That is because this wasn't a purely UI change, but a side effect of some broader changes that I was making to timed effects. It would be possible to pull those changes out, apply those of them that do apply to master, and then adjust feature/magic, but it's a pain and I think my time (which is an increasingly limited resource, I am finding) is better spent elsewhere.
Correct. I'm hoping for 4.1.3 to be the last 4.1 release.
Bugs and issues in 4.1.2
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Or is the major feature branch stuff going to be part of the 4.1 series? I always thought those major deviations weren't going to come in except as 4.2.Leave a comment:
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Couldn't reproduce hitting a trap with 100% searching in master; may be in feature/magic. I did check that running works properly with traps.
The teleportation description problem is definitely only feature/magic.
As for importing stuff from f/m to master - it's possible but kind of annoying, and I don't really want to go down that road. Stuff in that branch will come into master when the branch does
So I think the only remaining issues are here.Leave a comment:
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I note that one of the related cool things you've done in the feature branch hasn't been imported to the Master - namely that when the @ is hasted there is an indication in the temporary status line at the bottom.Leave a comment:
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More specifically, the mechanism that describes dice lacks an output for normal distribution (M##). Maybe something like (+)"~##"?Leave a comment:
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Feature request: make jump '-' command ignore matching items on the ground.
Edit: also: make recall spell lower level. It is just tedious to keep buying scrolls. CL 30 for ranger/rogue seems about right.Leave a comment:
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Glad I could finally help with something after playing since 2.4.frogknows.Leave a comment:
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New builds up on the nightlies page, changes are:- Summon runes no longer summon uniques (this was actually fixed in the previous build, but I didn't report it here)
- I think I have fixed the bug which led to a disconnected level thanks to geoff_tewierik for reporting); I believe it was an issue with how some of the new interesting rooms were described in vault.txt
- Trap frequency re-adjusted up for some level types (thanks PowerWyrm); note that for most levels this was not necessary, as most of the traps are placed as an alternative to placing a door
- Made "summon ringwraiths" summon ringwraiths (thanks again PowerWyrm)
- Marked monsters as slowed or hasted when you look at them as per Ingwe's request
Thanks to olbib for providing a savefile for DEX not being restored on level up, but I couldn't reproduce that - I leveled the character up and DEX was restored.
I think this is pretty close to being releasable as 4.1.3. Any obvious issues left?Leave a comment:
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This may already be fixed (I am playing an older version.) But the plural of main gauche is not main gauches.Leave a comment:
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The temporary fix for the SP bug is to close the game and relaunch it.
The "something" in the description is actually "someone". Or something, in case of non-person monsters.Leave a comment:
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100% searching does not appear to be 100% effective. I had a character run into a trap. This might be a problem with running, rather than searching.
If Word of Recall triggers while @ is running, @ sometimes automatically takes an extra step after being teleported to town. In my case, right into lava.
Playing the new rogue, when reaching level 5 (first spell), @ appears to have no SP and not able to cast spells until either levelling up again or taking a stairs up/down. There's also some problem with trying to wear very heavy armour: I had SP removed when trying an Adamantite Plate Mail with a low level character, and it was not given back when the armour was removed. (Unfortunately I didn't keep a save file.)
Staff of Teleportation description says "teleports you randomly 0 grids".
This may have already been reported (certainly some teleportation description were).
When an out-of-sight giant throws a boulder at @, the message is "you are hit by something sharp". I'd like to object to both "sharp" (boulder?) and to "something". For that matter, when @ is shot by an arrow, "something" is weird - can @ really not tell that they have this massive arrow sticking out?
(These are all from playing the class/magic feature branch.)Leave a comment:
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Choosing "force descent" option still generates useless up staircases.Leave a comment:
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PS: doing forced decent, with recall; had portal/phase/recall as ways home. Section was next to another, but no connection.Attached FilesLast edited by Moving Pictures; June 6, 2018, 01:22.Leave a comment:
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