Bugs and complaints on current master

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9639

    #61
    Originally posted by Ingwe Ingweron
    Get the message that @ has slowed down, but the displayed speed on both the main screen and the character information screen continue to show the elevated speed until @ hits a monster, opens a door, or makes some other affirmative action other than movement. This is a bug just introduced in the latest iteration.
    Now fixed in development, fix will be in the next build (but I'll probably try to do at least the blow description fix as well first). Got two variables in the wrong order
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Ingwe Ingweron
      Veteran
      • Jan 2009
      • 2129

      #62
      Originally posted by Nick
      I have just tested this, and double-clicking with the latest build works for me. There certainly wasn't an intentional change to save file handling, and the Mac port itself hasn't actually changed at all for ages.
      Just redownloaded and double-clicking still doesn't work for me. I'm still running El Capitan (haven't upgraded to Sierra, yet). Haven't made any changes to the machine. The issue is brand new to the latest nightly. Very odd.

      I did the copy monster.txt-->lore.txt and it does work, thank you, Nick. When not using a complete monster memory, however, there are still times that the memory does not update. E.g., Dethanc against a Spirit Troll, the memory did not update to show resistance to lightning, even though it is clear that is the case (both from my own memory and that the message is "hit" not "shock").
      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9639

        #63
        Latest build is up, and has fixed the (rather old, it turns out) bug of monster resistances to brands not showing up in monster memory, and the one of status (Speed, etc) not updating correctly.

        You may also notice that the number of text files in lib/gamedata is increasing. I am currently on a drive to get as much as possible of the game's editable data pushed out to these files for ease of modifying the game. In particular, I would like to at some point in the future have all the game's messages in text files, which would make translating into different languages (should anyone want to) much simpler.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #64
          Here's another: branded ammo does not cause the resistances lore to be updated

          Comment

          • Ingwe Ingweron
            Veteran
            • Jan 2009
            • 2129

            #65
            Originally posted by Nick
            I have just tested this, and double-clicking with the latest build works for me. There certainly wasn't an intentional change to save file handling, and the Mac port itself hasn't actually changed at all for ages.
            Never mind... I tracked down what the problem was. I played a game of Rocketband and somehow the "default" app got switched over.
            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

            Comment

            • spara
              Adept
              • Nov 2014
              • 235

              #66
              A fight with Orfax, son of Boldor causes CTDs (on Linux with the latest master). Seems to happen when he "dances around you". Save attached, just stand still and let Orfax do his thing.

              orfax_ctd.zip

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9639

                #67
                Originally posted by Ingwe Ingweron
                Never mind... I tracked down what the problem was. I played a game of Rocketband and somehow the "default" app got switched over.
                That game is the gift that keeps on giving
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Ingwe Ingweron
                  Veteran
                  • Jan 2009
                  • 2129

                  #68
                  Still having some kind of file management problems with the lore.txt file. In the latest nightly, I copy monster.txt and replace lore.txt, but then the game crashes on saving and a new file is created lore.txt.new.
                  “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                  ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9639

                    #69
                    OK, new build should be up soon, fixing the Orfax crash bug and also probably the lore issue. Very poor testing on my part of the previous build.

                    Pete - is the problem with branded ammo still in the latest build?
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #70
                      Nick--haven't fetched and rebuilt in a couple weeks, so I don't actually know.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9639

                        #71
                        Originally posted by Pete Mack
                        Nick--haven't fetched and rebuilt in a couple weeks, so I don't actually know.
                        Cool, that bug should be fixed when you do, then.

                        Further to me "moving stuff to data files" comment - several of the recent bugs have been a result of that process for monster blow methods and effects
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Grotug
                          Veteran
                          • Nov 2013
                          • 1637

                          #72
                          When you haven't successfully targeted a suitable target (ie. a monster) the game gives no indication. I keep wasting TO charges on dungeon walls. Would it be reasonable to suggest that TOing nothing not work?
                          Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                          Detailed account of my Ironman win here.

                          "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                          Comment

                          • Patashu
                            Knight
                            • Jan 2008
                            • 528

                            #73
                            There's a legitimate reason to target TO at a non-monster tile - if you think a monster that you can't see (invisible or unlit) is there.
                            My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              #74
                              It's more than that. You can target "behind" another monster--or even a wall--in many cases by targeting like this:


                              @**********
                              .........XX*********

                              Originally posted by Patashu
                              There's a legitimate reason to target TO at a non-monster tile - if you think a monster that you can't see (invisible or unlit) is there.

                              Comment

                              • Derakon
                                Prophet
                                • Dec 2009
                                • 9022

                                #75
                                Originally posted by Pete Mack
                                It's more than that. You can target "behind" another monster--or even a wall--in many cases by targeting like this:


                                @**********
                                .........XX*********
                                I'm not sure I would characterize abuse of quirks of the projectile pathing system as "legitimate".

                                Comment

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