Bugs and issues in 4.1.0

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9351

    Originally posted by wobbly
    v4.1.0-50-g2a5311-dirty on angband.live
    When using a staff of detect invisible I get "you sense the presence of invisible creatures", but nothing is showing up in my monster window or when I press [

    Edit: Ended up dying to this. It was a trapper
    Hm. Did you try 'l'ooking for it?
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • wobbly
      Prophet
      • May 2012
      • 2576

      it's a .
      I'm playing in ascii. Apparently if you play with tiles they show up. I guess I could of pressed l then scrolled through every dungeon feature.

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6697

        (Windows only) Angband assumes the task bar is always on the bottom. Since I prefer a task bar on the left, the main window ALWAYS opens under the task bar (even after I move it in a previous session.)

        * On the bottom cuts into valuable vertical real estate, and on the right makes it too easy to close a window by accident

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 8820

          Originally posted by wobbly
          it's a .
          I'm playing in ascii. Apparently if you play with tiles they show up. I guess I could of pressed l then scrolled through every dungeon feature.
          Trappers being visible if you play with tiles sounds like a bug to me.

          Comment

          • wobbly
            Prophet
            • May 2012
            • 2576

            So what purpose do they serve other than have FA or die, if they don't show up till they attack even with SI? _detect invisible is available in staff form. _detect evil for most other deadly enemies. Carrion crawlers show up in the light & were pretty easy to kill even without FA. Just don't get what the point is other than to be really scummy for the sake of being scummy.

            Comment

            • Patashu
              Swordsman
              • Jan 2008
              • 496

              Don't Trappers show up on the 'list of all visible enemies' subwindow?
              My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

              Comment

              • wobbly
                Prophet
                • May 2012
                • 2576

                nope. Which was the original pt. They don't show up on the list, till after they 1st attack

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6697

                  They really shouldn't show up in any way until you run into them. There really should be *some* unavoidable fatal risk to diving without FA (just as there is to going without full detection and no rPois: which is to say: Drolems.)

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 8820

                    Originally posted by wobbly
                    So what purpose do they serve other than have FA or die, if they don't show up till they attack even with SI?
                    Being surprised by an enemy you didn't know is there. Even if you do have FA, that can be quite the shock and can throw your carefully-laid plans awry. Which is (usually) fun.

                    They're basically like creeping coins, only even better-hidden.

                    Comment

                    • Mondkalb
                      Knight
                      • Apr 2007
                      • 891

                      Originally posted by Derakon
                      Trappers being visible if you play with tiles sounds like a bug to me.
                      I am playing with the Gervais tiles and the trappers are and always have been invisible.
                      My Angband winners so far

                      My FAangband efforts so far

                      Comment

                      • wobbly
                        Prophet
                        • May 2012
                        • 2576

                        Originally posted by Pete Mack
                        They really shouldn't show up in any way until you run into them. There really should be *some* unavoidable fatal risk to diving without FA (just as there is to going without full detection and no rPois: which is to say: Drolems.)
                        Why?

                        Is paralysis & FA in angband actually that interesting a mechanic?

                        The only case it can be interesting is when you're round paralyzers without FA & that's contingent on their being alternative ways to deal with them. Ghouls, illusionists, carrion crawlers, even homoculi all have alternatives. There's an actual game to it. Undetectable paralyzer is just: tick box on character sheet or die. Shrug. In my opinion that's not interesting.

                        Anyway I suspect this is the kind of argument which'll go nowhere. Now I know they don't show up on V monster list, well I can still avoid them with enough care, just not in a way that's that fun or interesting.

                        @Derakon - I get that bit, just not sure why it needs paralysis to achieve it.

                        Comment

                        • Huqhox
                          Adept
                          • Apr 2016
                          • 145

                          It's reminiscent of when floating eyes attacked with 100% paralysis and if you found one hiding around a corner there were instadeath to any character that wasn't a gnome.

                          When that was the case I'd always hack the monster.txt to change their attack

                          Surely the whole point of Angband is detect and evade or fight as appropriate? If there's no way of detecting them, maybe they shouldn't be anything more than an annoyance rather than almost certain death to any @ without FA? Or by the time they appear should FA be an absolute requirement?
                          "This has not been a recording"

                          Comment

                          • Werbaer
                            Adept
                            • Aug 2014
                            • 182

                            Originally posted by Huqhox
                            It's reminiscent of when floating eyes attacked with 100% paralysis and if you found one hiding around a corner there were instadeath to any character that wasn't a gnome
                            An AC of 8 was enough to make them a non-issue.

                            Comment

                            • PowerWyrm
                              Prophet
                              • Apr 2008
                              • 2941

                              Since last update, non lights with +1 light radius display an extra empty line when inspected. See describe_light().
                              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                              Comment

                              • Oraticus
                                Apprentice
                                • Sep 2014
                                • 84

                                This may not be new, but I don't remember this being an issue in 4.0.5...

                                Mushrooms of Emergency don't have a description, aside from "It can be eaten".

                                Comment

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