Bugs and complaints on current master
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Had my shortest game ever today- I began on the edge of town, with a vein of lava cutting me off from everything else. No way to get anywhere so I just had to try to move through it and find out how much damage lava does. Enough to kill a first level half-orc paladin in one turn, it seems.
I think this is probably a bug- maybe the starting position should be able to pathfind to the stairs? This is in a new build of master branch, updated today.
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Squelch issue
I have a savefile where a squelched cursed item reappears every time I save the game. When I step on it, it goes away. Checked with non-ignoring and it is clearly the case. Another item in the vicinity does not have this quirk, that item is not cursed though.Comment
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It's probably not worth giving me the savefile, as I have mostly rewritten curses (and am similarly rewriting brands and slays, by the way) in development. Once all that gets into the nightlies this bug may be fixed - but I'm sure there will be othersOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Dumb question, but why not exclude all lava from town now? The purpose in 4.0 was as window dressing that served as a prelude to figuring out how to put it in the dungeon.Comment
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But we could enforce that lava always have at least one adjacent wall tile, which (in combination with the positioning of the stores well away from the town border) would prevent it from being placed in a way that could isolate part of the town from the rest.Comment
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It's still nice thematically.
But we could enforce that lava always have at least one adjacent wall tile, which (in combination with the positioning of the stores well away from the town border) would prevent it from being placed in a way that could isolate part of the town from the rest.My Chiptune music, made in Famitracker: http://soundcloud.com/patashuComment
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I suspect what is happening is the algorithm is either creating a staircase on lava, or creating one in a wall that is adjacent to lava. It should not use lava at all in the floor creation routine.
It's still nice thematically.
But we could enforce that lava always have at least one adjacent wall tile, which (in combination with the positioning of the stores well away from the town border) would prevent it from being placed in a way that could isolate part of the town from the rest.Comment
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A Wand of Door Destruction has been IDd by use and now the description says: "When aimed, it creates a line which may affect terrain and/or items." Which is true of course, but a bit on the vague side. Is this deliberate? Is the wand somehow not fully IDd yet?Comment
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That's somewhere between bug and just really bad description. Thanks for pointing it out.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I used the mage detection spell. When I checked the list of items in the dungeon I saw that there were three =Speed <+10>. Picked up two of them later to verify the +10. The pval should not be visible by mage detection, should it? As a side note, 3x =Speed+10 at 4050' is uncommon but probably just a fluke.Comment
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I used the mage detection spell. When I checked the list of items in the dungeon I saw that there were three =Speed <+10>. Picked up two of them later to verify the +10. The pval should not be visible by mage detection, should it? As a side note, 3x =Speed+10 at 4050' is uncommon but probably just a fluke.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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