Bugs and issues in 4.1.0

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  • wobbly
    replied
    Originally posted by PowerWyrm
    Toying with the new V pathfinding algorithm for PWMAngband, I looked at monster.txt and saw some inconsistencies:
    - white lice have smell 20, black lice don't (since other insects don't have smell, probably remove from white lice)
    - zombified kobolds have smell 20, none other zombies have (probably remove)
    - giant white ticks have smell 20, none other spiders have (probably remove)
    - Ulfast, Son of Ulfang has smell 20, none other p have (probably remove)

    Also, I'd think those would qualify for having smell:

    - dragons + ancient dragons (they're big reptiles after all)
    - bats (nearly blind, without smell they wouldn't be able to hunt preys)
    - hydras (also big reptiles)
    Smaug can smell Bilbo in the hobbit, so it's cannon too.

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  • Nick
    replied
    Originally posted by bron
    Uthlob has cast "Clairvoyance" on the current level. As can be seen in the savefile, there are a number of red asterisks showing the location of objects. However, if you attempt to move the cursor to these objects by 'l'ooking at them, you find that you can do it with some, but not with others. It turns out, the asterisks that you cannot 'l'ook at are in fact objects that have been squelched. This seems like information that should not be being "leaked" to the player.

    Secondly, in the savefile, Uthlob is standing on top of a Broad Sword with an unknown curse. Nearby in the same room is an unidentified Lead Filled Mace (as shown by hitting the ']' key). Uthlob casts "Perception" (i.e. p-f-c), and learns the curse. The Lead Filled Mace is now also identified (as shown by hitting the ']' key). This also works after drinking a Potion of Enlightenment: ID'ing one object, ID's all the revealed objects on the entire level.
    OK, thanks, both confirmed.

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  • bron
    replied
    Originally posted by Nick
    If you can email it to me, that would be great - gmail, username nckmccnnll.
    Done. Let me know how it goes.

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  • Nick
    replied
    Originally posted by bron
    I notice two minor issues with 4.1.2 while playing the current competition. I have a savefile that demostrats both issues, but unfortunately the zip file is 266K, which exceeds the forum's limit for uploads. I'm happy to provide it, if someone would suggest the proper method of transfer.
    If you can email it to me, that would be great - gmail, username nckmccnnll.

    Leave a comment:


  • mrfy
    replied
    Originally posted by bron
    I notice two minor issues with 4.1.2 while playing the current competition. I have a savefile that demostrats both issues, but unfortunately the zip file is 266K, which exceeds the forum's limit for uploads. I'm happy to provide it, if someone would suggest the proper method of transfer.
    You could upload it to something like Dropbox and then post a link to the file.

    Leave a comment:


  • bron
    replied
    minor information leakage in 4.1.2

    I notice two minor issues with 4.1.2 while playing the current competition. I have a savefile that demostrats both issues, but unfortunately the zip file is 266K, which exceeds the forum's limit for uploads. I'm happy to provide it, if someone would suggest the proper method of transfer.

    Uthlob has cast "Clairvoyance" on the current level. As can be seen in the savefile, there are a number of red asterisks showing the location of objects. However, if you attempt to move the cursor to these objects by 'l'ooking at them, you find that you can do it with some, but not with others. It turns out, the asterisks that you cannot 'l'ook at are in fact objects that have been squelched. This seems like information that should not be being "leaked" to the player.

    Secondly, in the savefile, Uthlob is standing on top of a Broad Sword with an unknown curse. Nearby in the same room is an unidentified Lead Filled Mace (as shown by hitting the ']' key). Uthlob casts "Perception" (i.e. p-f-c), and learns the curse. The Lead Filled Mace is now also identified (as shown by hitting the ']' key). This also works after drinking a Potion of Enlightenment: ID'ing one object, ID's all the revealed objects on the entire level.

    Leave a comment:


  • Nick
    replied
    Originally posted by Ingwe Ingweron
    What? Recall depth was only reset before if one said "Y"es at the recall prompt, if not it was set at max depth reached. When did recall change? Did I not notice because I'm always diving and trying to never go back to town, let alone climb up stairs and then recalling to town? Or, perhaps the poster said "Y"es at the recall prompt without realizing?
    In the case referenced, the ?Recall was read at the character's current max depth (DL5), so recall was set to that. Then the character read ?DD, and went to DL10. Then the recall kicked in, sending the character back to town - but the recall didn't get reset to DL10 because ?Recall was never read at DL10.

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  • takkaria
    replied
    Originally posted by qaz
    Travel is much harder in 4.1 then 4.0.5. Am lacking in basic knowledge. I just press a space around a few corners and I am there. Why cant I do that in 4.1.
    You might have to turn on the mouse movement option ('=' and then '1', I think).

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Nick
    Not a bug - recall depth is set when you read recall.
    What? Recall depth was only reset before if one said "Y"es at the recall prompt, if not it was set at max depth reached. When did recall change? Did I not notice because I'm always diving and trying to never go back to town, let alone climb up stairs and then recalling to town? Or, perhaps the poster said "Y"es at the recall prompt without realizing?
    Last edited by Ingwe Ingweron; March 3, 2018, 07:12.

    Leave a comment:


  • qaz
    replied
    movement problem

    Travel is much harder in 4.1 then 4.0.5. Am lacking in basic knowledge. I just press a space around a few corners and I am there. Why cant I do that in 4.1.

    Leave a comment:


  • PowerWyrm
    replied
    From an AAR post:

    Agamataite(sp?) dropped me an awesome heavy crossbow <X6> (+22) on DL18. Does better damage than Belthronding per round, but aggravates, but has +42 to AC to compensate.
    Looking at the randart code, shooters should only get ART_IDX_GEN_AC set (count_bow_abilities), ART_IDX_GEN_AC_SUPER is for non-weapons (count_nonweapon_abilities). But in try_supercharge(), big AC boost is also applied to shooters via ART_IDX_GEN_AC_SUPER.

    This also feels weird, as no shooters other than randarts have +AC.

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  • Sky
    replied
    i thought it worked differently previously.

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  • Nick
    replied
    Originally posted by Sky
    another funny recall bug.

    i stumbled on a insect pit, and !phased but was gonna die very likely, so i used my recall on DL5. an insect showed up intent on killing me so i read my only scroll, which happened to be a DD.

    this took me to DL10, and then the recall kicked in.

    guess what level i'm recalling to now? yep .. DL5.
    Not a bug - recall depth is set when you read recall.

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  • Sky
    replied
    another funny recall bug.

    i stumbled on a insect pit, and !phased but was gonna die very likely, so i used my recall on DL5. an insect showed up intent on killing me so i read my only scroll, which happened to be a DD.

    this took me to DL10, and then the recall kicked in.

    guess what level i'm recalling to now? yep .. DL5.

    Leave a comment:


  • Nick
    replied
    OK, new builds up with PowerWyrm's suggested change. New version real soon now.

    Leave a comment:

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