When an equipped item glows, it's a sign of partial identification. So for a fire trap like you hit, it tells you that the dagger has fire resistance. With rune ID, you'll recognize this feature for all further objects. (Scrolls of ID do the same thing.)
By around DL 40, you should have all the "base 4" elements covered: fire, cold, acid, elec. And at CL 40, poison resist gets more valuable, especially if you don't know which monsters can kill you in a turn or two. (E.g., the drolem does 710 poison damage, so it'll kill a mage twice over.)
By around DL 40, you should have all the "base 4" elements covered: fire, cold, acid, elec. And at CL 40, poison resist gets more valuable, especially if you don't know which monsters can kill you in a turn or two. (E.g., the drolem does 710 poison damage, so it'll kill a mage twice over.)
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