Bugs and issues in 4.1.2

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  • Nick
    replied
    Originally posted by spara
    I noticed the thing when @ stumbled to a poison trap. I thought I could use the trap to rule out the rPoison rune. Upon closer inspection, I noted there that there is no {???} in the name of the ring, which I assume means, that all the runes are known.

    In the save file, @ is standing next to a poison trap after triggering the trap while wearing the ring. And is in a poisoned state and still wondering if the ring provides rPoison.
    OK, bug found and fixed in development, thanks.

    Leave a comment:


  • Nick
    replied
    Originally posted by spara
    I noticed the thing when @ stumbled to a poison trap. I thought I could use the trap to rule out the rPoison rune. Upon closer inspection, I noted there that there is no {???} in the name of the ring, which I assume means, that all the runes are known.

    In the save file, @ is standing next to a poison trap after triggering the trap while wearing the ring. And is in a poisoned state and still wondering if the ring provides rPoison.
    I'll check out the save file - I was pre-caffeinated when I read your first post and didn't realise you'd given me one...

    Leave a comment:


  • spara
    replied
    Originally posted by Nick
    Maybe it has another curse?
    I noticed the thing when @ stumbled to a poison trap. I thought I could use the trap to rule out the rPoison rune. Upon closer inspection, I noted there that there is no {???} in the name of the ring, which I assume means, that all the runes are known.

    In the save file, @ is standing next to a poison trap after triggering the trap while wearing the ring. And is in a poisoned state and still wondering if the ring provides rPoison.

    Leave a comment:


  • geoff_tewierik
    replied
    Originally posted by Nick
    Maybe it has another curse?
    But doesn't it default to say you don't know everything about this item? And also leave ??? at the end of the item description?

    Leave a comment:


  • Nick
    replied
    Originally posted by spara
    This looks like a bug. @ wearing a fully identified cursed ring of reckless attacks and still the resistances screen shows ? all over.
    Maybe it has another curse?

    Leave a comment:


  • spara
    replied
    This looks like a bug. @ wearing a fully identified cursed ring of reckless attacks and still the resistances screen shows ? all over.

    Equipment info:
    Click image for larger version

Name:	ring.jpg
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ID:	233147

    Resistances. The ring is in slot c:
    Click image for larger version

Name:	runes.png
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ID:	233148

    Save file: Spara.zip

    Leave a comment:


  • fizzix
    replied
    Weird bug that I just encountered, it is reproducible.

    Start with a fresh character, knowing no runes. Generate a ring of resist poison and a ring of free action. Wear both. Generate a poison producing monster, and have it attack you. You will learn the rune for resist poison.

    Examine the unID'd free action ring. It will say:

    "It provides resistance to poison"

    It will continue to say this, even if you remove the poison resist ring and get poisoned by something. It will only go away after you learn the rune of free action and fully ID the ring.

    Leave a comment:


  • spara
    replied
    Haven't got the slightest, if this has been reported before, but @ just found an Amulet of Teleportation {??}. That's probably too much information, since @ don't know teleportation curse yet.

    Leave a comment:


  • Moving Pictures
    replied
    Originally posted by Moving Pictures
    So plug in 10,000 turns and see what happens?
    Y'know, there ain't a lotta grub on level 100. So now it's a matter of dying of hunger. Alas. Preshus did so well.

    Leave a comment:


  • Moving Pictures
    replied
    Originally posted by Derakon
    Morgoth should eventually respawn. Just wait around for awhile.
    So plug in 10,000 turns and see what happens?

    Leave a comment:


  • Derakon
    replied
    Morgoth should eventually respawn. Just wait around for awhile.

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  • Moving Pictures
    replied
    Forced decent issue at lvl 100

    Well, a self-induced screwup of sorts, but one that creates an interesting challenge.

    Level 100. I made a wee bit of a goof battling Morgoth. Hit up the staff of *destruction* rather than the staff of *healing* (logic was - use the staff of healing before touchy-drainy, so it was the first healing item to use. Part of the game plan.)

    'Cept bonehead me kinda wasted a whole lot of playing time because I blew Morgoth off the level.

    And I'm on a forced decent. Recall won't work, no stairs down, can't kill Morgoth.

    Which means I'm stuck, stuck, stuck. Foreeeeeeever.

    Leave a comment:


  • luneya
    replied
    Originally posted by olbib
    I started a new game, and died when I tried to go down the first stairs.

    [Last Messages]

    > You have slain the boil-covered wretch.
    > You hit the boil-covered wretch (3).
    > You have slain the boil-covered wretch.
    > There is a wall in the way!
    > The village idiot wakes up.
    > The village idiot drools on you (0).
    > You hit the village idiot (3).
    > The village idiot drools on you (0).
    > You hit the village idiot (6).
    > You have slain the village idiot.
    > You bought 11 Brown Potions for 220 gold.
    > You have 11 Brown Potions of Cure Light Wounds (b).
    > There is a wall in the way!
    > You die.
    > The lava burns you!
    Probably YASD by overzealous clicking rather than a bug. The lava pits in town were added as a preview of the new terrain features, before they actually went live in the dungeon. There's supposed to be a warning message before you walk into the lava, but if you're rapidly moving through an area that you thought safe, you could accidentally click through it.

    Hey, it's just a death in town. Embarrassing, but it's not like you really lost anything.

    Leave a comment:


  • olbib
    replied
    I started a new game, and died when I tried to go down the first stairs.

    [Last Messages]

    > You have slain the boil-covered wretch.
    > You hit the boil-covered wretch (3).
    > You have slain the boil-covered wretch.
    > There is a wall in the way!
    > The village idiot wakes up.
    > The village idiot drools on you (0).
    > You hit the village idiot (3).
    > The village idiot drools on you (0).
    > You hit the village idiot (6).
    > You have slain the village idiot.
    > You bought 11 Brown Potions for 220 gold.
    > You have 11 Brown Potions of Cure Light Wounds (b).
    > There is a wall in the way!
    > You die.
    > The lava burns you!

    Leave a comment:


  • spara
    replied
    It's been a while since I played the game, but I think this issue has bothered me earlier too. In the picture the snagas are pouring from the door that the character thinks is closed. Apparently the door is not in the line of sight yet or something. The problem I'm having here is that the walls in sight are lit making one assume that the door is in sight too. Maybe the doors could follow the same logic with the walls here?
    Click image for larger version

Name:	closed_door.png
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ID:	233144

    Leave a comment:

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