Angband 4.0beta status
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When you get the treasure feeling for a level, the little "LF: 1-?" indicator at the bottom of the screen doesn't immediately update to reflect it, but stays showing ? until you move from your current square. (And it does require an actual movement, seemingly: e.g. standing still and shooting missiles at monsters doesn't cause it to update.) -
Playing the latest...
Just quaffed an (un-ID'd) potion of resist cold and, oddly, it ID'd my (as yet un-ID'd) ring of fire and cold. Which was a bonus.
(I got the 'Your Rhodonite ring glows' message.)Leave a comment:
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I've reported this one to pav - Nomad's black doors and brands not being splendid will be fixed in the next update.Leave a comment:
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Just took 284 turns to pick a lock. I think I double pressed the arrow key at the door. Could that be having an impact like it did with double reading a ?Scroll from the floor? That sounds like a stretch, but maybe.Leave a comment:
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Sounds reasonable to me too.
Just had a Lightning weapon ignored by the "excellent but not splendid" quality setting. In 3.5.1 anything that had an obvious effect upon wielding was "splendid". Admittedly, that did not result in the most rational outcomes in some cases. E.g., a Ring of Light was "splendid", a Shield of Preservation was not. If the categorization has been improved, that's great, but perhaps we could get an explanation of what now constitutes "splendid" so we know what we are ignoring with the setting.Leave a comment:
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Angband 4.0 dev 69f9df6
@ just drank a Magenta Potion from a stack of 4 such potions on the floor. Result - no message and all of the potions disappeared. The flavor has not been ignored. So, why no message and where did the rest of the potions on the floor go?
EDIT: particularly frustrating, since when I found the next one I used a ?Identify on it and found it to be CCW. Robbed by a bug!Last edited by Ingwe Ingweron; May 10, 2015, 20:38.Leave a comment:
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Is id-by-use fixed? New @ just picked up a sling on DL1 and used it. It now identifies as a Sling x2 (+0,+0) {wielded}. Shouldn't the {wielded} drop off having successfully fired this clearly average sling?
If pseudo-id kicks in, and then the sling is used, everything works fine, but an average weapon used before pseudo-id kicks in is not identified by id-by-use. Is this desired behavior?Leave a comment:
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Angband 4.0 dev 69f9df6
Is id-by-use fixed? New @ just picked up a sling on DL1 and used it. It now identifies as a Sling x2 (+0,+0) {wielded}. Shouldn't the {wielded} drop off having successfully fired this clearly average sling?
If pseudo-id kicks in, and then the sling is used, everything works fine, but an average weapon used before pseudo-id kicks in is not identified by id-by-use. Is this desired behavior?Leave a comment:
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Doors revert to blank black 'unknown' squares when their status changes out of line of sight (i.e. if a monster opens or bashes through outside of your field of view).
This has the weird but entertaining result that if you open or close a door yourself while blinded, you immediately forget that it was ever there. While you can find a door you've just closed by walking into it, a door you've just opened is impossible to find again until your eyesight comes back, and you get the "You see nothing there" message if you try to use the close command on that square.Leave a comment:
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Angband 4.0 dev 69f9df6
Turncount reported for the Ladder posts is the wrong one. Instead of grabbing Standard Turncount, it is grabbing the Game Turncount.Leave a comment:
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Thanks, Nomad and Nick. That probably explains why Sauron appeared again. Hopefully it is enough to go on for Nick to find the problem in the code.
(By the way, "Patient" successfully went on to kill Sauron and Morgoth. My first beta win.)
Previously reported, but don't see it in the bug list: Sauron and Morgoth fail to summon anything when they "Summon Ringwraiths". In 3.5.1 this would default to summoning fiends of darkness if the Ringwraiths were dead.Leave a comment:
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My observation level-scumming with the "peek into monster creation" cheat on is that in 3.5, Sauron seems to be generated every time you visit DL99, whereas in 4.0, stair-scumming does not seem to generate him again. Actually, also of note is that the number of uniques showing up steadily decreases as I keep scumming - it seems that once a unique has been generated once, they never show up again. Exiting the game and reloading the savefile "reboots" this, so that previously-seen uniques starts showing up again and you get Sauron the first time you visit DL99 (but again, only the once).Leave a comment:
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Sauron not appearing on DL99. He appeared the first time @ arrived, but I didn't like the situation, went up some stairs and immediately back down to get some better terrain. Ever since then Saruon has not appeared. I've tried stairs and recalling to and from town, but the Dark Lord is absent. This is in OSX.
This is in the latest update (69f9df6), Windows version - I don't know if maybe different savefile handling is causing different behaviour on other systems, or something.Leave a comment:
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