About all I can think of is if there's a monster behind a door, that can't open the door, and you want to be able to attack it from range. If I recall correctly, Stone to Mud doesn't work on doors, so you'd have to use a door destruction effect instead.
Using stone to mud on the wall next to the door should let it out too though.
So I was feeling in the mood for Angband, downloaded the latest version, and have been playing it for a bit, but I've been running into a lot of glitches in the UI, and haven't been able to track down any threads or bug reports on the tracker about them.
Currently running 4.1.3 on Windows 7.
Examples include:
I'm running a hobbit ranger. My weight on the character screen is "4st 1lb". This never seems to change.
When browsing a book, hitting ? to show spell details creates a textbox below the spell list. Hitting ? again to hide the details, however, doesn't properly hide the spell details. Rather, it leaves one text line visible. This line changes as you move through the spells in the list. Hitting ? again will show the complete description.
Current AC in the sidebar area often gets wiped partially or completely. As in, the only text showing is "Cur", and switching screens displayed doesn't bring it back. This often happens in combat, but I haven't worked out steps to reproduce. It gets fixed when changing dungeon levels.
Text to the right of the main map area does not get cleared properly. An easy example is walking into a shop and seeing the top line, "General Store (30000)". Exit the shop, and the right-most ")" remains on screen. In some instances of this happening, I can see the last character of a whole inventory worth of text rows. This can be cleared by switching to the character screen and returning to the main map.
I don't remember if I encountered any other such glitches. The above list are the memorable ones.
Just to clarify, the 4.1 st weight doesn't change because that's the weight of the character at the start of the game, not the character's current weight wearing armor and carrying inventory items. That weight is displayed in the lower left of the character screen.
Ah. Had forgotten that was even a measure of weight to consider. I don't remember it being used before; from what I remember, it was always listed just in pounds.
Also, had another glitch similar to the AC one, but with SP (ie: I have no listed SP for my character, as well as no AC). The line disappeared after some uses of activated rings (lightning and cold).
Edit: And just to finish the trifecta, the HP line had disappeared as well.
I'm only playing my second, serious character in v4 game, so this may be lack of understanding of how traps work, but it seems odd to me that a Rod of Disable Traps appears to remove traps, but then they re-appear ~30 turns later! Is that intentional?
Quick question: is there still any actual use for items of Door Destruction?
Arguably it's faster then picking a lock if you're running away you just don't use it because phase door is a thing. The escape tools come in the wrong order for conventional escapes to be useful.
These are door/trap destruction in some variants. I still don't use them but that would possibly see some use in V up until the point you run out of inventory slots.
My memory is suggesting it was this way in V and they got nuked with the trap changes?
I was trying to fool around with the books, but can't seem to figure out how to change the names that show up in the store. I'm using note pad II to edit things, but it just isn't obvious to me how to change that.
I was going to play with changes to Necromancer first, but these were the names I came up with that I was going to edit, in time, all the others.
Necromancer
Codex of Dark Arts [title]
Blackguard
Shadow Handbook [title]
Druid
Treatise of Nature [title]
Ranger
Book of the Woodlands [title]
Mage
Tome of Sorcery [title]
Rogue
Manual of Tricks [title]
Priest
Holy Scriptures [title]
Paladin
Essays of Faith [title]
I found the books in the Class file. Some info in the realm file. But clearly I have no idea what I am doing. Help would be appreciated.
It's always seemed a bit of a disconnect for me that the Rogue uses magic books. If they have their own set of "books" is there some reason not to re-flavor them as something more physical/skill based? I'm thinking "Basic Thieves Kit", "Burglars Pack", "Manual of Tricks, Traps & Snares", "Hustlers Kit: Smoke & Mirrors".
The game mechanic remains the same but it makes it seem more like a skill they have instead of "oh yeah, they have magic too". Think Batman as opposed to X-Men.
The same logic could easily apply to the Ranger but it doesn't jar me so much when they use "spells".
I'm only playing my second, serious character in v4 game, so this may be lack of understanding of how traps work, but it seems odd to me that a Rod of Disable Traps appears to remove traps, but then they re-appear ~30 turns later! Is that intentional?
It's actually a Rod Of Temporarily Disable Traps.
yes, it's intentional. just disarm the trap by walking on it.
A clarification on the glitch that leaves text on the right edge of the screen:
When I saw additional text running down the screen, other than just the leftover ) from a shop description, it seems it came from the magic item shop. Specifically, staves and wands with multiples of each, that have "Avg" to the right of the price, leaves the "v" of "Avg" on screen after leaving the shop. Since the "g" is wiped, I'm guessing there's an off-by-one error somewhere in determining which area of the screen to clear and redraw.
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