- (my current preferred) Make all devices and consumables ID on a single use, regardless of effect. So rather than a quick ?id, it's a quick use.
 - Once the planned scroll of "learn an unknown rune on an object" is implemented, allow that to also ID flavors.
 
Reducing flavours might work, but I'm a bit reluctant to do any major cutting out of stuff - and this would also impose restrictions on putting new stuff in.
This is a bug, fixed in the latest build (which is linked in this thread and the competition thread). Artifacts should be known on walkover, not on detection.
. The idea was that each property is a two letter "rune" that's carved to the object. And those runes can be seen when you inspect the object. Just like V4 had. If this is going that way, then the number of exclamation marks in {??} tags could be the number of unknown runes. And to conclude the idea, I would also like to see a knowledge page showing runes know.
					
Leave a comment: