Bugs and issues in 4.1.2

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  • Nick
    replied
    New builds now up on the nightlies page with fixes to knowledge leakage bugs found by bron. Source zipfile here.

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  • Huqhox
    replied
    That's as intended. The spell finds stairs, traps and secret doors, not normal doors

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  • DungeonCrawler
    replied
    The Find doors, traps, & stairs spell

    The Find doors, traps, & stairs spell not exposing all doors or stairs.
    when casting this spell all the hidden doors are shown in the spells AOE but not the ones that can bee seen normally

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  • Huqhox
    replied
    It's quite thematic for more complex egos: "Hey that looks like one of the legendary weapons of Gondolin. Cool! No idea what all those runes mean but it must be pretty powerful" but not for "This looks to be a robe of resist fire. I wonder what that rune means?"

    Personally I'd be happy to leave it as it is

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  • jevansau
    replied
    I actually find I quite like knowing flavours but not runes.

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  • Huqhox
    replied
    Certainly knowing all the runes should imply knowing all the flavors (and may well work already). But knowing all the flavors wouldn't necessarily mean knowing all the runes.

    In the basic case having that cloak describes as 'of Elvenkind' adds flavor but doesn't in itself indicate what its properties are.

    And for some egos like cloaks of Aman, they can get a random property so knowing that it's a cloak of Aman shouldn't mean that all the runes about it are known.

    I think it's working as designed and expected. The only change that could happen I think is that knowing all flavors automatically identifies the 'fixed' runes for items when they are first seen

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  • PowerWyrm
    replied
    You should just group those two options, one without the other makes no sense.

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    I'm assuming this is with flavours known at birth but runes not known. That is such a weird set of options to choose - why would anyone do that??

    *hides from Gwarl*
    Yes, not a bug then.

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Something still seems off on the runeid for Element rings and Bodykeeping rings. For example, =Ice activated gives temp cold resistance, and description of ring says it provided cold resistance, but the rune remains unknown unless attacked by something cold. Likewise, the =bodykeeping descriptions says it sustains Str, Dex and Con, but the runes aren't learned unless attacked by the particular stat draining trap or stat draining monster. This is on the nightly master.
    I'm assuming this is with flavours known at birth but runes not known. That is such a weird set of options to choose - why would anyone do that??

    *hides from Gwarl*

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  • Nick
    replied
    Originally posted by Sky
    Ring Of Digging still doesn't id correctly. You need to activate it for the effect, even if wearing it allows you to break granite with a whip .. you should learn the run of digging by digging, not by casting S2M.
    Are you sure you're playing 4.1.2? Because putting on a Ring of Digging does ID it - I just tested it.

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  • Sky
    replied
    Ring Of Digging still doesn't id correctly. You need to activate it for the effect, even if wearing it allows you to break granite with a whip .. you should learn the run of digging by digging, not by casting S2M.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Something still seems off on the runeid for Element rings and Bodykeeping rings. For example, =Ice activated gives temp cold resistance, and description of ring says it provided cold resistance, but the rune remains unknown unless attacked by something cold. Likewise, the =bodykeeping descriptions says it sustains Str, Dex and Con, but the runes aren't learned unless attacked by the particular stat draining trap or stat draining monster. This is on the nightly master.

    Leave a comment:


  • Nick
    replied
    Bug now fixed (I think), new builds on the nightlies page.

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  • PowerWyrm
    replied
    Originally posted by Nick
    Sadly, there is still a bug (I believe), where I have made hypothetical increases to STR and DEX become actual increases. I will try to get a fix to this out soon, but until then it's a massive exploit.
    You should leave that as a feature and make all fighters think they are Goku

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Confirmed fixed. Now working as expected.
    Sadly, there is still a bug (I believe), where I have made hypothetical increases to STR and DEX become actual increases. I will try to get a fix to this out soon, but until then it's a massive exploit.

    Leave a comment:

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