First rogue past level 10 I think

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  • Petoften
    replied
    Originally posted by Pete Mack
    Then say that, please. Aggravation is something very specific. Some monsters will always wake up unless you have legendary stealth, which is unlikely except for level 40+ rogues. (It is a very different kind of zero-fail.)
    Words can have multiple meanings/contexts - it's just a miscommunication. Aggro is both a verb of what the monster does, and an item curse.

    First I ever heard of legendary stealth - the current choice is just weighing the extra 2 stealth.

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  • Pete Mack
    replied
    Then say that, please. Aggravation is something very specific. Some monsters will always wake up unless you have legendary stealth, which is unlikely except for level 40+ rogues. (It is a very different kind of zero-fail.)

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  • Petoften
    replied
    Originally posted by Pete Mack
    Stealth is useless with aggravation. What are you you using that has aggro, anyway? It will probably kill you.
    Nothing - what I meant was, that my current stealth still has some monsters go aggro, so more stealth might help.

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  • Pete Mack
    replied
    Stealth is useless with aggravation. What are you you using that has aggro, anyway? It will probably kill you.

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  • Petoften
    replied
    Found a rod of teleport other (27 turn recharge), so can use that or the wands.

    Also found a weapon with 2 stealth and about 97 damage (instead of 57) that has regen - so I could replace the regen amulet with telepathy amulet. Hm.

    Seems like an improvement?

    2 more stealth, I still aggro things.
    Last edited by Petoften; August 18, 2018, 12:22.

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  • Pete Mack
    replied
    You can leave the scrolls at home and recharge on return. Eventually you will get Tenser's Transformations, the ultimate Ranger/Rogue spellbook. (Though ranger does get *destruction* from Keleks's.)

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  • Petoften
    replied
    Originally posted by Ingwe Ingweron
    YES!!! The lowest risk is a stack of wands/staves, fully-depleted to zero charges. Some advocate dropping and charging each singly, however, my understanding is that there is less risk in a stack.
    Thanks. Unfortunately that's yet another inv space for some recharge scrolls.

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  • Ingwe Ingweron
    replied
    Originally posted by Petoften
    OK - but the question was, is there more danger of the wand being destroyed if it has more charges?
    YES!!! The lowest risk is a stack of wands/staves, fully-depleted to zero charges. Some advocate dropping and charging each singly, however, my understanding is that there is less risk in a stack.

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  • Petoften
    replied
    Originally posted by wobbly
    It means divide the no. of charges by no. of wands for the calculation. 2 wands, 1 charge = 0 charges, 2 wands, 2 charges = 1 charge etc. It's identical to dropping all but 1 wand on the ground before charging.
    OK - but the question was, is there more danger of the wand being destroyed if it has more charges?

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  • wobbly
    replied
    Originally posted by Petoften
    What does that mean about the odds of it getting destroyed?
    It means divide the no. of charges by no. of wands for the calculation. 2 wands, 1 charge = 0 charges, 2 wands, 2 charges = 1 charge etc. It's identical to dropping all but 1 wand on the ground before charging.

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  • Adam
    replied
    Originally posted by Petoften
    Just noticed the scythe has an activation of recall, so I can put the rod of recall in storage - though the scythe recharge is a long 220 turns instead of 66.
    You can always use a scroll for going down and the activation for coming back. You can even carry 2-3 scrolls for cases when you want to cancel a recall and drop them when you need the space (though activating a weapon by mistake is not a usual thing).

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  • Petoften
    replied
    Just noticed the scythe has an activation of recall, so I can put the rod of recall in storage - though the scythe recharge is a long 220 turns instead of 66.

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  • Petoften
    replied
    Originally posted by wobbly
    Code says charge_per_item
    What does that mean about the odds of it getting destroyed?

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  • wobbly
    replied
    Originally posted by Petoften
    Someone posted that the game was changed so that the safety is the same however many charges it has?
    Code says charge_per_item

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  • Petoften
    replied
    Thinking of dropping a wand of dragon's breath - I've been dropping damage wands. They're handy sometimes, but...

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