Why don't we change the "cover in darkness" spell into a weak darkness ball spell? The only mechanical changes would be a) it'd deal some damage, and b) it would only darken the squares hit by the ball instead of the entire room the player is in. Well, I guess and c) it would potentially damage neighboring enemies. The hard/soft division for light and darkness elements is weird and confusing IMO; make everything hard (i.e. damage-dealing) and you remove one more "weird undocumented thing" about Angband, without really losing anything important.
As an added benefit, Magic Mushrooms would theoretically be able to kill the PC.
As an added benefit, Magic Mushrooms would theoretically be able to kill the PC.
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