Bugs and issues in 4.1.2
Collapse
X
-
New builds on the nightlies page actually fix the weapon damage/blows info, I believe. Please let me know if there are still problems.Leave a comment:
-
New builds on the nightlies page actually fix the weapon damage/blows info, I believe. Please let me know if there are still problems.
Haven't had a lot of time to test the experimental branch with the revamped and new classes, and those with more experience playing classes in variants will probably have better input, but I'm looking forward to giving them a go!Leave a comment:
-
New builds on the nightlies page actually fix the weapon damage/blows info, I believe. Please let me know if there are still problems.Leave a comment:
-
Forgot about those, which I used for testing the malleability of spells and classes in the edit files when we were parsing through all those line-by-line back when we were talking about whether edit files could be manipulated to create hybrid classes. Haven't pursued that line now that you are doing the experimental branch. Didn't know they affected the savefile unless one of the objects appeared on the level or were used by the class in question. I'll make sure to delete those objects.
Am now having more of a look at this; really a lot of both the calculation code and the damage display code needs rewriting, but I don't really want to do a major rewrite for 4.1.x because it would probably introduce new bugs. So I will try to get the logic straight with the current code, leave it sitting on master for a while to make sure it's fixed (and give a chance for any more bugs to be found), and then release a 4.1.3 which with luck will be the last 4.1.x.
Also, gratuitous ad for feature/magic branch (source and builds), now with necromancers.Leave a comment:
-
(Which is not to say that the game does a good job of calling this out to the player)Leave a comment:
-
stun from ice spear
I had immunity cold by ring of power but an ice spear still could stun me.
I realy consider it a bug that mana storm does not has 0% fail with maxint + CL50 - it is just nerving that you fail but doesn not basically change gameplay.
Edit: +1 for the mages vs MorgothLeave a comment:
-
-
!Heroism is still significantly better, as it adds +10 to attack, which is a big deal for an early character or for a mage using melee or archery.Leave a comment:
-
O wait -- I've been playing for years and I never knew that wine cured fear? *facepalm* I've always thought that non-ration food items were basically junk, and ignored them in shops.
What's the logic behind two different consumables with basically the same effect then (!boldness and wine)?Leave a comment:
-
Forgot about those, which I used for testing the malleability of spells and classes in the edit files when we were parsing through all those line-by-line back when we were talking about whether edit files could be manipulated to create hybrid classes. Haven't pursued that line now that you are doing the experimental branch. Didn't know they affected the savefile unless one of the objects appeared on the level or were used by the class in question. I'll make sure to delete those objects.Leave a comment:
-
-
O wait -- I've been playing for years and I never knew that wine cured fear? *facepalm* I've always thought that non-ration food items were basically junk, and ignored them in shops.
What's the logic behind two different consumables with basically the same effect then (!boldness and wine)?Leave a comment:
-
Problem confirmed - I will get back to this when I have some more time.Leave a comment:
-
Leave a comment: