Rune-based ID

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • sandtrap
    replied
    Squelching gloves said the gloves were average

    On competition character 186 using build angband-4.0.3-198-gbba6817

    Wielded leather gloves. Then squelched Gloves while they were equiped. Received the message the gloves were average.

    Message used to be squelch Excellent but not Splendid without saying anything about the gloves themselves.

    Leave a comment:


  • Nomad
    replied
    For some reason, new characters created in the latest build now start the game with no money.

    Leave a comment:


  • StMicah
    replied
    It seems to address the crash problem...thanks!

    Leave a comment:


  • Nick
    replied
    While I'm here, newer builds - Windows and OS X. Maybe I fixed the problem accidentally.

    Deliberate changes are:
    • "Learn after time" runes only get learnt when you're actually using them
    • Flavored items don't get spurious ??s
    • Shop items do get ?? (when they deserve it)
    • Flavored consumables are ID'd after a single use
    • Light sources are properly identified

    Leave a comment:


  • Nick
    replied
    Originally posted by StMicah
    I'm experiencing the same (?) sort of crash. It happens when I open a dead character to play its next incarnation. If I change the name or some other stat, the game starts fine.

    Here's a recent save file...try opening the file from the game menu and selecting Y to start the character as is.
    OK, I can confirm this crashes for me too, but opens fine in Linux. Will investigate.

    Leave a comment:


  • Derakon
    replied
    Originally posted by Nick
    Works fine for me. What version of OS X? Does it open a crash report window? Anyone else having problems?
    I can confirm this happening erratically; it'll work sometimes and crash sometimes with no discernable pattern. No crash report window, nothing in the Console. Repro steps are simply to mash through chargen; when you hit the last key (which should eventually result in you appearing in town), the game just exits after a brief moment.

    Leave a comment:


  • StMicah
    replied
    I'm experiencing the same (?) sort of crash. It happens when I open a dead character to play its next incarnation. If I change the name or some other stat, the game starts fine.

    Here's a recent save file...try opening the file from the game menu and selecting Y to start the character as is.

    EDIT: I'm using OSX too.

    EDIT 2: Just tried changing the name a second time (suffered a quick death) and that fix is no longer working.
    Attached Files

    Leave a comment:


  • Nick
    replied
    Originally posted by Ingwe Ingweron
    This build appears to be broken on OSX. Here's what I did:

    1) Deleted the old Angband folder completely.
    2) Downloaded new build.
    3) Attempted to start new @, Human, Warrior, Point-based, Random Name, Accept history, --CRASH.
    Works fine for me. What version of OS X? Does it open a crash report window? Anyone else having problems?

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Nick
    Cross posted from the comp 186 thread:

    New builds for Windows and OS X. Changes:
    • Player starting gear and shop objects update properly
    • Shop pricing for unknown jewellery is correct
    • Dice and base AC are known at birth (and the competition character should update shortly)
    • Learning of runes at sufficient character level has been replaced by Derakon's ?Identify, which learns a single unknown rune on an object


    There has been no change to ID of flavored things yet, nor is there a screen for viewing runes.
    This build appears to be broken on OSX. Here's what I did:

    1) Deleted the old Angband folder completely.
    2) Downloaded new build.
    3) Attempted to start new @, Human, Warrior, Point-based, Random Name, Accept history, --CRASH.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Targeting is broken. Specifically, the ability to target a position instead of a monster. When monster is in LOS, pressing '*' will target the monster, but the option to 'o' to target a location is unavailable.

    EDIT: Nevermind. I figured out that now you need only use the mouse to click on the new target location and it will target that position. One no longer needs to switch to a location targeting mode with the 'o' (or 'p' for rouge-like keyset). The '?' help file does need to be updated though to correctly describe the new targeting system.

    Leave a comment:


  • spara
    replied
    Food also has {??}.

    Leave a comment:


  • Nick
    replied
    Originally posted by spara
    After walking around the town for awhile @ spontaneously learns a bunch of runes:

    .

    Is this intentional behavior? Feels a bit weird.
    Bug, fixed in development - you should only learn those when you are wearing an item with them.

    Originally posted by spara
    Also my starting torch says I don't know the full extent of it's powers. Daddy obviously forgot to mention something when he passed it to me . In other words, it feels a bit weird.
    Bug - I must have broken that recently

    Originally posted by spara
    Edit: Can we get the {??} signs to shop items too?
    Seems reasonable.

    Originally posted by spara
    Edit2: Word of Recall bought from a shop has {??} in an inventory. And the inscription only says that I don't know the full extent of it's powers. Funny as I just came back to town using my inheritance WoR.
    Bug.

    Originally posted by spara
    Edit3: I found a {??} dagger that turned to be enchanted (+5, +3). The game says that I have learned the rune of enchantment to damage. Is there a rune of enchantment to hit?
    Yes - you probably learned it at the same time.

    Leave a comment:


  • spara
    replied
    After walking around the town for awhile @ spontaneously learns a bunch of runes:

    .

    Is this intentional behavior? Feels a bit weird.

    Also my starting torch says I don't know the full extent of it's powers. Daddy obviously forgot to mention something when he passed it to me . In other words, it feels a bit weird.

    Edit: Can we get the {??} signs to shop items too?

    Edit2: Word of Recall bought from a shop has {??} in an inventory. And the inscription only says that I don't know the full extent of it's powers. Funny as I just came back to town using my inheritance WoR.

    Edit3: I found a {??} dagger that turned to be enchanted (+5, +3). The game says that I have learned the rune of enchantment to damage. Is there a rune of enchantment to hit?
    Last edited by spara; March 6, 2016, 10:18.

    Leave a comment:


  • Nick
    replied
    Cross posted from the comp 186 thread:

    New builds for Windows and OS X. Changes:
    • Player starting gear and shop objects update properly
    • Shop pricing for unknown jewellery is correct
    • Dice and base AC are known at birth (and the competition character should update shortly)
    • Learning of runes at sufficient character level has been replaced by Derakon's ?Identify, which learns a single unknown rune on an object


    There has been no change to ID of flavored things yet, nor is there a screen for viewing runes.

    Leave a comment:


  • StMicah
    replied
    Cool. I'll download the new build once I finish with my current dive. Thanks.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎