Words can have multiple meanings/contexts - it's just a miscommunication. Aggro is both a verb of what the monster does, and an item curse.
First I ever heard of legendary stealth - the current choice is just weighing the extra 2 stealth.
First rogue past level 10 I think
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Then say that, please. Aggravation is something very specific. Some monsters will always wake up unless you have legendary stealth, which is unlikely except for level 40+ rogues. (It is a very different kind of zero-fail.)Leave a comment:
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Stealth is useless with aggravation. What are you you using that has aggro, anyway? It will probably kill you.Leave a comment:
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Found a rod of teleport other (27 turn recharge), so can use that or the wands.
Also found a weapon with 2 stealth and about 97 damage (instead of 57) that has regen - so I could replace the regen amulet with telepathy amulet. Hm.
Seems like an improvement?
2 more stealth, I still aggro things.Last edited by Petoften; August 18, 2018, 12:22.Leave a comment:
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You can leave the scrolls at home and recharge on return. Eventually you will get Tenser's Transformations, the ultimate Ranger/Rogue spellbook. (Though ranger does get *destruction* from Keleks's.)Leave a comment:
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Thanks. Unfortunately that's yet another inv space for some recharge scrolls.Leave a comment:
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YES!!! The lowest risk is a stack of wands/staves, fully-depleted to zero charges. Some advocate dropping and charging each singly, however, my understanding is that there is less risk in a stack.Leave a comment:
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OK - but the question was, is there more danger of the wand being destroyed if it has more charges?Leave a comment:
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It means divide the no. of charges by no. of wands for the calculation. 2 wands, 1 charge = 0 charges, 2 wands, 2 charges = 1 charge etc. It's identical to dropping all but 1 wand on the ground before charging.Leave a comment:
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You can always use a scroll for going down and the activation for coming back. You can even carry 2-3 scrolls for cases when you want to cancel a recall and drop them when you need the space (though activating a weapon by mistake is not a usual thing).Leave a comment:
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Just noticed the scythe has an activation of recall, so I can put the rod of recall in storage - though the scythe recharge is a long 220 turns instead of 66.Leave a comment:
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Thinking of dropping a wand of dragon's breath - I've been dropping damage wands. They're handy sometimes, but...Leave a comment:
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