Bugs and issues in 4.1.0

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2941

    Originally posted by Oraticus
    This may not be new, but I don't remember this being an issue in 4.0.5...

    Mushrooms of Emergency don't have a description, aside from "It can be eaten".
    They were added in an emergency...
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

    Comment

    • PowerWyrm
      Prophet
      • Apr 2008
      • 2941

      Entered the BM, there was a potion of healing I wanted to buy, got the message "you cannot carry that many items" although there was one free slot in the inventory. Unfortunately, I was not playing in debug mode, and when I tried to relaunch the game in debug mode, the problem was gone (refresh/reordering problem?). And I was not able to reproduce this behavior afterwards...
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

      Comment

      • Thraalbee
        Knight
        • Sep 2010
        • 692

        Amulet activates for earthquake but I've tried it twice and nothing happens.
        Attached Files

        Comment

        • Thraalbee
          Knight
          • Sep 2010
          • 692

          Also the heavy lance is too heavy to use thus 1 attack per round. But then it says With 0 more STR and 0 more DEX you get 2.3 blows.

          Comment

          • kandrc
            Swordsman
            • Dec 2007
            • 299

            I think there's a bug with Creeping Adamantite Coins (maybe with creeping coins in general). Creeping adamantite coins seem to mimic only small piles (a few hundred coins), while actual piles are (usually) a few to several thousand coins. My weaker characters that can't handle creeping adamantite coins find it zero risk and high reward to only touch large piles of adamantite.

            Comment

            • luneya
              Swordsman
              • Aug 2015
              • 279

              Originally posted by kandrc
              I think there's a bug with Creeping Adamantite Coins (maybe with creeping coins in general). Creeping adamantite coins seem to mimic only small piles (a few hundred coins), while actual piles are (usually) a few to several thousand coins. My weaker characters that can't handle creeping adamantite coins find it zero risk and high reward to only touch large piles of adamantite.
              That's a long-standing issue; it's never been clearly established whether it's a bug or intentional. When you play with no-sell enabled, the value of stacks of coins in the dungeon is increased to compensate for the loss of income from selling. But the putative values of creeping stacks of coins remain pegged to the stacks of coins in games where selling is permitted. This means that by sufficiently careful examination, it is possible to distinguish all the creeping coin monsters from regular coins; Adamantite is simply easiest because it's the highest value (and thus highest value-spread) of the lot.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9351

                Originally posted by Thraalbee
                Amulet activates for earthquake but I've tried it twice and nothing happens.
                Thanks, bug found and fixed in development. If you want to fix it for that character, go into your lib/gamedata/activation.txt file and replace
                Code:
                name:EARTHQUAKES
                aim:0
                power:5
                effect:EARTHQUAKE
                desc:causes an earthquake around you
                with
                Code:
                name:EARTHQUAKES
                aim:0
                power:5
                effect:EARTHQUAKE
                [COLOR="Yellow"]param:10[/COLOR]
                desc:causes an earthquake around you
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9351

                  Originally posted by Thraalbee
                  Also the heavy lance is too heavy to use thus 1 attack per round. But then it says With 0 more STR and 0 more DEX you get 2.3 blows.
                  What heavy lance?
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Sky
                    Veteran
                    • Oct 2016
                    • 2309

                    so, MoD can now be branded? can't wait to find a MoD of Acid.
                    "i can take this dracolich"

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6697

                      @sky--it's almost impossible because the item distribution code puts a strict max depth on branded weapons that is roughly equal to the native depth of MoD. (I don't think there should be a limit on branded weapons, though removing the limit would make a flood of them below DL 80, since there are 5 possible brands and only a handful of other ego weapons that can be found that deep.

                      Comment

                      • Thraalbee
                        Knight
                        • Sep 2010
                        • 692

                        Originally posted by Nick
                        What heavy lance?
                        Sorry, I thought it was in the inventory of that savefile.

                        Comment

                        • PowerWyrm
                          Prophet
                          • Apr 2008
                          • 2941

                          Originally posted by Thraalbee
                          Also the heavy lance is too heavy to use thus 1 attack per round. But then it says With 0 more STR and 0 more DEX you get 2.3 blows.
                          Because of the drained STR. The code uses the current stats to calculate combat info, but uses the normal stats for the message. "With 18 STR and 18/111 DEX you would get 2.3bpr." becomes "with +0 STR" instead of "with +2STR".
                          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                          Comment

                          • SilasDies
                            Rookie
                            • Nov 2016
                            • 6

                            I didn't read every entry in this thread yet, so I don't know if this has been reported.

                            Playing on 4.1.0 on a 2012 Macbook Pro.

                            Went down to level 39 as a High Elf Ranger, was surrounded by granite walls. Additionally I was standing on a granite wall. ?Mapping gave me no information. ?phase, ?teleport, and teleport spells cause some kind of infinite loop I believe, the spinning beach ball appears and I need to force quit.

                            I had a ring of digging, and was able to dig around. Appears the level is entirely solid granite. Was able to fix by entering wizard mode and traveling back to dlvl 39.

                            Attached the save file in case it can be helpful.
                            Attached Files
                            Formerly: Sirridan

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9351

                              Originally posted by SilasDies
                              Went down to level 39 as a High Elf Ranger, was surrounded by granite walls. Additionally I was standing on a granite wall. ?Mapping gave me no information. ?phase, ?teleport, and teleport spells cause some kind of infinite loop I believe, the spinning beach ball appears and I need to force quit.

                              I had a ring of digging, and was able to dig around. Appears the level is entirely solid granite. Was able to fix by entering wizard mode and traveling back to dlvl 39.

                              Attached the save file in case it can be helpful.
                              This is almost certainly a known bug, fixed in development. Fixed, non-wizard mode savefile (one level down) attached if you want it.
                              Attached Files
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • Oraticus
                                Apprentice
                                • Sep 2014
                                • 84

                                Has mouse-movement been changed? In the previous 3.# version, I could click quite a ways away, and @ would gladly navigate a sensible route to that location, even if it meant twisty corridors or taking a door that wasn't directly in that direction.

                                Now if I try to use mouse movement, it only works if the destination is a direct, non-impeded LoS, else it fails. Heck, @ can't even figure out how to go around a simple knight's-move corner. For instance:

                                Code:
                                ####.#
                                ####x#
                                ..@..#
                                ######
                                If @ is trying to get to destination "x" by clicking, he won't move at all. Does this have anything to do with the issues people have noted about monster pathing? Normally I play on a laptop with a num pad, but there are occasions where I'm on a laptop that lacks a num pad, and I rely on mouse movement to prevent this from becoming a arduous slog.

                                Comment

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