At level 50 with decent CON you may be regenerating more damage than it deals, leading to apparently no damage taken. Fire vortices don't have much health, thus weak breath weapons.
This is similar to how high-level mages can cast Magic Missile "for free" because they recover more than 1SP per turn.
Bugs and issues in 4.1.2
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Yes, fully identified. I swear it's a bug, but maybe I'm wrong. However, the blow/damage information is different depending on wielding versus in the pack. It didn't used to be this way. I'm wondering if the bug was introduced in the December 9, 2017 commit or earlier?Leave a comment:
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There is something slightly off in the damage calculations shown for weapons. The damage per blow amounts shown can change depending on whether viewed while @ has equipped the weapon, or whether viewed while in @'s pack. It used to be that the damage information shown was identical whether equipped or in pack, because any stat modifications, etc., from the weapon were taken into account as if equipped. Somehow, this nuance got lost in some of the coding changes for 4.1.2.Leave a comment:
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traps do not give XP until @ is down to DL5. however, if you reach DL5 AND THEN go back, all traps will give XP, even on DL1.Leave a comment:
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There is something slightly off in the damage calculations shown for weapons. The damage per blow amounts shown can change depending on whether viewed while @ has equipped the weapon, or whether viewed while in @'s pack. It used to be that the damage information shown was identical whether equipped or in pack, because any stat modifications, etc., from the weapon were taken into account as if equipped. Somehow, this nuance got lost in some of the coding changes for 4.1.2.Leave a comment:
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artefacts lost on level
Shouldn't it be that way that if you enter a level and have the option to loose artifacts if you leave the level ON, that you notice the artefact with entering the level ? I lost about 20 artefacts without even noticing ... *wonder*
edit: I am rather sure now that i lost artifacts without noticing them at entering levels ... i watched for the pink $ sign and i missed some without the $ showing up.Last edited by Tibarius; December 26, 2017, 23:17.Leave a comment:
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It depends on what you know. If there's a chance of the unknown being CSW or CCW, I'd take it; those are much more common than salt water. If you've already seen those two, then it's not worth the risk of quaffing the unknown unless you've also identified the salt water previously. (Perhaps that's how you got into the starvation mess in the first place.)Leave a comment:
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It depends on what you know. If there's a chance of the unknown being CSW or CCW, I'd take it; those are much more common than salt water. If you've already seen those two, then it's not worth the risk of quaffing the unknown unless you've also identified the salt water previously. (Perhaps that's how you got into the starvation mess in the first place.)Leave a comment:
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Wormtongue can cast heal, he'll drop all your coins when he dies though so just treat him as a temporary bank.Leave a comment:
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75 turns my left foot! 5 turns, maybe.
You're paralyzed! You are faint from hunger.
You feel very good, you have 3 !CLW. You're paralyzed! You are faint from hunger.
Hey, wait a minute. I just quaffed a potion of CLW, and it says it feeds me for 75 turns, why am I immediately paralyzed again?
Wormtongue just stole all my coins (3400) and he was fleeing in fear and I had nothing to finish him off with given I only have melee attack. Now he is almost at full health, I'm out of food and fainting and my !CLWs are useless in staving off starvation.
If you don't have recall, you're probably dead. And as Nick said, there's no bug here, just pilot error. Never let a character get below hunger level "weak." If you're not carrying food and can't cast satisfy hunger, then start looking for food on the dungeon floor as soon as you hit "hungry," and if you hit "weak," recall immediately to go buy it.Last edited by luneya; December 24, 2017, 03:22.Leave a comment:
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75 turns my left foot! 5 turns, maybe.
You're paralyzed! You are faint from hunger.
You feel very good, you have 3 !CLW. You're paralyzed! You are faint from hunger.
Hey, wait a minute. I just quaffed a potion of CLW, and it says it feeds me for 75 turns, why am I immediately paralyzed again?Leave a comment:
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75 turns my left foot! 5 turns, maybe.
You're paralyzed! You are faint from hunger.
You feel very good, you have 3 !CLW. You're paralyzed! You are faint from hunger.
Hey, wait a minute. I just quaffed a potion of CLW, and it says it feeds me for 75 turns, why am I immediately paralyzed again?
Wormtongue just stole all my coins (3400) and he was fleeing in fear and I had nothing to finish him off with given I only have melee attack. Now he is almost at full health, I'm out of food and fainting and my !CLWs are useless in staving off starvation.Last edited by Grotug; December 23, 2017, 22:40.Leave a comment:
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Artifacts that activate for unaimed effects, like light or heal or teleport or whatever, should not be "aimed", they should be "activated". Only artifacts that, when activated, prompt the user for a direction or target should be "aimed".Leave a comment:
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