting the feeling about the treasure based on number of squares travelled, or number of turns so I can just move back and forth waiting?Leave a comment:
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I see Eol the dark elf. Worth almost 40k exp - tells me all I need to know about not attacking him with my 82 damage arrows.Leave a comment:
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Undead are a bad choice for melee in any case, with lots of nasty side effects. Just avoid them, or use your bow. You should have a modest stash of ego ammo by now. (And you will be able to make your own once you get MB8.)Leave a comment:
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Ran into a death quasit.
He was in the wall attacking, I shot a few arrows and they didn't report anything about hitting or missing.
I tried a polymorph spell and it didn't report anything either. I tried a teleport other wand and it did nothing.
So I moved to where he wasn't in a wall and TO again -that finally worked. Walls do all that?Leave a comment:
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It's too bad inv is so limited by space and weight. Found a *slay undead* weapon that does over double damage to undead it'd be nice to swap.Leave a comment:
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Then you should TO him and leave him for later. Getting your primary weapon disenchanted makes the game just that much harder. One benefit of Detect Monsters is you can avoid really dangerous monsters a very long way away, and never wake them up. Or never get too close to an undead pit. The other benefit is you wont get jumped by a high level golem or Qylthug.Leave a comment:
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