Bugs and issues in 4.1.0
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! -
Entered the BM, there was a potion of healing I wanted to buy, got the message "you cannot carry that many items" although there was one free slot in the inventory. Unfortunately, I was not playing in debug mode, and when I tried to relaunch the game in debug mode, the problem was gone (refresh/reordering problem?). And I was not able to reproduce this behavior afterwards...PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Amulet activates for earthquake but I've tried it twice and nothing happens.Attached FilesComment
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I think there's a bug with Creeping Adamantite Coins (maybe with creeping coins in general). Creeping adamantite coins seem to mimic only small piles (a few hundred coins), while actual piles are (usually) a few to several thousand coins. My weaker characters that can't handle creeping adamantite coins find it zero risk and high reward to only touch large piles of adamantite.Comment
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I think there's a bug with Creeping Adamantite Coins (maybe with creeping coins in general). Creeping adamantite coins seem to mimic only small piles (a few hundred coins), while actual piles are (usually) a few to several thousand coins. My weaker characters that can't handle creeping adamantite coins find it zero risk and high reward to only touch large piles of adamantite.Comment
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Code:name:EARTHQUAKES aim:0 power:5 effect:EARTHQUAKE desc:causes an earthquake around you
Code:name:EARTHQUAKES aim:0 power:5 effect:EARTHQUAKE [COLOR="Yellow"]param:10[/COLOR] desc:causes an earthquake around you
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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@sky--it's almost impossible because the item distribution code puts a strict max depth on branded weapons that is roughly equal to the native depth of MoD. (I don't think there should be a limit on branded weapons, though removing the limit would make a flood of them below DL 80, since there are 5 possible brands and only a handful of other ego weapons that can be found that deep.Comment
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Sorry, I thought it was in the inventory of that savefile.
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Because of the drained STR. The code uses the current stats to calculate combat info, but uses the normal stats for the message. "With 18 STR and 18/111 DEX you would get 2.3bpr." becomes "with +0 STR" instead of "with +2STR".PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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I didn't read every entry in this thread yet, so I don't know if this has been reported.
Playing on 4.1.0 on a 2012 Macbook Pro.
Went down to level 39 as a High Elf Ranger, was surrounded by granite walls. Additionally I was standing on a granite wall. ?Mapping gave me no information. ?phase, ?teleport, and teleport spells cause some kind of infinite loop I believe, the spinning beach ball appears and I need to force quit.
I had a ring of digging, and was able to dig around. Appears the level is entirely solid granite. Was able to fix by entering wizard mode and traveling back to dlvl 39.
Attached the save file in case it can be helpful.Attached FilesFormerly: SirridanComment
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Went down to level 39 as a High Elf Ranger, was surrounded by granite walls. Additionally I was standing on a granite wall. ?Mapping gave me no information. ?phase, ?teleport, and teleport spells cause some kind of infinite loop I believe, the spinning beach ball appears and I need to force quit.
I had a ring of digging, and was able to dig around. Appears the level is entirely solid granite. Was able to fix by entering wizard mode and traveling back to dlvl 39.
Attached the save file in case it can be helpful.Attached FilesOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Has mouse-movement been changed? In the previous 3.# version, I could click quite a ways away, and @ would gladly navigate a sensible route to that location, even if it meant twisty corridors or taking a door that wasn't directly in that direction.
Now if I try to use mouse movement, it only works if the destination is a direct, non-impeded LoS, else it fails. Heck, @ can't even figure out how to go around a simple knight's-move corner. For instance:
Code:####.# ####x# ..@..# ######
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