Bugs and complaints on current master

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9634

    Originally posted by Derakon
    Cue someone starting the game in this situation, reading their Phase Door scroll, and landing in another nearby isolated "lava closet".
    I think the bigger problem is that they then have to try to phase back to the stairs unless they want to live and die in town.

    This will get fixed soonish, but for now I'm enjoying the stories
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • AnonymousHero
      Veteran
      • Jun 2007
      • 1393

      Originally posted by sekullbe
      Had my shortest game ever today- I began on the edge of town, with a vein of lava cutting me off from everything else. No way to get anywhere so I just had to try to move through it and find out how much damage lava does. Enough to kill a first level half-orc paladin in one turn, it seems.

      I think this is probably a bug- maybe the starting position should be able to pathfind to the stairs? This is in a new build of master branch, updated today.


      This somewhat reminds of Nightmare mode in Entroband. (It wasn't quite that ridiculous, but close.)

      Comment

      • Thraalbee
        Knight
        • Sep 2010
        • 707

        Squelch issue

        I have a savefile where a squelched cursed item reappears every time I save the game. When I step on it, it goes away. Checked with non-ignoring and it is clearly the case. Another item in the vicinity does not have this quirk, that item is not cursed though.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9634

          Originally posted by Thraalbee
          I have a savefile where a squelched cursed item reappears every time I save the game. When I step on it, it goes away. Checked with non-ignoring and it is clearly the case. Another item in the vicinity does not have this quirk, that item is not cursed though.
          OK, that confirms what others are reporting, that curses currently aren't playing nicely with runes.

          It's probably not worth giving me the savefile, as I have mostly rewritten curses (and am similarly rewriting brands and slays, by the way) in development. Once all that gets into the nightlies this bug may be fixed - but I'm sure there will be others
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • bio_hazard
            Knight
            • Dec 2008
            • 649

            Dumb question, but why not exclude all lava from town now? The purpose in 4.0 was as window dressing that served as a prelude to figuring out how to put it in the dungeon.

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              Originally posted by bio_hazard
              Dumb question, but why not exclude all lava from town now? The purpose in 4.0 was as window dressing that served as a prelude to figuring out how to put it in the dungeon.
              It's still nice thematically.

              But we could enforce that lava always have at least one adjacent wall tile, which (in combination with the positioning of the stores well away from the town border) would prevent it from being placed in a way that could isolate part of the town from the rest.

              Comment

              • Patashu
                Knight
                • Jan 2008
                • 528

                Originally posted by Derakon
                It's still nice thematically.

                But we could enforce that lava always have at least one adjacent wall tile, which (in combination with the positioning of the stores well away from the town border) would prevent it from being placed in a way that could isolate part of the town from the rest.
                You'll probably notice that such a restriction doesn't prevent the situation in the screenshot.
                My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  I suspect what is happening is the algorithm is either creating a staircase on lava, or creating one in a wall that is adjacent to lava. It should not use lava at all in the floor creation routine.

                  Originally posted by Derakon
                  It's still nice thematically.

                  But we could enforce that lava always have at least one adjacent wall tile, which (in combination with the positioning of the stores well away from the town border) would prevent it from being placed in a way that could isolate part of the town from the rest.

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    Originally posted by Patashu
                    You'll probably notice that such a restriction doesn't prevent the situation in the screenshot.
                    So it doesn't. Oops.

                    Comment

                    • Carnivean
                      Knight
                      • Sep 2013
                      • 527

                      Originally posted by Nick
                      I think the bigger problem is that they then have to try to phase back to the stairs unless they want to live and die in town.
                      WOR takes you down to dlvl 1 if you haven't been there, doesn't it? If it takes you to the town from the town, that'd be disappointing.

                      Comment

                      • spara
                        Adept
                        • Nov 2014
                        • 235

                        A Wand of Door Destruction has been IDd by use and now the description says: "When aimed, it creates a line which may affect terrain and/or items." Which is true of course, but a bit on the vague side. Is this deliberate? Is the wand somehow not fully IDd yet?

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9634

                          Originally posted by spara
                          A Wand of Door Destruction has been IDd by use and now the description says: "When aimed, it creates a line which may affect terrain and/or items." Which is true of course, but a bit on the vague side. Is this deliberate? Is the wand somehow not fully IDd yet?
                          That's somewhere between bug and just really bad description. Thanks for pointing it out.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Thraalbee
                            Knight
                            • Sep 2010
                            • 707

                            I used the mage detection spell. When I checked the list of items in the dungeon I saw that there were three =Speed <+10>. Picked up two of them later to verify the +10. The pval should not be visible by mage detection, should it? As a side note, 3x =Speed+10 at 4050' is uncommon but probably just a fluke.

                            Comment

                            • Ingwe Ingweron
                              Veteran
                              • Jan 2009
                              • 2129

                              Originally posted by Thraalbee
                              I used the mage detection spell. When I checked the list of items in the dungeon I saw that there were three =Speed <+10>. Picked up two of them later to verify the +10. The pval should not be visible by mage detection, should it? As a side note, 3x =Speed+10 at 4050' is uncommon but probably just a fluke.
                              I've noticed this happens with runeid when @ has encountered the specific pval previously. So, in your example, a =Speed +9 would not show up (unless previously encountered), but your @ must have previously encountered a +10 =Speed. Maybe a bug, but maybe intentional.
                              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                              Comment

                              • Thraalbee
                                Knight
                                • Sep 2010
                                • 707

                                I had seen other item types with +10 but RoS only +9.

                                Comment

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