Bugs and issues in 4.1.0

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  • Mondkalb
    Knight
    • Apr 2007
    • 891

    Originally posted by Nick
    You mean like the latest build from yesterday?
    Aaahh! Looking forward ...
    My Angband winners so far

    My FAangband efforts so far

    Comment

    • Estie
      Veteran
      • Apr 2008
      • 2281

      Wait what - this game has sound ??

      Comment

      • kandrc
        Swordsman
        • Dec 2007
        • 299

        Originally posted by Estie
        Wait what - this game has sound ??
        It's in there for masochists.

        Comment

        • Mondkalb
          Knight
          • Apr 2007
          • 891

          Originally posted by kandrc
          It's in there for masochists.
          And it is working again.
          My Angband winners so far

          My FAangband efforts so far

          Comment

          • PowerWyrm
            Prophet
            • Apr 2008
            • 2941

            I think this has already been reported, but when blind, @ can distinguish between "something does something" and "someone does something".
            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 8820

              Originally posted by PowerWyrm
              I think this has already been reported, but when blind, @ can distinguish between "something does something" and "someone does something".
              Now I'm picturing all the verbal monsters yelling "I am not a number! I am a free man!" as they do things.

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2941

                rd_monster() has "struct chunk *c" parameter, yet the call to mon_create_mimicked_object() uses "cave". Probably not the only case.
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6697

                  Town is always the same in every new game.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9351

                    Originally posted by PowerWyrm
                    I think this has already been reported, but when blind, @ can distinguish between "something does something" and "someone does something".
                    Yes, this is #2029.

                    Originally posted by PowerWyrm
                    rd_monster() has "struct chunk *c" parameter, yet the call to mon_create_mimicked_object() uses "cave". Probably not the only case.
                    Thanks.

                    Originally posted by Pete Mack
                    Town is always the same in every new game.
                    If started from the same savefile, currently yes. Will be fixed soon.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6697

                      Blessed egos and artifacts shouldn't be cursed. Also SLAY weapons shouldn't summon monsters of the slay type. (Found a lovely HA BoC that with Siren and Summon Demon curse. This makes little sense.)

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2941

                        Originally posted by Pete Mack
                        Blessed egos and artifacts shouldn't be cursed. Also SLAY weapons shouldn't summon monsters of the slay type. (Found a lovely HA BoC that with Siren and Summon Demon curse. This makes little sense.)
                        Nah... these are the souls of the demons you slew with your sword that come back to haunt you
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                        Comment

                        • fph
                          Knight
                          • Apr 2009
                          • 956

                          Originally posted by Pete Mack
                          Blessed egos and artifacts shouldn't be cursed. Also SLAY weapons shouldn't summon monsters of the slay type. (Found a lovely HA BoC that with Siren and Summon Demon curse. This makes little sense.)
                          Wow -- sounds like the infinite XP machine...
                          --
                          Dive fast, die young, leave a high-CHA corpse.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6697

                            The summon demon curse activates sufficiently rarely that it doesn't work as an EXP booster (and Greater Balrogs really aren't worth killing.) But yeah, it is kind of a weird combination. There just are very few situations where a single demon is any kind of threat, this late in the game.

                            Comment

                            • Sky
                              Veteran
                              • Oct 2016
                              • 2309

                              objects don't stack correctly angband-4.1.0-46-g70f6f76d

                              i have a stack of 40 CCW and a stack of 28 CCW. i walk over a stack of 4 CCW and these get placed in a new stack, so i have:
                              40 CCW
                              38 CCW
                              4 CCW

                              if i drop the 4, and pick them up again, this repeats. if i drop 2 from the stack of 4, nothing happes (40, 38, 2). if i drop 2 and 2 and then walk over it, i get the correct stack of 40, 40, 2.
                              "i can take this dracolich"

                              Comment

                              • Derakon
                                Prophet
                                • Dec 2009
                                • 8820

                                That does seem like a legit bug, but are you actually running around with 80 CCW in your pack? O_o

                                Comment

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