Bugs and issues in 4.1.0

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Sky
    Veteran
    • Oct 2016
    • 2309

    That mouse movement caused crashes, so it's gone.
    "i can take this dracolich"

    Comment

    • Oraticus
      Apprentice
      • Sep 2014
      • 84

      Originally posted by Sky
      That mouse movement caused crashes, so it's gone.
      Aww, really? What a bummer. Always worked so well for me.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9351

        Originally posted by Sky
        That mouse movement caused crashes, so it's gone.
        Really? When did that happen?
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Sky
          Veteran
          • Oct 2016
          • 2309

          before 4.1.0, back when i had my first winner. maybe december?
          almost constant CTD with mouse movement, so much so that i had to get used to quicksaving before any mouse movement.

          honestly, i thought that is why it's not in the game anymore. it's a shame, because i don't have a tenkey and therefore i always need to switch to mouse when moving sideways.
          "i can take this dracolich"

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9351

            Current master is now fairly bug-free; I think the current outstanding issues are:
            • These filed but unfixed bugs;
            • Possible changes to persistent levels (recall, monster regeneration);
            • Maybe an examination of mouse movement.


            So my plan is to release 4.1.1 once those are dealt with. Anything else I've missed?
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Sky
              Veteran
              • Oct 2016
              • 2309

              This is obviously linked to the persistent levels option, but if i rest long enough i can run out of light from permanent light sources. Only happens when i go back to DL0, and it can revert back and then happen again.
              "i can take this dracolich"

              Comment

              • Oraticus
                Apprentice
                • Sep 2014
                • 84

                Originally posted by Nick
                Current master is now fairly bug-free; I think the current outstanding issues are:
                • These filed but unfixed bugs;
                • Possible changes to persistent levels (recall, monster regeneration);
                • Maybe an examination of mouse movement.


                So my plan is to release 4.1.1 once those are dealt with. Anything else I've missed?
                Just to confirm, has the issue with rubble been addressed? I never did file a bug on it on that bug tracking site you linked (I didn't know it existed!). If so, how does rubble now behave?

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9351

                  Originally posted by Oraticus
                  Just to confirm, has the issue with rubble been addressed? I never did file a bug on it on that bug tracking site you linked (I didn't know it existed!). If so, how does rubble now behave?
                  Yes, it's fixed. The way it works is that spells can hit monsters in the first layer of rubble, but no further. It was already like this for the player.
                  Code:
                  [COLOR="sienna"]:::[/COLOR]
                  [COLOR="sienna"]:[/COLOR]cT..@
                  [COLOR="Sienna"]:::[/COLOR]
                  So casting a fire ball at the troll will hit it but leave the centipede unharmed, as will casting at the grid in fornt of the troll.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Oraticus
                    Apprentice
                    • Sep 2014
                    • 84

                    Awesome! Thanks, Nick!

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9351

                      Actually I should clarify - it's fixed in development. The fix will be in the next nightly build.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2941

                        No idea if this is a bug or feature. Tarrasque breathes fire, then cold then disenchantment. @ doesn't take any damage from disenchantment. Player tries to figure out why for ages until he decides to press "l" and get "You are standing in a rubble." message. Not the passable version, the normal one.
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9351

                          New builds up on the nightlies page with the following changes:
                          • Monsters can be hit by spells in passable rubble
                          • Known cursed items are labelled as such in stores (#2047)
                          • Store prices are more reasonable (#2049)
                          • Monsters no longer "look confused" (etc) when the player is blind
                          • Curse removal menu has more information about the player's chance of success
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • kaypy
                            Swordsman
                            • May 2009
                            • 292

                            It wasn't quite obvious from dredging through the old topics:

                            Was the removal of the old detection border something that fell out during the traps reworking and never got re-implemented, or was it deliberately purged as an act of design?

                            Comment

                            • Estie
                              Veteran
                              • Apr 2008
                              • 2281

                              Originally posted by Nick
                              New builds up on the nightlies page with the following changes:
                              • Store prices are more reasonable (#2049)
                              What, lanterns were perfectly reasonable at a couple thousand gold.

                              Comment

                              • Ingwe Ingweron
                                Veteran
                                • Jan 2009
                                • 2110

                                Originally posted by kaypy
                                It wasn't quite obvious from dredging through the old topics:

                                Was the removal of the old detection border something that fell out during the traps reworking and never got re-implemented, or was it deliberately purged as an act of design?
                                Nick absolutely HATES the trap detection line, so he removed it during trap reworking. I always found the reasoning, though, a bit flimsy and wish it were back as a user option. Sigh...
                                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎