First rogue past level 10 I think

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  • Petoften
    replied
    Originally posted by Pete Mack
    In a vault, there are a number of bad scrolls besides aggravate:
    * Destruction
    * Tele Level
    * Deep Descent.
    * summoning (various sorts)
    Also light, but there is almost no chance of running across this unIDed at depth.
    Oh, agreed. I've already run across others - though I hadn't heard of destruction. What's that?

    And ya, I did a light in a room and aggroed a bunch of stuff, I think I was using an unidentified staff of starlight or something.

    I read a 'mass banishment' and pretty much wasted it, and a tele level and lost the level I was on.

    Sometimes it's tricky to travel to stairs, but I eventually did and got out of that level IIRC.

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  • Pete Mack
    replied
    In a vault, there are a number of bad scrolls besides aggravate:
    * Destruction
    * Tele Level
    * Deep Descent.
    * summoning (various sorts)
    Also light, but there is almost no chance of running across this unIDed at depth.

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  • fph
    replied
    Originally posted by Petoften
    Went from 28000 gold to 9000 mostly from selling two unknown potions to identify them and rebuying them when they were STR and CON.
    It's safe (and more fun) to drink potions to find out what they are, rather than selling them. Just make sure you're in a safe situation with no monsters around (in case it's confusion/poison); the worst thing that could happen to you is a +1/-1 potion draining a precious point in the wrong stat.

    The same applies to wands, staves, and scrolls (better to read scrolls on the stairs in case it's summon monsters; the worst thing that could happen is deep descent).

    Bottom line: this advice does not apply to liquids you find in real life.

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  • Petoften
    replied
    An amulet of searching, even +6, is not worth keeping except when you have nothing more useful, right? Searching bonuses don't seem very useful.

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  • Petoften
    replied
    Went from 28000 gold to 9000 mostly from selling two unknown potions to identify them and rebuying them when they were STR and CON.

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  • Petoften
    replied
    Hm, I have to pick a cloak with 2 stealth and resist sound, or a cloak with resist poison and other things.

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  • Petoften
    replied
    In a sort of vault with lots of stuff I'm sneaking around. Lines of creatures. I'm inside about 10 squares from the door with a lot of monsters close by.

    A disenchanting unique is just above blocked by a line of things, but when I go to look at an item it lets him start moving to me. I only have a few turns.

    There are some unknown potions I want and an unknown scroll and I have a full inventory.

    To make room I decide to read the scroll - it likely won't be an issue, the main one that would would be aggravate monster.

    Guess what it was.
    Last edited by Petoften; August 9, 2018, 01:46.

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  • Pete Mack
    replied
    18/150 DEX prevents stealing, but 18/110 is high enough that the odds of successful theft are very low. There is really only one thief that is remotely a problem for you.

    And no: accuracy rings are not worth keeping. There are too many other valuable things to use ring slots for. The only tone i use them is as a high level mage or priest who needs experience fast.

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  • Petoften
    replied
    When an artifact is 'disenchanted', does that only reduce the stats like armor/damage/tohit, or can it remove things like protections?

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  • Petoften
    replied
    Originally posted by Ingwe Ingweron
    Rod of Recall is a special rod, it is immune to fire and electrical damage, i.e., it can't be destroyed. However, like anything in @'s pack, it can be stolen until @ DEX is high enough to prevent stealing, so be careful around other thieves.
    Good info. What DEX is needed for that? I'm at about 18/113.

    Getting stranded deep in the dungeon because your rogue's rod of recall was stolen would be kind of poetic though.
    Cute. Think I'll try it... no items stolen so far and I could get it back, right...

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  • Petoften
    replied
    Originally posted by wobbly
    I tend to read them straight away but usually it's because I have a full pack. I'd say if you lack Free Action or Rpois read it. Getting them will count more then a better item later
    Luckily, I have both, and even things like PConfusion woo hoo.

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  • Petoften
    replied
    Originally posted by Pete Mack
    Never read acquirement in town. Otherwise, any time after dl 20 is OK. And no: damage bonus on other equipment does not apply to bows.
    So does that mean the rings of accuracy I've been ignoring, I should have used - darn. Not sure what best rings are for rogue, I use a mouse ring.

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  • Pete Mack
    replied
    Never read acquirement in town. Otherwise, any time after dl 20 is OK. And no: damage bonus on other equipment does not apply to bows.

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  • wobbly
    replied
    I tend to read them straight away but usually it's because I have a full pack. I'd say if you lack Free Action or Rpois read it. Getting them will count more then a better item later

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  • Sky
    replied
    Scrolls of Acquirement will drop good treasure native to your depth (plus the usual dice rolls) so i figure it's better to read at DL20 rather than DL19 (and so on - the "native to" list tends to go in -5 and -10 increments). If you hold on to them too long, they become useless, so unless you got lucky and found one on DL5 or so, read them right away, assuming you already are deep enough to get artifact drops.




    *****

    It is A GOOD IDEA to carry 2-3 rods of recall, in case A) you accidentally zap yours unintentionally but want to stay on the level, or B) you recall to the dungeon and find yourself immediately in a certain-death situation.

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